Kameoka City, Kyoto Prefecture (Mayor: Takahiro Katsuragawa) delivers the "present" and "future" of Kameoka City through the stories of people active in various fields. In this article, we will introduce the initiative of "Disaster Prevention Quest," a disaster prevention awareness game uniquely developed for children by an employee of the Autonomous Disaster Prevention Division of the Kameoka City Hall.
Driven by an awareness of the issue that the bearers of local disaster prevention activities are skewed towards elderly men, this game was developed by self-studying programming and generative AI, and is being utilized at various disaster prevention events. Furthermore, as a new form of disaster prevention awareness that children can learn while having fun, it is contributing to the establishment of disaster prevention awareness among the next generation.
A Voluntary Challenge by an Employee Born from a Sense of Crisis Over "Aging Disaster Prevention" One of the challenges faced by Kameoka City is the fixation and aging of those responsible for local disaster prevention. Participants in conventional disaster prevention drills and lectures have been biased towards elderly men, and there was a need to enhance local disaster prevention capabilities through self-help and mutual assistance in which a wider range of generations participate in disaster prevention activities.
Naoyuki Ono, a chief staff member belonging to the Autonomous Disaster Prevention Division, who wanted to break through these challenges, proposed, "I want to change disaster prevention, which children tend to feel is 'difficult' and 'boring,' into something they want to learn voluntarily." Despite having no programming experience, he acquired the skills through self-study alongside his duties, and built an RPG-style disaster prevention awareness game, "Disaster Prevention Quest," that children can be engrossed in.
"Learning About Disaster Prevention While Having Fun" with a Completely Original Game Utilizing One's Own Skills "Disaster Prevention Quest" is completely original participatory content featuring characters created with generative AI.
- Intuitive System Adopts a game design where you can defeat monsters by correctly answering 4-choice disaster prevention quizzes. The employee himself implemented mechanisms that do not bore children, such as battle scenes making full use of video effects.
- "Community-Based" Question Design By incorporating questions related to the geographical features of Kameoka City and disaster preparedness in addition to general disaster prevention knowledge, a mechanism is built for them to perceive the safety of their own town as their "own business."
Huge Response at International Events and Educational Sites! The Expanding Disaster Prevention Education for the Next Generation
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- Source: PR TIMES
- Category: News