Capcom Co., Ltd. is pleased to announce the 2026 edition of its highly acclaimed in-house tech conference, "CAPCOM Open Conference RE:2026," which has been held three times in the past. This year's "RE:2026" will be our largest tech conference to date, featuring not only lectures but also a permanent exhibition where participants can see, read, and play, allowing for a comprehensive experience of both lectures and exhibits!

The lectures will be divided into "For Working Professionals," aimed at industry professionals and engineers, and "For Students," targeting aspiring talents who will shine in the game industry in the future, with content tailored to the specific interests of each group.

* The permanent exhibition will feature the same content throughout all event days.

We invite you to experience Capcom's unique game development technologies through our latest 2026 titles, "Onimusha Way of the Sword," "Pragmata," "Monster Hunter Stories 3 ~The Twin Dragons of Destiny~," and "Resident Evil Requiem," as well as the ever-popular AAA titles "Monster Hunter Wilds" and "Street Fighter 6," and the immersive attraction "Monster Hunter Bridge" which was exhibited at the Osaka-Kansai Expo!

For conference details and participation registration, please visit the official website below!

https://www.capcom-games.com/coc2026/ja-jp/

Event Overview

Event Name: "CAPCOM Open Conference RE:2026"

Participation Fee: Free

How to Participate: Pre-registration via the official website (Lottery if applications exceed capacity)

https://www.capcom-games.com/coc2026/ja-jp/

Schedule for Working Professionals

Tokyo Schedule

1 Date & Time: October 2, 2026 (Friday) 09:00 Registration begins (All day)

Schedule for Students

Tokyo Schedule

1 Date & Time: October 3, 2026 (Friday) 09:00 Registration begins (Morning session)

2 Date & Time: October 3, 2026 (Friday) 13:30 Registration begins (Afternoon session)

Osaka Schedule

4 Date & Time: October 17, 2026 (Friday) 13:30 Registration begins (Afternoon session)

5 Date & Time: October 18, 2026 (Friday) 09:00 Registration begins (Morning session)

Venue

Tokyo Schedule Venue

・Location: Ariake Convention Hall 4F https://saiji2.toc.co.jp/ariake/access/ 3-5-7 Ariake, Koto-ku, Tokyo TOC Ariake

Osaka Schedule Venue

・Location: Herbis Hall B2F https://hankyuhanshin-hall.com/herbis-hall/access/ 2-5-25 Umeda, Kita-ku, Osaka Herbis OSAKA

Official Website

https://www.capcom-games.com/coc2026/ja-jp/

Conference Program

【Lectures for Working Professionals】

・ Outlook and Future of the "REX" Project: Further Evolving RE ENGINE for the Next Generation

・ Towards Practical Application! Real-time Path Tracing Case Studies for "Resident Evil Requiem" and "Pragmata"

・ Paradigm Shift in Tool Development! The Philosophy and Implementation of the In-house UI Framework "REUI"

・ Blowing Wind, Scattering Debris... Giving Life to VFX in "Onimusha Way of the Sword" and "Monster Hunter Wilds" with "VORTEXEL"

・ Simultaneous Release in 14 Languages! The Workflow Unyielding to Volume, Supported by the In-house Localization System "LOCO" and RE ENGINE Integration

・ Explanation of RE ENGINE's C++/C# and Proprietary Profiling Tools ~Technologies Supporting High-Speed Development and High Performance~

・ Design and Implementation of the Log System "RELog" Supporting Immense Volume / Accessing 10 Years of Knowledge with LLM via "REAssistAI"

・ Delivering Titles to More Gamers Through the Power of Technology! Multi-Platform Deployment of RE ENGINE

・ Challenging the Limits of "Automated Play QA" ~Testing and Shift-Left with "Autonomous Play AI" that Judges by Screen and Sound~

・ Technologies Supporting "Monster Hunter Bridge" ~Implementation of Multi-Monitor Rendering Achieving Uncharted Visual Environments~

