Com2uS exhibits new titles 'Tougen Anki Crimson Inferno' and 'Gachiakuta The Game (working title)' at 'AnimeJapan 2026'! Closes with great success through diverse programs

Com2uS Japan exhibited at AnimeJapan 2026, showcasing new games 'Tougen Anki Crimson Inferno' and 'Gachiakuta The Game' to great acclaim.
イベントNQ 70/100出典:PR Times

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  • 📰 Published: March 30, 2026 at 21:08
  • 🔍 Collected: March 30, 2026 at 22:56 (1h 47m after Published)
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Com2uS Japan Co., Ltd., a provider of mobile games for smartphones, exhibited at 'AnimeJapan 2026', a representative Japanese anime event held at Tokyo Big Sight on March 28th and 29th.

Held every March since 2014, 'AnimeJapan' is one of the world's largest comprehensive anime events, attracting over 100,000 visitors annually.

Anime productions, anime-related games, and toy manufacturers from around the world set up booths, bringing together a variety of anime-centric content, including new product announcements, stage events with voice actors, limited merchandise, and game demos.

At the Com2uS booth, various programs such as stage shows, game demos, and booth events were held, focusing on new titles based on TV anime: 'Tougen Anki Crimson Inferno' and 'Gachiakuta The Game (working title)', generating anticipation and interest for the new releases.

'Tougen Anki Crimson Inferno' was bustling with many attendees enjoying the game demos and interactive events.

At the demo corner, the game received favorable reviews for its engaging gameplay that utilized the charm of the TV anime. In addition, events linked with official SNS, photo zones, and stamp rallies were conducted. Various commemorative goods were also distributed, and the venue was filled with the enthusiasm of anime fans.

In particular, the cosplay shows and programs by influencers held on stage further enlivened the atmosphere.

'Gachiakuta The Game (working title)' also deepened interaction with fans through stage programs.

During the 'Gachiakuta Voice Actor Special Talk Show', featuring the main cast, discussions about the world of the work and the characters were held, delighting the many spectators gathered at the venue.

In the exhibition area, an event linked to Steam wishlist registrations was also held, attracting interest from PC gamers who visited.

Visitors to the Com2uS booth expressed their high expectations, saying things like, 'I was moved to actually be able to play the world I saw in the anime with my own hands,' and 'The world of my favorite work was recreated on the stage and throughout the booth, and the immersion was amazing. I can't wait for the release.'

Additionally, teaser videos for various titles currently in preparation, including a new game based on the popular anime 'I Left My A-Rank Party to Aim for the Deep Labyrinth With My Former Students', were unveiled on stage, also attracting attention.

Through exhibiting at 'AnimeJapan 2026', we introduced our lineup of anime-based games and strengthened our connection with visiting fans from around the world.

We will continue to provide related information sequentially until release through our official websites and SNS.