[Game Development × AI Consultation Service] Morikatron launches "Game AI Consultation Office," Yukihito Morikawa joins as consultant
Morikatron has launched the "Game AI Consultation Office" as a consulting service for AI utilization in game development. Yukihito Morikawa, the representative, will provide direct support, and a free limited-time pop-up consultation will be held at BitSummit 2026.
📋 Article Processing Timeline
- 📰 Published: May 1, 2026 at 23:00
- 🔍 Collected: May 1, 2026 at 14:31
- 🤖 AI Analyzed: May 1, 2026 at 15:25 (54 min after Collected)
Morikatron Co., Ltd. (Headquarters: Shinjuku-ku, Tokyo; President and CEO: Yukihito Morikawa), a company engaged in the development and research of Japan's first "Entertainment AI," has launched the "Game AI Consultation Office" as a consultation service for AI utilization in game development.
In this service, representative Yukihito Morikawa, who is both an AI researcher and a game creator, will provide consultations regarding AI utilization from a perspective tailored to the realities of game development.
As the first phase of this initiative, it has been decided to hold a [1-day limited pop-up (free)] "Game AI Consultation Office" at the BitSummit 2026 business day, where many game developers and industry professionals gather.
■ Reservation Form: https://forms.gle/Tmfk62JBYs4zG8or5
■ BitSummit2026 Exhibition Information
To be held on the business day for industry professionals, [1-day limited (free)]!
Morikatron Representative and Game AI Creator, Yukihito Morikawa, will directly participate as a consultant!
■ Exhibition Date
May 22, 2026 (Friday) 10:00 - 17:00
■ Venue
Miyakomesse Kyoto (Kyoto International Exhibition Hall) (*Access information here)
■ Booth
3F-C01 (Booth Name: skeleton crew studio / Morikatron)
■ "Game AI Consultation Office" Reservation Form
https://forms.gle/Tmfk62JBYs4zG8or5
■ "BitSummit2026" Official Website
https://bitsummit.org/
*This event will be held on the business day for companies and developers.
*A paid business day ticket is required to participate (*Click here to purchase tickets).
*Each slot is 45 minutes / advance reservation required.
*Please note that due to limited availability on a first-come, first-served basis, your preferred time may not be accommodated.
■ Features of the "Game AI Consultation Office"
[Feature ①] Consult from "Should we use AI?"
This consultation service allows you to organize your thoughts from the initial stages, such as "Should we introduce it?" or "Should we use it now?".
You can consult from the perspective of "should we even use it in the first place?" without assuming AI implementation.
We propose realistic options from the stage where you are uncertain about your decision.
*In a recent survey conducted for the game and entertainment industry by "Morikatron AI Lab," many voices expressed the difficulty of making such decisions.
▼ Survey results here
https://morikatron.ai/2026/04/questionnaire2026/
[Feature ②] Hands-on support from Yukihito Morikawa, directly involved and with a field-oriented perspective
In this consultation office, Morikatron Representative and Game AI Creator Yukihito Morikawa will personally handle initial consultations. Support extends comprehensively from tool selection and consideration of utilization methods to PoC, implementation, and operation, depending on the situation.
Furthermore, we provide hands-on support from a field-oriented perspective, including decisions such as "not using it now" if necessary.
- Game Producers/Directors
- Development Managers/CTOs
- Those tasked with AI implementation but lacking sufficient decision-making information, etc.
You can consult even without concrete projects, from the "idea stage."
[Feature ③] Practical knowledge based on game development
Yukihito Morikawa, as an AI researcher and game creator, has been involved in the research, development, and implementation of game AI since its dawn.
(Representative works: 'AstroNoka,' 'Ganbare Morikawa-kun 2gou,' 'Kumauta,' etc.)
Rather than AI as a trend, he provides concrete advice from the perspective of "can it actually be used?" based on experience cultivated in the field.
■ Comment from Yukihito Morikawa
Recently, information about new AI functions and how to utilize them in games is abundant.
However, from the standpoint of someone who has actually released games utilizing AI as products, I feel there is a significant gap in difficulty, problems to consider, and techniques between information regarding AI functions and potential, and actually utilizing AI in product-level games.
With that in mind, precisely because information about AI is easily accessible now, I believed there was a need to provide practical AI knowledge, and thus launched the "Game AI Consultation Office."
