Experience the Forefront of VRChat Business Applications

Key facts

  • Experience the Forefront of VRChat Business Applications
  • The 'VRChat Entertainment & IP Showcase' will be held at '19th Content Tokyo' starting June 17, 2026. Companies like Sanrio will display IP utilization cases.
  • Source: PR Times
  • Date: June 10, 2026

Direct answer

The 'VRChat Entertainment & IP Showcase' will be held at '19th Content Tokyo' starting June 17, 2026. Companies like Sanrio will display IP utilization cases.

Citation
Experience the Forefront of VRChat Business Applications (June 10, 2026), PR Times
Source
PR Times
Date
June 10, 2026
The 'VRChat Entertainment & IP Showcase' will be held at '19th Content Tokyo' starting June 17, 2026. Companies like Sanrio will display IP utilization cases.
イベントNQ 87/100出典:PR Times

📋 Article Processing Timeline

  • 📰 Published: June 10, 2026 at 23:00
  • 🔍 Collected: June 10, 2026 at 14:21
  • 🤖 AI Analyzed: June 10, 2026 at 14:55 (33 min after Collected)
RX Japan Ltd. will host a special project, the 'VRChat Entertainment & IP Showcase,' at the '19th Content Tokyo,' held at Tokyo Big Sight from June 17 (Wed) to 19 (Fri), 2026. This showcase focuses on the business applications of VRChat, one of the world's largest immersive social platforms.

This event offers a first-hand look at the latest developments in VRChat utilization within the IP and entertainment sectors.

In addition to exhibitions and consultations, special seminars featuring real enterprise case studies will provide insights into transforming IP, characters, and content from passive media into 'participatory experiences.'

From 'Delivering' to 'Participating' in Fan Engagement

Recently, fan engagement in IP and entertainment has evolved beyond merely delivering works, running ads, or attracting visitors to events. Content gains momentum as users enter the world, meet others, converse, play, and share experiences. Designing such participatory experiences has become crucial for building relationships with fans.

VRChat is emerging as a new touchpoint for fans.

Why VRChat Now?

VRChat is an immersive social platform where users interact, enjoy events, live shows, and world experiences via avatars. Recent growth in concurrent connections and user numbers in Japan has expanded its utility in IP, characters, music, and entertainment.

VRChat is becoming a new engagement point for entertainment companies, acting as a place where users gather, share experiences, and generate community momentum.

Concrete First Steps for VRChat at Content Tokyo

This showcase provides IP holders, entertainment companies, and content business professionals interested in VRChat with concrete ideas for utilization.

Visitors can consult directly with firms specializing in VRChat world building, avatar and 3D content utilization, IP/character strategies, fan community formation, and virtual event planning.

'I feel the buzz, but don't know how my company can use it,' or 'I want to expand my IP into user-participatory experiences.' This event is the perfect opportunity to take the first concrete step.

Various Companies Participating

Exhibitors include Sanrio Co., Ltd., Daimaru Matsuzakaya Department Stores Co. Ltd., ARROVA Inc., Digital Region Inc., and Butterfly Dream Lab Inc. They will showcase world building, 3D content, IP strategies, and enterprise solutions. Visitors can learn specific methods for implementing VRChat and explore engagement points for their own content.

Special Seminar: 'Why Virtual Experiences Are Becoming a Business—Learning from Sanrio and Super Kaguya Hime'

The special seminar will delve into how virtual experiences attract people, go viral, and lead to business success, based on case studies such as 'Virtual Sanrio Puroland,' 'Sanrio Virtual Festival,' and 'Super Kaguya Hime' (which drew 27,000 concurrent viewers in its premiere). Speakers include Yuji Machida (Sanrio), Kafute (Ashibi Company), and Hideo Kitashoji (VRChat Inc.).

FAQ

When and where will the VRChat Entertainment & IP Showcase take place?

It will take place from June 17 (Wednesday) to June 19 (Friday), 2026, at Tokyo Big Sight as part of the 19th Contents Tokyo.

What is the main purpose of this special event?

The main purpose is to present specific strategies for IP holders and entertainment companies to use VRChat to build participatory fan engagement, moving from traditional 'delivery' experiences to 'participatory fan touchpoints' that increase user engagement.

Which companies are expected to exhibit?

Companies such as Sanrio Co., Ltd., Daimaru Matsuzakaya Department Store Co., Ltd., ARROVA Co., Ltd., Digital Region Co., Ltd., and Butterfly Dream Lab Co., Ltd. are expected to participate.

What will be the content of the special lecture?

The lecture will focus on the theme 'Why Virtual Experiences Are Becoming a Business Now,' explaining how virtual experiences can lead to dissemination and business utilization through examples from Sanrio's virtual initiatives and 'Super Kaguya-sama!'.

What kind of consultations can visitors have at the booths?

Visitors can consult directly with specialized companies on topics such as world creation in VRChat, avatar and 3D content utilization, IP strategies, fan community formation, and virtual event planning.