Pendemy Inc., a company that plans and develops STEAM education integrating cutting-edge digital technology and manufacturing (Headquarters: Fuchu City, Tokyo; Representative Director: Hayato Kimura), has officially launched its "STEAM Education Package (Annual License)" for educational businesses such as cram schools, after-school care centers, and programming schools, enabling them to introduce the latest inquiry-based learning without specialized knowledge.
Click here for the special landing page
A STEAM education package that handles diverse content such as cutting-edge AI technology, art, and science.
Background of Development: The Walls of "Introducing New Learning" and "Instructor Shortage" Faced by Cram Schools and After-School Care Centers
In recent years, there has been a rapid increase in the demand for inquiry-based learning in education, which fosters the ability to identify and solve problems independently, and parental interest has never been higher. However, when cram schools, after-school care centers, and various schools try to introduce new STEAM education, they face significant challenges such as "lack of instructors with specialized knowledge to teach AI or 3D modeling," "lack of resources to develop curricula from scratch," and "inconsistent teaching quality among staff."
Pendemy Inc. has conducted over 50 STEAM education events to date. By providing this experience and know-how as a curriculum package that can be reproduced by anyone at an "operational unit" level, we support educational businesses in delivering high-quality, cutting-edge learning with "only existing staff."
3 Reasons Why Pendemy's "STEAM Education Package" Is Chosen
This package is designed to solve real-world challenges in education and enhance the value of schools.
1. A complete set that can be immediately implemented by "current staff" with zero specialized knowledge
Everything needed to operate one program is included: projection slides for facilitators, a script, worksheets for participants, a list of preparations, and troubleshooting tips with follow-up methods. This allows for stable, high-quality program delivery even if the person in charge changes, without the need to hire external instructors with special skills.
Instruction overview provided for each program (image). Significantly reduces the burden of preparation, allowing on-site staff to immediately conduct classes.
Detailed scripts are included for each program. Even inexperienced staff or part-time instructors can provide stable, high-quality lessons without relying on individual expertise.
2. From digital to analog. "Diverse Curricula" that attract parents' attention
We offer realistic themes that make children and parents think, "I want to experience this!" which are not found in other programming schools or cram schools.
・ Challenge to the latest technology (AI, 3D, VR, etc.): Programs to create stories and art with AI, 3D modeling to shape one's ideas, VTuber experiences, etc.
・ Science and Bioscience (Experiments, Crafts): Production of fiber optic trees, rocket design, structural analysis of bridges using straws, etc., hands-on experience as a real researcher.
・ Social Issue Resolution and Design Thinking (SDGs, etc.): Fun learning about sustainable future design with the original card game "Sasuneta!", Marshmallow Challenge to tackle open-ended questions, etc.
A list of curricula that stimulate children's intellectual curiosity from all directions, from digital to analog. Themes that make parents think, "I want them to experience this!" are available.
3. "Visualization of Learning" for smooth reporting and appeal to parents
It's not just about "doing and finishing"; the package comes standard with "reflection sheets" to visualize participants' learning and satisfaction, and "evaluation criteria (simple rubrics)" for proactivity and trial-and-error. This allows for concrete reporting to parents about how their child has grown, directly leading to increased trust and satisfaction with the school, and improved retention rates.
It draws out children's "passion" in various settings, such as special courses at cram schools and long-holiday events at after-school care centers.
Extensive Implementation Track Record in Educational Institutions and Government
STEAM programs based on this package have already been introduced and highly evaluated in various fields.
・ Educational Institutions (Yotsuya Gakuin High School): Introduced online STEAM teaching materials into school programs and operating under an annual contract.
・ Collaboration with Government/Public Sector: Track record of joint program implementation with government bodies such as the Tokyo Metropolitan Government.
*In addition, there are numerous implementation records of educational programs for elementary school students in collaboration with major corporations.
Pricing Plans (Annual License)
We offer three plans to choose from, tailored to the size and number of locations of your school.
・ Starter (800,000 JPY/year): For those who want to pilot in one classroom (up to 10 teaching materials, 1 location)
・ Business (1,500,000 JPY/year): For full-scale implementation in multiple classrooms (up to 20 teaching materials, up to 3 locations)
・ Enterprise (from 3,000,000 JPY/year): For large-scale deployment, original curriculum development, and implementation under your own brand name (unlimited teaching materials and locations)
Inquiries and Document Requests
Requests for documents summarizing the details of each program and implementation examples, as well as free consultations, are accepted via the special page below. Please feel free to contact us.
【Special Landing Page (LP)】 https://pendemy.com/cm-steam-package/
Pendemy Inc.
An education company that develops STEAM education centered on "cutting-edge digital technology x manufacturing."
In addition to operating its own classrooms, based on over 50 event achievements, it provides total support from curriculum design to on-site operation and educational DX support.
【Company Overview】
Company Name: Pendemy Inc.
Location: Max olé Fuchu 3F, 3-4-10 Kotobuki-cho, Fuchu City, Tokyo
Representative Director: Hayato Kimura
Business Activities: STEAM education, educational event planning and operation, educational DX and AI implementation support
Corporate Website: https://pendemy.co.jp/
【Contact Information】 Inquiry Form: https://pendemy.co.jp/contact/ Email: contact@pendemy.com Phone Number: 042-405-3233
FACT BOX
- Source: PR TIMES
- Category: News