Case Study: BtoB Tech Firm Artekna Enhances Recruitment Branding and Sales through Esports Sponsorship with SCARZ
XENOZ, operator of the esports team SCARZ, has released a case study regarding its sponsorship support for Artekna. Over four years, Artekna has utilized the SCARZ sponsorship to increase recognition among young engineers and strengthen relationships with existing clients. Results include approximately half of new graduate recruits recognizing SCARZ and a 40x increase in SNS traffic.
📋 Article Processing Timeline
- 📰 Published: May 26, 2026 at 00:05
- 🔍 Collected: May 25, 2026 at 15:32
- 🤖 AI Analyzed: May 25, 2026 at 15:52 (20 min after Collected)
## Background of Sponsorship: Challenges in Recruitment and Sales for BtoB Companies
Artekna hires approximately 30 new graduate engineers annually, but as a BtoB company, it has struggled with low brand awareness among potential candidates. Furthermore, with about 80% of transactions being repeat business, the firm faced a shortage of fresh content to facilitate engagement and maintain relationships during client visits.
Following a group company employee's victory at an esports world tournament, the firm took note of the potential of esports. Recognizing the strong affinity between the target demographic of software engineers in their early 20s and gaming fans, along with the ability to reach clients nationwide online, Artekna decided to sponsor SCARZ.
## Results of Sponsorship: Effects across Recruitment, Sales, and Branding
Through its sponsorship of SCARZ, Artekna has realized the following results:
### Recruitment Branding
- Roughly half of new graduate engineers recognize SCARZ: Among the 30 annual new hires, about half were aware of SCARZ before joining, contributing to increased awareness in the job market.
- Vitalization of internal community: A culture of exchanging Discord accounts naturally emerged during induction ceremonies, impacting organizational culture beyond just recruitment branding.
### Impact on SNS and Web Reach
- SNS traffic up to 40x: When posting SCARZ-related content, traffic increased up to 40 times. Even during normal periods, traffic grew 2-4 times.
- Digital impact surpassing traditional sports: It was confirmed that esports generates significantly greater digital engagement compared to traditional sports.
### Strengthening Sales Activities
- Enhanced communication with existing clients: Creation of collaborative novelties with SCARZ contributed to maintaining and strengthening relationships with existing customers.
- Applicable to nationwide sales scenes: Content serves as a conversation starter with clients across the country, independent of geographical constraints.
## Future Outlook: Expansion of Application to Internal Tournaments and Collaborative Novelties
To further evolve the sponsorship, SCARZ and Artekna have begun discussions on the following new initiatives:
- Hosting internal game tournaments: Implementing internal esports tournaments supported by SCARZ to vitalize communication among employees.
- Production of collaborative novelties: Developing original merchandise through collaboration between Artekna, which produces 1,000s of novelties annually for exhibitions, and SCARZ.
- Implementation of real-life experience events: Considering reception events for clients utilizing tournament VIP seats and venues owned by J. Front Retailing group companies (Daimaru Matsuzakaya Department Stores, PARCO).
Through such use cases, SCARZ continues to propose new value in esports for BtoB companies.
Artekna hires approximately 30 new graduate engineers annually, but as a BtoB company, it has struggled with low brand awareness among potential candidates. Furthermore, with about 80% of transactions being repeat business, the firm faced a shortage of fresh content to facilitate engagement and maintain relationships during client visits.
Following a group company employee's victory at an esports world tournament, the firm took note of the potential of esports. Recognizing the strong affinity between the target demographic of software engineers in their early 20s and gaming fans, along with the ability to reach clients nationwide online, Artekna decided to sponsor SCARZ.
## Results of Sponsorship: Effects across Recruitment, Sales, and Branding
Through its sponsorship of SCARZ, Artekna has realized the following results:
### Recruitment Branding
- Roughly half of new graduate engineers recognize SCARZ: Among the 30 annual new hires, about half were aware of SCARZ before joining, contributing to increased awareness in the job market.
- Vitalization of internal community: A culture of exchanging Discord accounts naturally emerged during induction ceremonies, impacting organizational culture beyond just recruitment branding.
### Impact on SNS and Web Reach
- SNS traffic up to 40x: When posting SCARZ-related content, traffic increased up to 40 times. Even during normal periods, traffic grew 2-4 times.
- Digital impact surpassing traditional sports: It was confirmed that esports generates significantly greater digital engagement compared to traditional sports.
### Strengthening Sales Activities
- Enhanced communication with existing clients: Creation of collaborative novelties with SCARZ contributed to maintaining and strengthening relationships with existing customers.
- Applicable to nationwide sales scenes: Content serves as a conversation starter with clients across the country, independent of geographical constraints.
## Future Outlook: Expansion of Application to Internal Tournaments and Collaborative Novelties
To further evolve the sponsorship, SCARZ and Artekna have begun discussions on the following new initiatives:
- Hosting internal game tournaments: Implementing internal esports tournaments supported by SCARZ to vitalize communication among employees.
- Production of collaborative novelties: Developing original merchandise through collaboration between Artekna, which produces 1,000s of novelties annually for exhibitions, and SCARZ.
- Implementation of real-life experience events: Considering reception events for clients utilizing tournament VIP seats and venues owned by J. Front Retailing group companies (Daimaru Matsuzakaya Department Stores, PARCO).
Through such use cases, SCARZ continues to propose new value in esports for BtoB companies.
FAQ
アルテクナがSCARZのスポンサーになった理由は?
BtoB企業であるため採用候補者層への認知度が低いという課題と、既存顧客営業におけるコンテンツ不足を解消するため。特に20代前半のソフトウェアエンジニア層とゲームファンの親和性に注目した。
スポンサーシップによる採用面の具体的な成果は?
年間約30名の新卒エンジニア採用のうち、約半数が入社前からSCARZを認知しており、採用市場における認知度向上に寄与した。また、内定者同士がDiscordで交流するなどの社内文化形成にも繋がっている。
営業・マーケティング面の成果はどの程度か?
SCARZ関連コンテンツ発信時のアクセス数が通常の最大40倍に達した。また、コラボレーションノベルティの活用により、地域性に依存せず全国の既存顧客とのコミュニケーション活性化に成功している。
今後予定されている新たな取り組みは?
社員間のコミュニケーション活性化を目指した社内ゲーム大会の開催、展示会用コラボレーションノベルティの制作、およびJ. フロントリテイリンググループの会場を活用した取引先向け接待イベントの検討を進めている。
BtoB企業がeスポーツスポンサーを活用するメリットは?
一般消費者との接点が少ない企業であっても、eスポーツ特有のデジタルリーチ力を活用することで、若年層への認知拡大や既存取引先との関係性強化といった営業・採用の両面で効果が見込める。