Creating an official esports tournament 'ARENA DUO' for secondary education, to be held on Saturday, April 4, 2026
The "ARENA DUO" initiative is launching an official Fortnite tournament for junior high school students on April 4, 2026, aiming to fill the current gap in competitive esports opportunities for secondary education. Co-hosted by NOT ENOUGH LLC, Colloid Inc., and M1N1ing Inc., the event emphasizes digital sportsmanship, SNS literacy, and global English education, aspiring to cultivate strategic thinking and communication skills while laying the groundwork for a future junior high school esports league.
📋 Article Processing Timeline
- 📰 Published: March 31, 2026 at 19:00
- 🔍 Collected: April 1, 2026 at 13:39 (18h 39m after Published)
- 🤖 AI Analyzed: April 17, 2026 at 01:42 (372h 3m after Collected)
Fortnite Junior High School Tournament to be Held on April 4th
With over 90% of junior high school students owning smartphones, fostering "digital sportsmanship" through competition is crucial.
The momentum of high school esports is unstoppable. Japan's largest inter-high school esports tournament, 'STAGE:0 2025', recorded a record-high total of 2,575 teams and 8,293 participants (announced August 2025). With NASEF JAPAN affiliated schools reaching 602 schools (as of March 2025), high school esports has established a complete "educational ecosystem."
However, the situation changes dramatically when we turn our attention to junior high school education, which is the foundation.
While there are certainly students engaged in club activities and daily practice, there is an overwhelming lack of "continuous, official platforms" to showcase their efforts compared to high school students.
To create "competitive opportunities in junior high school education" during this gap
The 'Fortnite Junior High School Tournament' will be co-hosted on Saturday, April 4th,
with Colloid Inc. and M1N1ing Inc.

Don't Let Talent End as 'Play.' The Infrastructure of 'Official Matches' is Necessary for Junior High School Students
Currently, voices from junior high school settings lament the difficulty of setting goals, stating, "High school students can participate in national tournaments, but junior high school students lack official tournaments, so their activities are limited to video production and practice matches."
This tournament is not just a game event.
It is an important precursor to the future establishment of a "Junior High School Esports League" and the first step in developing the infrastructure for junior high school students to recognize themselves as "athletes" and grow mentally.
The digital society begins at "13 years old."
Esports itself can be the best literacy education.
However, without proper support, esports, no matter how skilled the play, is highly likely to remain just a game or pastime.
At "13 years old," when over 90% of junior high school students own smartphones and many SNS platforms become available, it marks a significant entry into digital society.
Therefore, this tournament offers the following three values to children:

"Strategic Thinking" and "Communication Skills"
Logical decision-making in ever-changing battle situations. Furthermore, through "information sharing" and "feedback" among teammates, it fosters verbalization skills and respect for others.
"Practice" of SNS Literacy
Countermeasures against "cyberbullying"
According to the latest survey by the Ministry of Education, Culture, Sports, Science and Technology (2024 fiscal year), the number of recognized cases of cyberbullying has surged to 1.5 times that of five years ago. In particular, 90% of these troubles occur in "places unseen by adults," such as SNS DMs and chats.
Amidst concerns about anonymous slander and defamation, communication via voice chat and SNS is operated as part of the "competition rules." Participants learn proper online etiquette and methods for avoiding trouble through practical experience.
"English Education Connecting with the World"
Introducing the expertise of Colloid Inc., this initiative promotes "game x English" global education.
In 'Fortnite,' played by 350 million people worldwide, English is the "common language" for competing globally. By encountering "English as a tool" necessary for victory and cooperation, rather than "English as a subject to study," learning motivation is stimulated. This initiative presents the creation of practical English application scenarios, extending beyond the framework of Japanese junior high school students.
Message from Representative Yasuyuki Makita (NOT ENOUGH LLC)
"While there is a place where over 8,000 high school students can be enthusiastic, junior high school students immediately below them lack such a stage. This is a structural loss that nips children's potential in the bud. Esports is a modern version of the 'place to hone skills with friends and grow together' that former club activities provided, and it is the best educational material for fostering strategic thinking and literacy. Precisely because 13 is the age when they take a big step into digital society, we will create a legitimate stage from here where they can proudly challenge themselves as 'athletes.'"
[Event Overview]
Date: Saturday, April 4, 2026
Title: Fortnite
Target Participants: Junior high school students (1st to 3rd year, new students)
Organizers: NOT ENOUGH LLC (brand name: NOT ENOUGH)・Colloid Inc.
Sponsorship and Distribution Cooperation: M1N1ing Inc.
Content: Online competition
Awareness activities regarding SNS literacy and digital sportsmanship
Trial matches for the establishment of a next-generation league
[Prohibited Actions and Important Notes]
This tournament has strict competition rules to encourage self-awareness as an athlete.
[Prohibited Actions]
If players or related parties engage in any of the following actions, immediate disqualification and suspension from future tournaments may be imposed.
Cheating/Glitches: Using external tools or intentionally exploiting in-game bugs.
Inappropriate Communication: Slander, abusive language, or provocative behavior (e.g., shooting downed opponents, taunting emotes) towards opponents or teammates.
Collusion (Teaming): Conspiring with other teams to gain an advantage in a match.
Impersonation: Participation by a player other than the registered individual.
Harassment on SNS: Exposing or making aggressive posts on SNS targeting tournament operations or other players.
[Important Notes]
Eligibility: Junior high school students.
Internet Environment: As this is an online tournament, securing a stable internet environment is the participant's responsibility.
Discord Usage: Participation in the designated Discord server is mandatory for communication with tournament organizers and for maintaining fair competition among players.
Parental Consent: Participants must obtain parental consent before entering the tournament.
[Contact Information for this Matter]
NOT ENOUGH LLC (Brand Name: NOT ENOUGH)
Contact Person: Yasuyuki Makita
Email Address: makita@notenough.jp
Official Website: https://tobiranomukou.jp
ARENA Official Website: https://notenough.jp