Sendenkaigi Launches On-Demand Course 'Brain Creative Library: Ryuichi Nanbu Edition'
Key facts
- Sendenkaigi Launches On-Demand Course 'Brain Creative Library: Ryuichi Nanbu Edition'
- Sendenkaigi Co., Ltd. has launched the on-demand course 'Creative Library: Ryuichi Nanbu Edition' as part of the 'Brain Creative Library' series produced by the creative magazine 'Brain'. The course, taught by Ryuichi Nanbu, representative of ACTANT, covers the thinking methods and practical examples of 'systemic design' for complex social issues.
- Source: PR Times
- Date: June 10, 2026
Direct answer
Sendenkaigi Co., Ltd. has launched the on-demand course 'Creative Library: Ryuichi Nanbu Edition' as part of the 'Brain Creative Library' series produced by the creative magazine 'Brain'. The course, taught by Ryuichi Nanbu, representative of ACTANT, covers the thinking methods and practical examples of 'systemic design' for complex social issues.
- Citation
- Sendenkaigi Launches On-Demand Course 'Brain Creative Library: Ryuichi Nanbu Edition' (June 10, 2026), PR Times
- Source
- PR Times
- Date
- June 10, 2026
Sendenkaigi Co., Ltd. has launched the on-demand course 'Creative Library: Ryuichi Nanbu Edition' as part of the 'Brain Creative Library' series produced by the creative magazine 'Brain'. The course, taught by Ryuichi Nanbu, representative of ACTANT, covers the thinking methods and practical examples of 'systemic design' for complex social issues.
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- 📰 Published: June 10, 2026 at 22:30
- 🔍 Collected: June 10, 2026 at 13:51
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Sendenkaigi Co., Ltd. (Headquarters: Minato-ku, Tokyo; President and Representative Director: Tomoya Takahashi) has launched the 'Creative Library: Ryuichi Nanbu Edition' as part of its on-demand course series 'Brain Creative Library', produced by the creative magazine 'Brain'.
For more details, please see the link.
■ Profile of Ryuichi Nanbu
Representative Director and Design Director, ACTANT
Graduated from International Christian University. Earned a master's degree from Goldsmiths, University of London. After returning to Japan, worked at Hiromura Design Office. As a graphic designer, he was involved in various projects including branding and signage planning. After becoming independent in 2009, he also completed a master's program at the Graduate School of Interdisciplinary Information Studies, the University of Tokyo. In 2013, he founded ACTANT, a design firm centered on service design. Since then, he has been running various projects exploring new forms of design, such as ACTANT FOREST (co-creation with nature), the Systemic Design Club, and Comoris Urban Share Forest. Winner of the WIRED COMMON GROUND CHALLENGE Grand Prix. Notable works include 'Comoris BLOCK' (2023 / 21_21 DESIGN SIGHT).
◆ Course Overview
A way of thinking to unravel complex problems from their structure and implement them in society
Climate change, urban issues, social fragmentation—how should design confront these 'wicked problems' that cannot be solved by conventional methods? This course, centered on the 'systemic design' practiced by ACTANT representative Ryuichi Nanbu, explains the thinking and processes for visualizing complex causal relationships and creating social impact. By systematically learning practical knowledge that goes beyond concepts, from advanced European case studies to actual projects, participants will evolve the role of design from 'making things' to 'designing relationships'.
◆ Curriculum
1. Self-introduction and Background of Issues
ACTANT's self-introduction; What is needed in the era of 'wicked problems'; Approaches to broaden perspectives
2. What is Systemic Design?
Systemic design as a method for mapping causal relationships; The process of systemic design; Global trends; Advanced cases in Europe; Tips and mindset for systemic design; The Systemic Design Club
3. ACTANT's Practical Cases
Achievements in systemic design; Achievements in service design; Achievements in visual communication design
4. Trial Project on Environmental Crisis
Designing with the forest: ACTANT FOREST; Design with Nature: Explanation of concept and achievements; Installing a forest in the city: Comoris Urban Share Forest
5. Summary
Review and conclusion: From 'designing' to 'living together'
For more details, please see the link.
■ What is the Brain Creative Library?
~ Passing on Creativity to the Next Generation ~
Throughout history, outstanding creative work has captured people's hearts and moved them. This history and the ideas of top creators are things that should be passed on to the future.
Until now, this was mostly done through books and specialized magazines, which were distributed, collected, and stored in libraries for later generations to see and read. Even when there were opportunities to encounter creators' names and works, there were few chances to access their insights and thoughts beyond the works themselves. We believed that losing this would be a great loss for the future of creativity.
To pass on this knowledge and skills to future generations, we have created the 'Brain Creative Library'. This series preserves in video format what cannot be conveyed through text and illustrations alone. Based on the actual voices of creators, we have produced video content suited to the current media environment and will distribute it as a course that can be taken anytime, anywhere, for the future.
For more details, please see the link.
■ About the Magazine 'Brain'
'Brain' was first published as a marketing magazine by Seibundo Shinkosha in 1961. Since the January 1999 issue, Sendenkaigi has been the publisher, and it was rebranded as a creative magazine. From the 700th issue (November 2018), its tagline became 'IDEA AND CREATIVITY', reflecting the desire to be a magazine where diverse ideas and creativity intersect. It is a media platform that, together with diverse creators who transcend boundaries to create a new future, considers the 'new future' and the role of creators.
