DX High School Case Study: monoDuki LLC provides hands-on support for equipment selection, lesson design, and digital talent development lectures at Aichi Prefectural Toyohashi Technical High School

monoDuki LLC provided comprehensive DX implementation support for Toyohashi Technical High School, assisting with the selection of 22 Meta Quest 3 units and designing VR-based site observation classes to foster students' problem-solving skills.
導入事例NQ 80/100出典:PR Times

📋 Article Processing Timeline

  • 📰 Published: April 10, 2026 at 22:10
  • 🔍 Collected: April 11, 2026 at 00:23 (2h 13m after Published)
  • 🤖 AI Analyzed: April 20, 2026 at 04:49 (220h 25m after Collected)
monoDuki LLC (Headquarters: Kagoshima City, Kagoshima Prefecture; Representative: Shotaro Murakami) provided hands-on support to Aichi Prefectural Toyohashi Technical High School, a certified DX High School. The integrated support covered everything from equipment selection to class/lecture planning and execution. While equipment procurement is progressing in DX High Schools, there are often challenges in designing class implementation and continuous utilization. monoDuki LLC supports operations that lead to practical learning through designs tailored to the specific on-site conditions of each school.

## 1) Overview of this Support

- Supported Institution: Aichi Prefectural Toyohashi Technical High School
- URL: https://toyohashi-te.aichi-c.ed.jp/cms/
- Location: Kusama-cho, Toyohashi City, Aichi Prefecture
- Implementation Period: March 12, 13, and 16, 2026
- Target: 40 second-year students in the Robotics Engineering Department
- Main Support Content: Selection and environment setup of equipment such as Meta Quest / Lesson planning for the 'Site Observation Project' / Lecture execution / PR article creation
- Purpose of this Initiative: As preparation for the 'Task Research' undertaken in their third year, aiming to cultivate problem-finding abilities through site observation using VR technology

## 2) Common On-site Challenges in DX High Schools and the Positioning of this Case Study

While the introduction of digital equipment is advancing in schools, including DX High Schools, there is often a disparity between schools in how these tools are integrated into actual classes and inquiry-based activities, as well as in designing operations predicated on continuous use.

This initiative aims to serve as a reference model for future educational DX promotion, positioned as a practical case study where everything from equipment selection to class implementation was integrally designed to align with the educational policies, class conditions, and organizational structure of Aichi Prefectural Toyohashi Technical High School.

## 3) Background and History of Introduction

Aichi Prefectural Toyohashi Technical High School had the following challenges and concepts:

- Wanting to establish a practical learning environment geared toward future career paths, such as system engineers
- Wanting to substitute or supplement site observations, like factory tours that are limited by budget and class hour constraints, using VR
- In safety education, such as near-miss incident activities, wanting to conduct high-quality exchanges of opinions using three-dimensional video rather than flat photographs

In response, monoDuki LLC proposed hands-on support predicated on implementation into educational activities, leading to the start of this initiative.

## 4) Content of Support Provided by monoDuki LLC to [Aichi Prefectural Toyohashi Technical High School]

Equipment Selection Support

Selections were made in accordance with the objectives, lesson plans, and operational systems.

Specifically, Meta Quest 3 (22 units) and man