・ Tooling and Team Culture Brought by Various Tools for Building the Vast Fields of "Monster Hunter Stories 3 ~The Twin Dragons of Destiny~"

・ Animation Technology that Creates Fear and Catharsis by Synchronizing Players and Characters in "Resident Evil Requiem"

・ Game Design of the New IP "Pragmata," and the Evolution of Team Operations Overcoming Numerous Challenges

・ The Journey of the "Resident Evil" Series and RE ENGINE Leading to "Resident Evil Requiem," and the Challenge of Technology

・ Reproducible Server Design Philosophy and Foundation Process from "Street Fighter 6" to "Monster Hunter Wilds"

・ Beyond Realism ~ The Evolution and Creation of Photorealistic Characters Challenged by RE ENGINE

* "Lectures for Working Professionals" will only be held on the schedule for working professionals (Friday, October 2, 2026).

* Please refer to the timetable on the official website for the order of lectures.

【Lectures for Students】

・ The Making of "Pragmata"

・ A Glimpse into the Real Lives of Game Developers - Programmer Edition

・ A Glimpse into the Real Lives of Game Developers - Artist Edition

* "Lectures for Students" will only be held on the student schedule (Saturday, October 3, Saturday, October 17, Sunday, October 18, 2026).

* Please refer to the timetable on the official website for the order of lectures.

【Permanent Exhibition】

・ Graphics Technology Digest

・ "Pragmata" Explained with Diana ~Strand Hair with High Detail Down to Each Individual Strand~

・ Character Expression Explanation for "Resident Evil Requiem" to Create Horror

・ Experience Firsthand: "Resident Evil Requiem" Character Expression Quality

・ Chase the Light! ~Learning Path Tracing with "Resident Evil Requiem"~

・ The Magic That Rewrites Worlds! ~The Appeal of Shaders that "Calculate Appearance"~

・ Title Development Experience Digest

・ The Server Supporting "Monster Hunter Wilds"

・ How "Hacking x Action" in "Pragmata" Was Optimized and Completed

・ Creating the "Scary Corridor" ~Horror Spatial Design Using "Resident Evil Requiem"~

・ A Look at the Tools Supporting "Monster Hunter Stories 3 ~The Twin Dragons of Destiny~"!

・ Experience the "Clean Cut" Visually! ~Free-Cut Editing Experience in "Onimusha Way of the Sword"~

・ The Final Hurdle Before Release ~Automating Extensive Checks~

・ In Practical Use! Autonomous AI Agents That Change Development

・ Let's Think About Performance ~The World of Milliseconds~

・ Let's Experience Performance Improvement ~The Fight for Milliseconds~

・ Thorough Training Until Assignment - Programmer Edition! ~The Process of Evolving into a Creator~

・ Thorough Training Specialized in Fields - Artist Edition! ~The Process of Evolving into a Creator~

・ You Too Can Develop Games with RE ENGINE! "CAPCOM GAMES COMPETITION 2027" to be Held!

・ ~Where Dreams and Reality Become One.~ "Monster Hunter Bridge" Real-time Video Demo

・ Dedicated AR Device Experience "Monster Hunter Bridge mini ~Let's Play with Felyne~"

* The "Permanent Exhibition" can be freely experienced during the event period (except for certain hours).

* The start time for the "Permanent Exhibition" differs on the schedule for working professionals (Friday, October 2, 2026) only. Please check the official website for details.

Notes

・Participation in this event is prohibited for individuals under 18 years of age or those still in high school.

・If the number of applications significantly exceeds the planned capacity, registration may be closed and a lottery may be held. In such cases, lottery results will be communicated approximately two weeks prior to the event date.

・Program content, times, etc., are subject to change without notice.

・Media and related parties will be present for interviews and filming on the day. The footage and content may be used for introductions on our official website, as well as broadcast and published in magazines and online media.

FACT BOX

  • Source: PR TIMES
  • Category: Event
  • Organizations: CAPCOM