Official X: https://x.com/sdkg_brain
Official Instagram: https://www.instagram.com/brainmag_jp/
Official Facebook: https://www.facebook.com/sdkg.brain/
■ About Sendenkaigi
Starting with the monthly magazine 'Sendenkaigi' first published in 1954, Sendenkaigi Co., Ltd. develops a diverse range of businesses including publishing, education, events, awards, and consulting. Through the publication of specialized magazines such as 'Sendenkaigi', 'Sales Promotion Kaigi', 'Public Relations Kaigi', 'Brain', and 'Environmental Business', as well as the operation of the web media 'AdverTimes.', the company disseminates the latest trends and practical knowledge in marketing, creativity, and the environment. In addition, it provides courses and training attended by approximately 100,000 people annually, focusing on developing the next generation of talent.
For more details, please see the link.
■ Profile of Ryuichi Nanbu
Representative Director and Design Director, ACTANT
Graduated from International Christian University. Earned a master's degree from Goldsmiths, University of London. After returning to Japan, worked at Hiromura Design Office. As a graphic designer, he was involved in various projects including branding and signage planning. After becoming independent in 2009, he also completed a master's program at the Graduate School of Interdisciplinary Information Studies, the University of Tokyo. In 2013, he founded ACTANT, a design firm centered on service design. Since then, he has been running various projects exploring new forms of design, such as ACTANT FOREST (co-creation with nature), the Systemic Design Club, and Comoris Urban Share Forest. Winner of the WIRED COMMON GROUND CHALLENGE Grand Prix. Notable works include 'Comoris BLOCK' (2023 / 21_21 DESIGN SIGHT).
◆ Course Overview
A way of thinking to unravel complex problems from their structure and implement them in society
Climate change, urban issues, social fragmentation—how should design confront these 'wicked problems' that cannot be solved by conventional methods? This course, centered on the 'systemic design' practiced by ACTANT representative Ryuichi Nanbu, explains the thinking and processes for visualizing complex causal relationships and creating social impact. By systematically learning practical knowledge that goes beyond concepts, from advanced European case studies to actual projects, participants will evolve the role of design from 'making things' to 'designing relationships'.
◆ Curriculum
1. Self-introduction and Background of Issues
ACTANT's self-introduction; What is needed in the era of 'wicked problems'; Approaches to broaden perspectives
2. What is Systemic Design?
Systemic design as a method for mapping causal relationships; The process of systemic design; Global trends; Advanced cases in Europe; Tips and mindset for systemic design; The Systemic Design Club
3. ACTANT's Practical Cases
Achievements in systemic design; Achievements in service design; Achievements in visual communication design
4. Trial Project on Environmental Crisis
Designing with the forest: ACTANT FOREST; Design with Nature: Explanation of concept and achievements; Installing a forest in the city: Comoris Urban Share Forest
5. Summary
Review and conclusion: From 'designing' to 'living together'
For more details, please see the link.
■ What is the Brain Creative Library?
~ Passing on Creativity to the Next Generation ~
Throughout history, outstanding creative work has captured people's hearts and moved them. This history and the ideas of top creators are things that should be passed on to the future.
Until now, this was mostly done through books and specialized magazines, which were distributed, collected, and stored in libraries for later generations to see and read. Even when there were opportunities to encounter creators' names and works, there were few chances to access their insights and thoughts beyond the works themselves. We believed that losing this would be a great loss for the future of creativity.
To pass on this knowledge and skills to future generations, we have created the 'Brain Creative Library'. This series preserves in video format what cannot be conveyed through text and illustrations alone. Based on the actual voices of creators, we have produced video content suited to the current media environment and will distribute it as a course that can be taken anytime, anywhere, for the future.
For more details, please see the link.
■ About the Magazine 'Brain'
'Brain' was first published as a marketing magazine by Seibundo Shinkosha in 1961. Since the January 1999 issue, Sendenkaigi has been the publisher, and it was rebranded as a creative magazine. From the 700th issue (November 2018), its tagline became 'IDEA AND CREATIVITY', reflecting the desire to be a magazine where diverse ideas and creativity intersect. It is a media platform that, together with diverse creators who transcend boundaries to create a new future, considers the 'new future' and the role of creators.
Official X: https://x.com/sdkg_brain
Official Instagram: https://www.instagram.com/brainmag_jp/
Official Facebook: https://www.facebook.com/sdkg.brain/
■ About Sendenkaigi
Starting with the monthly magazine 'Sendenkaigi' first published in 1954, Sendenkaigi Co., Ltd. develops a diverse range of businesses including publishing, education, events, awards, and consulting. Through the publication of specialized magazines such as 'Sendenkaigi', 'Sales Promotion Kaigi', 'Public Relations Kaigi', 'Brain', and 'Environmental Business', as well as the operation of the web media 'AdverTimes.', the company disseminates the latest trends and practical knowledge in marketing, creativity, and the environment. In addition, it provides courses and training attended by approximately 100,000 people annually, focusing on developing the next generation of talent.
FAQ
How can I take the 'Brain Creative Library' course?
It is an on-demand course, so you can take it anytime, anywhere via the internet. Please check the official Sendenkaigi website for details.
Who is the target audience for this course?
Creative industry professionals, designers, marketers, and students interested in the new role of design.
What is 'systemic design'?
It is an approach to visualize the causal relationships of complex social problems and design solutions from their structure.