Next-Generation Digital Sport 'Cyber KASSEN' Conducted in Physical Education Class at Kamiyama Marugoto Kosen

Key facts

  • Next-Generation Digital Sport 'Cyber KASSEN' Conducted in Physical Education Class at Kamiyama Marugoto Kosen
  • On May 8, 2026, the All Japan SASSEN Association conducted an experience class using the digital sport 'Cyber KASSEN' at Kamiyama Marugoto Kosen. The initiative aimed to explore the integration of physical activity and technology in physical education.
  • Source: PR Times
  • Date: June 8, 2026

Direct answer

On May 8, 2026, the All Japan SASSEN Association conducted an experience class using the digital sport 'Cyber KASSEN' at Kamiyama Marugoto Kosen. The initiative aimed to explore the integration of physical activity and technology in physical education.

Citation
Next-Generation Digital Sport 'Cyber KASSEN' Conducted in Physical Education Class at Kamiyama Marugoto Kosen (June 8, 2026), PR Times
Source
PR Times
Date
June 8, 2026
On May 8, 2026, the All Japan SASSEN Association conducted an experience class using the digital sport 'Cyber KASSEN' at Kamiyama Marugoto Kosen. The initiative aimed to explore the integration of physical activity and technology in physical education.
イベントNQ 83/100出典:PR Times

📋 Article Processing Timeline

  • 📰 Published: June 8, 2026 at 17:00
  • 🔍 Collected: June 8, 2026 at 08:21
  • 🤖 AI Analyzed: June 10, 2026 at 16:04 (55h 43m after Collected)
On May 8, 2026, the All Japan SASSEN Association provided a class using the next-generation digital sport 'Cyber KASSEN' as part of the physical education curriculum at Kamiyama Marugoto Kosen in Tokushima Prefecture.

The class was conducted to explore the feasibility of introducing 'digital sports'—where participants move their bodies while experiencing technology—into the school's physical education program, which already includes e-sports in its syllabus. Cyber KASSEN was introduced as a new sport that combines real physical movements with digital scoring.

Two 90-minute classes were held. In the first, students used Cyber KASSEN sensor devices and foam swords to experience standard gameplay. In the second, students modified rules to account for differences in physical ability and age. Recreation-based quick-response challenges that do not require wearing sensors were also conducted.

Cyber KASSEN is a team-based digital sport where participants wear sensor devices and target opponents using foam swords. Digital scoring enhances game mechanics and fairness, providing opportunities for students to learn strategy, decision-making, and communication in an educational setting. The All Japan SASSEN Association plans to continue collaborating with educational institutions to promote its use in PE classes, inquiry-based learning, career education, and STEAM education.

FAQ

Can Cyber KASSEN be used in physical education classes?

Yes. It is a new physical education content where students learn strategy and communication while enjoying physical activity.

What equipment is required?

It uses specialized sensor devices worn on the arms and swords made of foamed polyethylene.

Tell me about the All Japan SASSEN Association.

It is an organization that promotes 'SASSEN,' a next-generation digital chanbara, and the team-based digital sport 'Cyber KASSEN'.