tanQ Inc. (Headquarters: Shibuya-ku, Tokyo; CEO: Yuki Morimoto), a company engaged in educational entertainment, is pleased to announce that it has completed a funding round with Baton Inc. (Headquarters: Tokyo; CEO: Yosuke Igarashi) and Mr. Kazuki Obata as investors.

Background of the Funding

In recent years, interest in 'gamification' and 'experiential learning' has grown in the education sector, accelerating the integration of education and entertainment.

tanQ Inc. has developed 'Kanjimonsters,' an educational IP that turns the origins and meanings of kanji characters into a card game, under the concept of 'turning learning into adventure.' Endorsed by The Japan Kanji Aptitude Testing Foundation (Kanken), the product received the 'Shirakawa Shizuka Kanji Education Award' from the Fukui Prefectural Board of Education last year. To date, cumulative sales have exceeded 30,000 sets, and the product has been introduced in educational events, after-school programs, free schools, and municipal programs across Japan.

Furthermore, through cross-media strategies such as a manga series in CoroCoro Comic and digital expansion on Roblox, Kanjimonsters continues to grow as an intellectual entertainment IP that goes beyond traditional educational materials. By welcoming Baton Inc. and Mr. Kazuki Obata as shareholders, tanQ aims to further accelerate the growth of Kanjimonsters as an entertainment IP.

Investor Comments

Baton Inc.

CEO Yosuke Igarashi

We aim to realize a world where 'learning is like playing,' and operate educational entertainment businesses including QuizKnock. Kanjimonsters transforms the core of Japanese culture—kanji—into a product that sparks children's intellectual curiosity through play, closely aligning with our vision. We look forward to working with tanQ, a company that continues to challenge the fusion of education and entertainment, to unlock new possibilities for educational IPs.

Kazuki Obata (Entrepreneur, Educational Producer)

As an entrepreneur and educational producer who has launched numerous educational ventures such as Class Japan Shonin Gakuen and Gemutore, I believe Kanjimonsters is a wonderful game that inspires children to engage with learning.

I personally play Kanjimonsters with children, and every day I see their interest in kanji grow through play.

I believe it's a brilliantly designed game with excellent gameplay, and I deeply appreciate Mr. Morimoto's creator-driven dedication. I am very excited about its future developments.

Comment from tanQ Inc. CEO

CEO Yuki Morimoto

We believe learning should be an 'adventure,' not an 'obligation.' Starting from kanji—the core of Japanese culture—we aim to develop an intellectual entertainment IP that resonates globally. With this support, we will take a major step forward in proposing a new relationship between education and play to society.

About Kanjimonsters

'Kanjimonsters' is an educational entertainment IP that allows users to experience the origins, meanings, and cultural background of kanji through card gameplay.

- Experiential sales at nationwide events

- Adoption in after-school programs and free schools

- Facilitator training programs

- Tournament and community operations

Through these initiatives, Kanjimonsters has gained broad support from children to adults.

Tournament Scene

Future Outlook

tanQ Inc. will advance the following initiatives:

- Domestic expansion as an educational IP

- Entry into overseas markets

- Expansion into digital and video content domains

- Co-creation projects with corporations and municipalities

With the goal of establishing a 'Japan-originated, globally oriented educational IP.'

Company Overview

Company Name: tanQ Inc. Representative: CEO Yuki Morimoto Headquarters: Shibuya-ku, Tokyo Business: Development and operation of educational entertainment IPs URL: https://www.kanjimonsters.com/

Inquiries

tanQ Inc. Public Relations Email: info@tanq.co.jp

FACT BOX

  • Source: PR TIMES
  • Category: Funding