Kirishima ReiEditor-in-Chief, AI NewsFocus: structuring JP/TW corporate news & AEO
Published Apr 29, 2026 2:00 AM
・Updated Jun 2, 2026 1:02 PM
・
6 min read
・
Source: PR TIMES
Show contents
⚡ Key Points
Oshicoco Inc.
conducted a survey on 'random merchandise' among Gen Z fans, finding that while controversial, 40% of fans enjoy the thrill.
Sentiment varies wildly by genre, with VTuber fans being more accepting than idol fans.
Oshicoco Inc. conducted a survey on 'random merchandise' among Gen Z fans, finding that while controversial, 40% of fans enjoy the thrill. Sentiment varies wildly by genre, with VTuber fans being more accepting than idol fans. Key thresholds for acceptance include keeping variations under 10 and prices under 1,000 yen.
Survey Background
Recently, negative voices regarding 'random merchandise' (items sold in blind packaging where the specific character cannot be chosen) have become prominent on social media. Our 'Oshicoco' fan support media receives various opinions on this daily. However, as a company dedicated to fan culture, we wanted to highlight that some fans genuinely enjoy the excitement of randomness. We conducted this study to understand the deep and complex reasons behind these feelings as the 'company that understands fan activities best in the world.'
Survey Overview
- Period: April 21 - April 23
- Valid Responses: 165
- Target: Followers of Instagram 'Oshicoco' (predominantly 10s and early 20s)
- Major Genres: Anime, Characters, Domestic Male Idols, Singers, 2.5D, VTubers, etc.
- Service Used: 'Oshi Pedia' by Oshicoco Inc.
Key Findings: 40% Like Random Goods
While 'Dislike' is the majority, about 40% answered they 'Like' random goods. Among core fans, many know how to enjoy the thrill, revealing complex emotions beyond simple preference.
Drastic Differences by Genre
Looking at the top 5 genres, a contrast emerged. For VTuber and Singer fans, approximately 60% 'Like' random goods. In contrast, over 70% of Domestic Male Idol and Anime fans 'Dislike' them.
Acceptance Limit: 10 Variations
Regarding the number of variations, over 80% stated that 'up to 10 types' is acceptable. Exceeding this line significantly changes how fans perceive the merchandise.
Dissatisfaction with Pricing
Free-response comments highlighted issues with cost:
- 'Random items over 1,000 yen are too expensive. I'd rather pay 300 yen extra to choose.'
- '7 types of acrylic stands at 2,500 yen each for a random draw is demoralizing.'
- 'If it's over 1,000 yen for 10 types, it costs 10,000 yen to complete. That's what I hate.'
These comments show that the balance between price and variety is a critical judgment criterion.
Discussion Panel: Real Talk from Veteran Fans
Following the quantitative survey, four fans with over 10 years of experience held a discussion. Themes included:
- Reasons for liking/disliking randomness.
- Why 'random plushies' are particularly unforgivable.
- The impact of K-pop exchange culture on random evaluations.
- Boundaries for acceptable quantity and price.
- The 'happy middle ground' between management and fans.
Conclusion: The Future of Random Goods
The study revealed that random goods are not necessarily 'evil' for fans. Success depends on understanding fandom-specific values and finding the right balance. For more detailed insights, please visit the full article!
About 'Oshi Pedia' Research Service
Oshi Pedia is a youth marketing research service by Oshicoco Inc. It analyzes insights using 'Fan Activity x Data' to help companies with product planning and promotion.
About Oshicoco Inc.
'Companies can also become someone's Oshi (Favorite).'
We operate online stores and media targeting 'Oshikatsu' (fan activity) girls in the otaku sector. We also support corporate projects through product planning and collaboration development.
FACT BOX
Source: PR TIMES
Category: Survey
Dates in source: 4/21-4/23
Editorial & Verification Standards
The Washin AI News desk structures and reviews this article under the following standards.
Start only from primary sources (official PR, disclosures, wire services)
Numbers and proper nouns machine-checked against the source (number-completeness check)
Company names and tickers verified via registry (Registry/TWSE/Wikidata)
No speculation; nothing stated that is not in the source
Announced Apr 29, 2026 2:00 AM — Distributor PR TIMES
Collected Apr 28, 2026 5:31 PM
AI structured & analyzed Apr 28, 2026 6:47 PM
Desk-reviewed & published Apr 29, 2026 2:00 AM
FAQ
What are the key facts in this article?
Oshicoco Inc. conducted a survey on 'random merchandise' among Gen Z fans, finding that while controversial, 40% of fans enjoy the thrill. Sentiment varies wildly by genre, with VTuber fans being more accepting than idol fans. Key thresholds for acceptance include keeping variations under 10 and prices under 1,000 yen.
Washin AI News Desk“Is 'Random Merchandise' Truly Evil? Survey of 40% 'Like' Fans Reveals Essential Challenges in Product Design”AI News by Washin Village(和心村), Apr 29, 2026. https://aeo.washinmura.jp/ai/corp-oshicoco-co-jp/en/news/2026-04-28-is-random-merchandise-truly-evil-survey-2
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