Creating Official Esports Competitions in Secondary Education: 'ARENA DUO' to be Held on Saturday, April 4, 2026

Tobira no Mukou LLC will host 'ARENA DUO' on April 4, 2026, an official esports competition for junior high school students, aiming to resolve issues arising from over 90% smartphone penetration and foster language, English, and literacy skills.
教育・資格・人材,スポーツ・アウトドアNQ 87/100出典:PR Times

📋 Article Processing Timeline

  • 📰 Published: March 31, 2026 at 19:00
  • 🔍 Collected: April 1, 2026 at 13:39 (18h 39m after Published)
  • 🤖 AI Analyzed: April 2, 2026 at 13:58 (24h 18m after Collected)

'Fortnite Junior High School Tournament' to be Held on April 4

With over 90% of junior high school students owning smartphones, we aim to foster 'digital sportsmanship' through competition.

The momentum of high school esports is unstoppable. Japan's largest high school esports tournament, 'STAGE:0 2025', recorded a record-high total of 2,575 teams and 8,293 participants (announced in August 2025). NASEF JAPAN's affiliated schools also reached 602 schools (as of March 2025), establishing high school esports as a complete 'educational ecosystem'.

However, looking at secondary education, the situation changes dramatically.

While students are certainly engaged in club activities and daily practice, there is an overwhelming lack of 'continuous, official stages' to validate their efforts compared to high school students.

To create 'competitive opportunities in secondary education' during this空白 period,

We will co-host the 'Fortnite Junior High School Tournament' on Saturday, April 4,
with Colloid Inc. and M1N1ing Inc.

Don't let talent end as 'play'. The infrastructure of 'official matches' needed for junior high school students.

Currently, junior high school teachers lament the difficulty of setting goals, stating, 'High school students can participate in national tournaments, but junior high school students lack official tournaments, so their activities are limited to video production and practice matches.'

This tournament is not just a game event.

It is an important prelude to the future establishment of a 'junior high school esports league' and the first step in developing the infrastructure for junior high school students to recognize themselves as 'athletes' and grow mentally.

The digital society begins at '13 years old'.

Esports is the best literacy education.

However, without sound support, no matter how skilled the play, esports can easily become just a game or pastime.

'13 years old', when over 90% of junior high school students own smartphones and many SNS platforms become available, is effectively the gateway to digital society.

Therefore, this tournament offers the following three values to children:

'Strategic Thinking' and 'Communication Skills'

Logical decision-making in ever-changing battle situations. Furthermore, through 'information sharing' and 'feedback' among teammates, it fosters language skills and respect for others.

'Practice' of SNS Literacy

Countermeasures against 'cyberbullying'

The latest survey by the Ministry of Education, Culture, Sports, Science and Technology (FY2024) shows that the number of recognized cyberbullying cases has surged by 1.5 times compared to five years ago. Notably, 90% of troubles occur in 'places invisible to adults' such as SNS DMs and chats.

Amid concerns about anonymous slander, voice chat and SNS communication will be operated as part of the 'competition rules'. Students will learn proper online manners and how to avoid troubles through practical experience.

'English Education Connecting to the World'

Introducing Colloid Inc.'s expertise, we will promote 'game x English' global education.

In 'Fortnite', played by 350 million people worldwide, English is the 'common language' for competing globally. By experiencing English not as 'study' but as a 'tool' necessary for victory and cooperation, learning motivation is stimulated. This creates practical English usage scenarios that transcend the framework of Japanese junior high school students.

Message from Representative Yasuyuki Makita (Tobira no Mukou LLC)

'There's a place where over 8,000 high school students can be enthusiastic, but junior high school students right below them have no stage. This is a structural loss that stifles children's potential. Esports is the modern version of what club activities once provided: a place to compete with friends, grow together, and is the best educational material for developing strategic thinking and literacy. Precisely because this is the time when they take a big step into digital society at 13 years old, we will create a legitimate stage where they can proudly challenge themselves as 'athletes'.'

【Event Overview】

Date: Saturday, April 4, 2026

Title: Fortnite

Target: Junior high school students (new 1st to new 3rd graders)

Organizers: Tobira no Mukou LLC (NOT ENOUGH) & Colloid Inc.
Sponsorship and Distribution Cooperation: M1N1ing Inc.

Content: Online competition tournament

Awareness activities regarding SNS literacy and digital sportsmanship

Trial matches for the establishment of a next-generation league

【Prohibited Acts and Precautions】

This tournament has strict competition rules to encourage athletes' self-awareness.

【Prohibited Acts】

If players or related parties engage in the following acts, they may be immediately disqualified and banned from future tournaments.

Cheating/Glitching: Use of external tools or intentional exploitation of in-game bugs.

Inappropriate Communication: Slander, abusive language, or taunting (e.g., 'teabagging', taunt emotes) towards opponents or teammates.

Collusion (Teaming): Conspiring with other teams to gain an advantage in the match.

Impersonation: Participation by a player other than the registered individual.

Annoying behavior on SNS, etc.: Exposing or aggressive posting on SNS towards tournament organizers or other players.

【Precautions】

Eligibility: Open to junior high school students.

Communication Environment: As it is an online tournament, ensuring a stable internet environment is the participant's responsibility.

Use of Discord: Participation in the designated Discord server is mandatory for communication with tournament organizers and maintaining fair competition among players.

Parental Consent: Participants must obtain parental consent before entry.

【Contact Information for this Matter】

Tobira no Mukou LLC (Brand name: NOT ENOUGH)

Contact Person: Yasuyuki Makita

Email: makita@notenough.jp

Official Website: https://tobiranomukou.jp

ARENA Official Website: https://notenough.jp