We warmly welcome not only projects with solidified plans but also support from the early stages, such as "I wonder if AI can be used somehow."
Please feel free to contact us even at a vague stage.
■ Company Overview: Morikatron Co., Ltd.
Morikatron, established in 2017, is Japan's first "Entertainment AI" company.
With the mission of "Bringing Playfulness to Everyday Life with Entertainment AI," it offers not only smart AI services but also "fun AI" that brings dreams and感動をもたらす“楽しいAI
In this service, representative Yukihito Morikawa, who is both an AI researcher and a game creator, will provide consultations regarding AI utilization from a perspective tailored to the realities of game development.
As the first phase of this initiative, it has been decided to hold a [1-day limited pop-up (free)] "Game AI Consultation Office" at the BitSummit 2026 business day, where many game developers and industry professionals gather.
■ Reservation Form: https://forms.gle/Tmfk62JBYs4zG8or5
■ BitSummit2026 Exhibition Information
To be held on the business day for industry professionals, [1-day limited (free)]!
Morikatron Representative and Game AI Creator, Yukihito Morikawa, will directly participate as a consultant!
■ Exhibition Date
May 22, 2026 (Friday) 10:00 - 17:00
■ Venue
Miyakomesse Kyoto (Kyoto International Exhibition Hall) (*Access information here)
■ Booth
3F-C01 (Booth Name: skeleton crew studio / Morikatron)
■ "Game AI Consultation Office" Reservation Form
https://forms.gle/Tmfk62JBYs4zG8or5
■ "BitSummit2026" Official Website
https://bitsummit.org/
*This event will be held on the business day for companies and developers.
*A paid business day ticket is required to participate (*Click here to purchase tickets).
*Each slot is 45 minutes / advance reservation required.
*Please note that due to limited availability on a first-come, first-served basis, your preferred time may not be accommodated.
■ Features of the "Game AI Consultation Office"
[Feature ①] Consult from "Should we use AI?"
This consultation service allows you to organize your thoughts from the initial stages, such as "Should we introduce it?" or "Should we use it now?".
You can consult from the perspective of "should we even use it in the first place?" without assuming AI implementation.
We propose realistic options from the stage where you are uncertain about your decision.
*In a recent survey conducted for the game and entertainment industry by "Morikatron AI Lab," many voices expressed the difficulty of making such decisions.
▼ Survey results here
https://morikatron.ai/2026/04/questionnaire2026/
[Feature ②] Hands-on support from Yukihito Morikawa, directly involved and with a field-oriented perspective
In this consultation office, Morikatron Representative and Game AI Creator Yukihito Morikawa will personally handle initial consultations. Support extends comprehensively from tool selection and consideration of utilization methods to PoC, implementation, and operation, depending on the situation.
Furthermore, we provide hands-on support from a field-oriented perspective, including decisions such as "not using it now" if necessary.
- Game Producers/Directors
- Development Managers/CTOs
- Those tasked with AI implementation but lacking sufficient decision-making information, etc.
You can consult even without concrete projects, from the "idea stage."
[Feature ③] Practical knowledge based on game development
Yukihito Morikawa, as an AI researcher and game creator, has been involved in the research, development, and implementation of game AI since its dawn.
(Representative works: 'AstroNoka,' 'Ganbare Morikawa-kun 2gou,' 'Kumauta,' etc.)
Rather than AI as a trend, he provides concrete advice from the perspective of "can it actually be used?" based on experience cultivated in the field.
■ Comment from Yukihito Morikawa
Recently, information about new AI functions and how to utilize them in games is abundant.
However, from the standpoint of someone who has actually released games utilizing AI as products, I feel there is a significant gap in difficulty, problems to consider, and techniques between information regarding AI functions and potential, and actually utilizing AI in product-level games.
With that in mind, precisely because information about AI is easily accessible now, I believed there was a need to provide practical AI knowledge, and thus launched the "Game AI Consultation Office."
We warmly welcome not only projects with solidified plans but also support from the early stages, such as "I wonder if AI can be used somehow."
Please feel free to contact us even at a vague stage.
■ Company Overview: Morikatron Co., Ltd.
Morikatron, established in 2017, is Japan's first "Entertainment AI" company.
With the mission of "Bringing Playfulness to Everyday Life with Entertainment AI," it offers not only smart AI services but also "fun AI" that brings dreams and感動をもたらす“楽しいAI