"KUGITAMA" Digital Initiative Part 3! Three New Simulator Games Released Simultaneously!

SANKYO Co., Ltd. released three new pachinko simulator games as the third digital initiative of the "KUGITAMA" project on April 30, 2026. This aims to convey the original fun of pachinko to the next generation and halt the decline in players.
新製品NQ 34/100出典:PR Times

📋 Article Processing Timeline

  • 📰 Published: April 30, 2026 at 21:04
  • 🔍 Collected: April 30, 2026 at 12:31
  • 🤖 AI Analyzed: April 30, 2026 at 14:18 (1h 46m after Collected)
SANKYO Co., Ltd. (Headquarters: Shibuya-ku, Tokyo; Representative Director and President: Toshio Ogura) today, April 30, 2026 (Thursday), released pachinko simulator games as the third digital initiative on the "KUGITAMA" project special website.

● Click here for the "KUGITAMA" project special website

https://www.kugitama.sankyo-fever.jp/

Pachinko Simulator Game Part 3 Released!

From today, you can enjoy the simulator games "Magic Carpet I," "Workman," and "Road Construction I" for free* on your PC or smartphone browser. With the addition of these three new machines to the previous four, a total of seven simulator games are now available on the KUGITAMA special website.

Magic Carpet I Workman Road Construction I

In addition to "Real Machine Simulation," which faithfully reproduces the classic machines of the time, a "Tutorial" is included for those playing羽根モノ (hanemono) machines for the first time. It also features "V Challenge," which allows even those unfamiliar with pachinko to enjoy it in a short time.

Play Magic Carpet I

Play Workman

Play Road Construction I

*Please note that customers are responsible for the cost of purchasing the device and communication fees for playing.

Game Machine Introduction

Machine Introduction: Magic Carpet I

Motif: Arabian "flying carpet."
During normal play, balls picked up once aim for the V-zone at the front from the back of the stage, but the V-zone moves left and right at that time, so there are various patterns for entry routes.
During a jackpot, the V-zone stops in the center, and the carpet descends to store up to 5 balls. After 8 openings and closings, the carpet rises, and the stored balls are released all at once. At the same time as the release, the V-zone also starts moving left and right, but it does not significantly hinder continuation.
Later, several successor machines were also released.
(Authored by) Mika Jinbo

Magic Carpet I

Machine Introduction: Workman

A hanemono machine where the movements of the workman working at a construction site and the color cones are enjoyable. Inside the gimmick, there is a workman with a wheelbarrow, a color cone with a hole in front of him, and the V-zone is in the center front.
When a ball enters the chucker, the color cone rotates, and if the ball successfully passes through the hole and enters the V-zone, it's a jackpot.
During a jackpot, the wheelbarrow moves up and down, and the color cone continues to rotate, but after 5 counts or 12 openings and closings, up to 6 balls are stored on the wheelbarrow.
At the same time, the color cone also stops with the hole in the center, and after 9 counts or 18 openings and closings, the wheelbarrow rises, and the released balls are more likely to enter the V-zone.
(Authored by) Mika Jinbo

Workman

Machine Introduction: Road Construction I

The movement of the worker pressing the road is the key to entering the V-zone. During normal play, when a ball enters the chucker, the worker's arm moves up and down, changing the ball's movement.
During a jackpot, the unique "two-stage storage" is a highlight.
The worker moves forward and first stores up to 3 balls in the center of the transparent board in front. After 3 misses or 11 wing openings and closings, when the storage is released, these balls are attracted by a magnet to the upper part of the press machine, and after 6 counts or 11 wing openings and closings, they are released, resulting in a high probability of entering the V-zone.
The series includes the old standard "I" and "GP," which conforms to the new standard (enforced in 1990).
(Authored by) Mika Jinbo

Road Construction I

What is the "KUGITAMA" project?

The "KUGITAMA" project is a project to convey the "original fun of pachinko with nails and balls" to society. Through this project, we aim to curb the decline in the playing population and pass on pachinko, which can be easily enjoyed as a popular entertainment culture, to the next generation.

● Click here for the "KUGITAMA" project special website

https://www.kugitama.sankyo-fever.jp/

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