Communication App 'Sotto' Refreshed to Connect Parents and Children

First off Projects has released a refreshed version of 'Sotto,' an app for tracking everyday promises between parents and children. Developed by a team of young people with personal experience in truancy, the app focuses on deepening parent-child bonds through a design philosophy that celebrates achievements while avoiding blame for missed goals.
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  • 📰 Published: June 3, 2026 at 17:30
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First off Projects, a business community for high school and university students, has announced the release of 'Sotto,' a communication app designed to connect parents and children through promises.

■ Sotto
https://sotto.studymeter.jp

'Sotto' is an app where parents and children record promises they have made together. Points are earned every time a promise is kept, making progress visible.

Examples of everyday promises include:
- 'Let's eat dinner at 7:00.'
- 'Let's brush our teeth before bed.'
- 'Let's finish homework up to this point today.'

These daily promises are often forgotten amidst busy schedules and emotional fluctuations. However, seeing these agreements on the screen serves as a reminder for parents and children to talk about them.

How Promise Tracking Works:
Parents create a QR code on the official website, which children then scan using the app logged into their account to receive points.
1. Register promises in the app (set the number of points and rewards for completion).
2. Parents create a point QR code for the specific promise.
3. Points are added when the child scans the QR code with the app.

Examples of Promises from Users:
- 'If I go to school for 5 days, you'll buy me a snack.'
- 'If I do my homework 10 times, you'll take me to an amusement park.'

Developed by a Team of Students:
'Sotto' was developed by a team of high school and university students who have experienced truancy.

The student in charge of planning experienced truancy for about two years starting in the fifth grade of elementary school. After transferring to a correspondence middle school, they gradually became able to go out again through music activities and online club activities. Reflecting on their own experience and the importance of promises with their parents, they devised 'Sotto' to support children in similar situations.

The student in charge of development experienced truancy in middle school. They resumed school after making a promise with their parents to 'buy a computer if I go to school.' Now aspiring to become an engineer, they resonated with this project and led the development.

Design Philosophy Valuing 'Days You Couldn't Do It':
'Sotto' is more than just an app for encouraging achievement. The basic policy is designed to celebrate together when successful and not blame when unsuccessful, allowing for another attempt next time. The app aims to prevent over-emphasizing days when progress couldn't be maintained, prioritizing a feeling of security where one can 'return' rather than just 'moving forward.'

About First off Projects:
First off Projects is a business community for high school and university students. Serving as a research institute for Studymeter, Inc., which provides IT training services for corporations, members receive financial and educational support in exchange for developing services based on their interests and creating learning reports, contributing new technological insights and startup case studies back to the company.

FAQ

アプリ「そっと」の目的は何ですか?

親子で決めた日常の約束を記録・達成し、ポイントを貯めることで、親子間のコミュニケーションを促進し、絆を深めることを目的としています。

ポイント付与の仕組みはどうなっていますか?

公式サイトで親が約束ごとのポイントQRコードを作成し、子どものスマホアプリでそれを撮影することでポイントが加算されます。

「そっと」は誰が開発しましたか?

不登校の経験を持つ高校生と大学生のチームが開発しました。スタディメーター株式会社の研究機関である「First off Projects」の一環として制作されました。

アプリの設計方針の特徴は?

達成を促すだけでなく、できなかった日を責めない設計です。継続できなかった日を意識させず、安心してまた次の機会に向かえる関係性を重視しています。

利用者の約束の具体例はありますか?

「5日間学校に行ったらおやつを買う」「10回宿題をやったら遊園地に連れて行く」といった日常的な約束が設定されています。