Our company endorses April Dream, which aims to make April 1st a day to express dreams. This press release is the dream of Anyone Project General Incorporated Association.
The Future Anyone Project Aims For Anyone Project General Incorporated Association (Representative Director: Yuki Kitsunezaki) aims to deliver the educational program "OTAGAISAMA PROGRAM" to elementary and junior high schools nationwide. This program is designed to eliminate prejudice arising from all kinds of "differences" such as intractable diseases, disabilities, appearance, gender, age, race, and wealth disparities. Anyone Project is an organization founded by three individuals living with intractable diseases. Based on our own experiences of "difficulties in living" and "the joy of being supported," we want to convey to children the "value of respecting differences."
Why is Learning in Childhood Necessary? In Japan, there are almost no opportunities to learn about "illnesses and disabilities" at a young age. As a result, when people encounter individuals with illnesses or disabilities, they sometimes keep their distance because they don't know how to interact with them. Such "prejudice born from ignorance" not only hurts someone but also makes it difficult for them to even ask for help. But what if children could learn naturally from an early age...? Asking for help and offering help would have become more commonplace. This program was born to create that future.
The OTAGAISAMA PROGRAM is delivered in a "3-part structure." This program is not just about playing a game. It is structured in the following three steps to ensure that children's values "truly change."
① Lecture by Individuals with Lived Experience (Touching on Real Voices) Individuals with intractable diseases or disabilities, and their families, share their actual experiences of difficulties and joys. This is a time to receive "people's stories," not "illness stories."
② OTAGAISAMA GAME (Internalizing through Experience) An experiential board game currently under development. Participants simulate difficulties, support, and joys while experiencing various roles such as individuals with lived experience, family members, and supporters. *Image is for illustration purposes only.
③ Dialogue Time (Putting Discoveries into Words) After the game, everyone discusses "how they would feel" and "what 'otagaisama' (mutual support) they can do at school." This dialogue solidifies the change in values.
The OTAGAISAMA GAME is currently under development. We are proceeding with its creation, aiming for completion in 2026, while gathering "real voices" from individuals with intractable diseases or disabilities, their families, and supporters. This is an "entrance" to eliminating prejudice, and the first step towards creating a society where the spirit of "OTAGAISAMA" (mutual support) and the heart of "ON-OKURI" (paying it forward) circulate.
Please help us nurture this dream. We are looking for companies and organizations that will help us realize this dream. Please lend your strength to this project that fosters future values.
Contact Anyone Project General Incorporated Association Representative Director: Yuki Kitsunezaki Mail: eniwanproject@gmail.com Homepage: https://eniwanproject.org/
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- Source: PR TIMES
- Category: News