'Minakuru Quest' Season 1 Launches in Minato City to Support Student Challenges
The Local Web3 Collaboration Association and the Minato City Industrial Promotion Center have launched 'Minakuru Quest', a selective, non-evaluative co-creation program designed to foster sustainable relationships between students, businesses, and the community. Applications for Season 1 open on June 1, 2026.
📋 Article Processing Timeline
- 📰 Published: June 1, 2026 at 10:00
- 🔍 Collected: June 1, 2026 at 10:38 (38 min after Published)
- 🤖 AI Analyzed: June 1, 2026 at 21:04 (10h 26m after Collected)
The Local Web3 Collaboration Association (Representative Director: Toshitaka Ueda) and the Minato City Industrial Promotion Center (Managed by Minato Campus Relo Group) have launched 'Minakuru Quest' (MCQ), a selective, non-evaluative co-creation program in Minato City designed to build sustainable relationships where challenges do not end. Starting June 1, 2026, they are accepting applications for Season 1, targeting approximately 30 middle and high school students living or attending school in Minato City.
MCQ is not a standard business contest. It is a new infrastructure for innovation that leverages web3 and DAO (Decentralized Autonomous Organization) mechanics to support students' pure inquiries. Adults are there to provide full-hearted support, not to judge based on school grades.
Key features include:
- Adults acting as 'fans' and supporters rather than judges.
- The goal being 'real-world implementation' rather than just a presentation.
- Visualizing the process of 'failure' and 'conflict' as valuable parts of the narrative.
Participating companies and local entities aim to co-create and generate new value by engaging with students' sharp perspectives rather than merely providing one-way educational support.
MCQ is not a standard business contest. It is a new infrastructure for innovation that leverages web3 and DAO (Decentralized Autonomous Organization) mechanics to support students' pure inquiries. Adults are there to provide full-hearted support, not to judge based on school grades.
Key features include:
- Adults acting as 'fans' and supporters rather than judges.
- The goal being 'real-world implementation' rather than just a presentation.
- Visualizing the process of 'failure' and 'conflict' as valuable parts of the narrative.
Participating companies and local entities aim to co-create and generate new value by engaging with students' sharp perspectives rather than merely providing one-way educational support.
FAQ
『みなクル Quest』(MCQ)とはどのようなプログラムですか?
港区を拠点とする中高生(約30名)を対象にした、web3技術とDAOの仕組みを活用した選抜制・非評価型共創プログラムです。
参加する学生にとってのメリットは何ですか?
テストの点数や成績に左右されず、日常の小さな疑問や情熱を社会実装へつなげる活動ができ、試行錯誤のプロセスが自信を持って語れるドキュメンタリー(ポートフォリオ)として残ります。
企業はどのような役割で関わりますか?
審査員ではなく、学生の情熱を応援する「ファン」として伴走し、アドバイス、専門家の紹介、場所や資金の提供など、多様な形で挑戦をバックアップします。
いつから募集が開始されますか?
2026年6月1日より募集が開始されます。
プログラムのゴールは何ですか?
単なるプレゼンではなく、獲得したリソースや資金を活用して実際のプロジェクトを動かす「社会実装」を目指します。