Lighthouse Studio Surveys User Behavior on Mobile Game Churn, Retention, and Return: Over Half of Users 'Early Churn' Within One Hour

Key facts

  • Lighthouse Studio Surveys User Behavior on Mobile Game Churn, Retention, and Return: Over Half of Users 'Early Churn' Within One Hour
  • A survey by Lighthouse Studio reveals that over half of mobile game users quit within the first hour of play.
  • Date: March 29, 2026

Direct answer

A survey by Lighthouse Studio reveals that over half of mobile game users quit within the first hour of play.

Citation
Lighthouse Studio Surveys User Behavior on Mobile Game Churn, Retention, and Return: Over Half of Users 'Early Churn' Within One Hour (March 29, 2026)
Source
PR Times
Date
March 29, 2026
A survey by Lighthouse Studio reveals that over half of mobile game users quit within the first hour of play.
NQ 56/100

📋 Article Processing Timeline

  • 📰 Published: March 29, 2026 at 17:38
  • 🤖 AI Analyzed: May 26, 2026 at 21:27 (1395h 48m after Published)

Lighthouse Studio, a CARTA HOLDINGS group company that operates the game media site 'Kamigame,' conducted a survey on 300 mobile game users across Japan regarding churn, retention, and return behaviors.

The results show that 52.0% of respondents have experienced quitting a game within one hour, combining 'often' and 'sometimes' responses. The most common reason cited was 'the tutorial is too long' (25.3%), with 39.3% of users feeling that a tutorial lasting about 10 minutes is already too long. For long-term churn, 'boredom' was the primary reason at 38.3%, and opinions on returning to games were divided.

■ Survey Overview

Survey Period: January 28, 2026 – February 9, 2026
Target: Mobile game users nationwide
Method: Online survey
Respondents: 300

■ Key Findings

・52.0% of users have quit a new mobile game within one hour.
・Early churn within one hour is most common in 'Puzzle games' (22.3%) and 'RPGs' (19.7%).
・The top reason for quitting within one hour is 'long tutorials' (25.3%).
・39.3% of users feel that a tutorial lasting about 10 minutes is too long.
・31.7% of users feel that daily missions taking about 20 minutes are a burden.
・44.0% of users have quit a mobile game they played for over a year.
・The primary factor for long-term churn is 'boredom' (38.3%).
・39.3% of users say they 'never return' to a game they have quit.
・Regarding returning to a game, 41.3% stated they 'do not require special features' to come back.

■ Survey Results

About 50% have experienced 'churn within one hour'

When asked about the experience of uninstalling or stopping a new game within one hour of installation, 52.0% of respondents answered 'often' (14.3%) or 'sometimes' (37.7%).

Conversely, only 22.7% said they 'never' do this, indicating that users are deciding whether to continue playing during the initial experience phase.

Early churn is concentrated in 'Puzzle games' and 'RPGs'

FAQ

What percentage of mobile game users have quit a new game within the first hour of playing?

According to the survey, 52.0% of mobile game users have experienced quitting a new game within one hour of installation, combining 'often' and 'sometimes' responses.

What is the most frequently cited reason for users quitting a mobile game within the first hour?

The most common reason cited for quitting a mobile game within one hour is 'the tutorial is too long', with 25.3% of respondents selecting this option.

How long of a tutorial do a significant portion of users consider to be too long?

A substantial number of users, 39.3%, feel that a tutorial lasting approximately 10 minutes is already too long.

What is the primary reason for users churning from mobile games they have played for a longer duration?

For long-term churn, meaning quitting games played for over a year, 'boredom' was identified as the primary reason by 38.3% of users.

What proportion of users indicate they will never return to a game they have quit?

Regarding the likelihood of returning to a game after quitting, 39.3% of users stated that they 'never return' to a game they have quit.