V Co., Ltd. and monoAI technology Inc. Begin Business Alliance

V Co., Ltd. and monoAI technology Inc. have announced a business alliance. By combining the XR platform "XR CLOUD" with V's expertise in metaverse experience design, they will offer a metaverse utilization package covering everything from new user acquisition to sustained use.
提携NQ 42/100出典:PR Times

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  • 📰 Published: April 28, 2026 at 19:00
  • 🔍 Collected: April 28, 2026 at 10:31
  • 🤖 AI Analyzed: April 28, 2026 at 14:53 (4h 21m after Collected)
V Co., Ltd. (Headquarters: Shinagawa-ku, Tokyo, Representative Director and CEO: Kota Fujiwara, hereinafter "V") and monoAI technology Inc. (Tokyo Headquarters: Shibuya-ku, Tokyo, Representative Director and President: Yoshitaro Honjo, hereinafter "monoAI") are pleased to announce the commencement of a business alliance.

By linking "XR CLOUD," monoAI's XR platform accessible from web browsers and apps, with V's expertise in high-immersion metaverse experience design and community operation cultivated primarily in the VRChat domain, they will begin offering a metaverse utilization package that integrates design from new user acquisition to experience, continuous use, and community formation.

■ Background of the Alliance between the Two Companies

The utilization of XR and metaverse by companies and local governments is transitioning from the demonstration phase to the implementation phase. The Ministry of Land, Infrastructure, Transport and Tourism, in its medium-to-long-term vision published in March 2026, indicated the necessity of establishing digital twins not as a temporary DX, but as a "foundation for daily operations" that are linked to reality and continuously used. In Project PLATEAU as well, the number of cities with developed 3D city models is projected to be approximately 300 by the end of FY2025, with a target of 500 cities by FY2027.

In the cultural sector, too, the Agency for Cultural Affairs is promoting long-term public access through Japan Search and other means, in addition to the preservation of works and related materials, through its Media Arts Archive Promotion Support Project, including metadata organization and publication in machine-readable formats.

"Architecture and Urban DX" Medium-to-Long-Term Vision (https://www.mlit.go.jp/tochi_fudousan_kensetsugyo/content/001993744.pdf)

On the other hand, a challenge in the practical operation of the metaverse has been balancing "ease of participation" and "sustained experience." While browser-based experiences have low barriers to entry and easily generate a wide range of inflows, they face challenges in continuity. High-immersion experiences, while excellent for continuous use and community formation, tend to have higher barriers to entry. This often leads to a segmentation of applications and user flows. In response to these trends, designing user flows that are easy to access and achieving high experiential value that leads to continuous use have become important themes in digital utilization and the metaverse.

■ Towards Next-Generation Metaverse Utilization that Balances Ease of Participation and Immersion

Through this alliance, by combining user-friendly flow design accessible from web browsers with the experiential value unique to high-immersion metaverses, they will begin offering a metaverse utilization package designed to integrate everything from inflow to experience, continuous use, and community formation.

This package aims to create broader user touchpoints and promote continuous use by building a hybrid user flow that spans browser-based and high-immersion metaverse experiences.

* **Expansion of Inflow Paths:** By leveraging environments that allow immediate participation from web browsers, they will reduce participation barriers and create a wider range of user touchpoints. By combining the user touchpoints and knowledge of both companies, they will strengthen the entry design, anticipating continuous use from the pre-experience flow design.
* **Balancing Large-Scale Connectivity and High-Immersion Experience:** By combining monoAI's infrastructure that supports large-scale simultaneous connections with V's expertise in high-immersion metaverse experience design, they aim to balance ease of participation and experiential value. They seek to provide an experience that is easy for first-time metaverse users to join and highly satisfying for those seeking immersive experiences.
* **Promoting Continuous Use and Asset Utilization:** Utilizing the assets and community operation knowledge of both companies, they will achieve more sustainable operations. This will lead to providing highly engaging experiences through the reuse of constructed spaces and continuous relationship building with users who have engaged through the experience.

■ Yoshitaro Honjo, Representative Director and President, monoAI technology Inc.

Through this partnership, by combining our company's XR platform infrastructure with the experience design and community operation expertise of V Co., Ltd., which is one of Japan's largest companies in the VRChat domain, we believe we can realize metaverse utilization that integrates the entire process from inflow to experience and sustained use. By integrating the processes from user inflow, experience, to retention, we will promote new developments such as increased continuity through gamification in education and enhanced monetization in entertainment utilization, driven by greater immersion and community engagement.

■ Kota Fujiwara, Representative Director and CEO, V Co., Ltd.

Through this partnership, by integrating monoAI technology's XR platform infrastructure with our company's experience design and community formation expertise cultivated in the VRChat domain, we will achieve consistent metaverse utilization where "inflow, experience, and continuous use" are not fragmented. The metaverse is not a transient experience.