First in the E-Sports Industry! Concluded a High-Performance Partnership Agreement with JeSU-Certified Pro E-Sports Player GENKI Morita

Neural Port Co., Ltd. has signed a high-performance partnership with pro e-sports player GENKI Morita to introduce "ZEN EYE Pro," a VR brain fatigue measurement system, aiming to optimize e-sports athlete performance.
提携NQ 76/100出典:PR Times

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  • 📰 Published: April 14, 2026 at 19:10
  • 🔍 Collected: April 14, 2026 at 10:31
  • 🤖 AI Analyzed: April 19, 2026 at 18:43 (128h 11m after Collected)
Neural Port Co., Ltd. (Headquarters: Ashiya City, Hyogo Prefecture; Representative Director: Anna Shimafuji) is pleased to announce that it has signed a high-performance partnership agreement with JeSU (Japan eSports Union) certified professional e-sports player GENKI Morita. Using the VR brain fatigue measurement system "ZEN EYE Pro," this initiative to introduce the quantitative monitoring of brain fatigue via VR into the performance management of e-sports is the first attempt of its kind in the e-sports industry.

Background and Purpose
E-sports is a competition where high-level cognitive functions—such as split-second judgment, reaction speed, and sustained concentration—dictate winning or losing. However, compared to the utilization of fitness data in physical sports, a system for objectively grasping the "brain condition" of e-sports players and utilizing it for training and match preparation has not been sufficiently established at present.

We believed that applying the technology of the VR brain fatigue measurement system "ZEN EYE Pro," developed based on years of neuroscience and performance research, to the e-sports field could contribute to optimizing player performance and extending their competitive lifespan, leading to the conclusion of this partnership.

[VR Brain Fatigue Measurement System ZEN EYE Pro]
ZEN EYE Pro is a system that utilizes gaze-tracking VR to quantify brain fatigue (central fatigue) in just 1 minute. By measuring eye movements and pupillary responses, it evaluates fatigue levels non-invasively and objectively.

Initiatives
Daily Conditioning — Optimizing the balance between practice volume and rest by measuring and recording daily brain fatigue scores using ZEN EYE Pro.
Monitoring Before and After Matches — Measuring brain fatigue values during warm-ups before long tournaments (e.g., 4 hours/day x 4 days) and immediately after matches to analyze the reproducibility of peak performance.
Joint Data Research — Conducting a joint research project to elucidate brain fatigue patterns unique to e-sports players based on accumulated data.
Information Dissemination — Publicizing a portion of the measurement data on the player's own SNS and streams to raise awareness of the importance of conditioning in e-sports.

Actual Data and Observations During Tournaments
Prior to the conclusion of this partnership, we conducted preliminary measurements of brain fatigue scores and autonomic nerve scores using ZEN EYE Pro during GENKI Morita's 4-day official tournament. Below are the main findings obtained from the measurement data.
* Confidential data other than the above was also utilized in the analysis. The above data are the results of preliminary measurements, and we will proceed with verification through continuous measurement and analysis in the future.

1. Brain Fatigue Signature of "Good Performance": Results suggesting that the player may have entered a state of high concentration (the so-called "zone") were found. This indicates a possible correlation between fluctuation patterns of brain fatigue and the quality of performance.
2. Key Data Determining Performance Quality: Upon performing multivariate analysis of multiple data points based on brain fatigue and autonomic nerve scores, we confirmed insights that are key to improving performance.
3. Application to Conditioning: From the transition of morning measurement values (DAY 2: 46, DAY 3: 39), it is evident that the quality of sleep and rest is directly linked to the brain fatigue baseline of the next day. This is a crucial insight contributing to its function as performance intelligence, using the morning brain fatigue score as "an index to determine the policy for that day's practice intensity and match preparation."
4. Identifying the Individual's "Optimal Zone": Although the 4-day data obtained in this preliminary measurement is limited, it suggested the possible existence of an "optimal zone" where performance is maximized on the two axes of brain fatigue score and autonomic nerve score. Through this partnership, we aim to accumulate data over the long term to identify GENKI Morita's personal optimal zone and systemize knowledge applicable to e-sports players in general.

GENKI Morita
"By measuring brain fatigue in VR, my condition was visualized. Knowing my fatigue level in advance allows me to manage the quality of my play, and post-match data helps me strategize my rest and next day's adjustments. The precision of my physical condition management has dramatically improved."

[Future Outlook]
Based on the insights gained from this partnership, we aim to provide conditioning solutions for e-sports teams. Furthermore, we plan to expand this to mind sports such as Shogi and Go, not limited to e-sports.
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