monoAI technology Begins Business Alliance with V Co., Ltd.

monoAI technology Inc. has announced a business alliance with V Co., Ltd. By combining monoAI's browser-accessible XR platform "XR CLOUD" with V's expertise in high-immersion metaverse experience design and community management, they will offer a comprehensive metaverse utilization package, covering everything from new user acquisition to continuous engagement.
提携NQ 42/100出典:PR Times

📋 Article Processing Timeline

  • 📰 Published: April 28, 2026 at 19:00
  • 🔍 Collected: April 28, 2026 at 10:31
  • 🤖 AI Analyzed: April 28, 2026 at 11:29 (57 min after Collected)
monoAI technology Inc. (Tokyo Headquarters: Shibuya-ku, Tokyo; Representative Director and President: Yoshitaro Honjo; hereinafter “our company”) is pleased to announce the start of a business alliance with V Co., Ltd. (Headquarters: Shinagawa-ku, Tokyo; Representative Director and CEO: Kota Fujiwara; hereinafter “V”).
By linking “XR CLOUD,” our company's XR platform accessible via web browsers and apps, with V's expertise in high-immersion metaverse experience design and community management cultivated primarily in the VRChat domain, we will begin offering a metaverse utilization package that comprehensively designs everything from new user acquisition to experience, continuous use, and community formation.

Background of the Alliance Between the Two Companies

The utilization of XR and metaverse in companies and local governments is transitioning from the demonstration phase to the implementation phase. In its medium- to long-term vision published in March 2026, the Ministry of Land, Infrastructure, Transport and Tourism indicated the necessity of establishing digital twins not as transient DX, but as a “foundation for daily operations, etc.” that links with reality and is continuously used. In Project PLATEAU as well, the number of cities with developed 3D urban models is planned to reach approximately 300 by the end of fiscal year 2025, with a target of 500 cities by fiscal year 2027.
In the cultural sector, too, the Agency for Cultural Affairs, through its Media Arts Archive Promotion Support Project, is promoting not only the preservation of works and related materials but also metadata maintenance, publication in machine-readable formats, and long-term public access through platforms like Japan Search.

“DX for Architecture and Cities” Medium- to Long-Term Vision (https://www.mlit.go.jp/tochi_fudousan_kensetsugyo/content/001993744.pdf)

On the other hand, in the actual operation of the metaverse, reconciling “ease of participation” and “sustainable experience” remains a challenge. While browser-based experiences can easily generate a wide influx of users with low participation barriers, they often lack sustainability. Conversely, highly immersive experiences excel in continuous use and community formation but can present high participation hurdles. This often leads to a fragmented structure where uses and pathways are separated. In response to these trends, designing user-friendly pathways for digital utilization and the metaverse, along with achieving high experiential value that leads to continuous use, has become a crucial theme.

Towards Next-Generation Metaverse Utilization, Balancing Ease of Participation and Immersion

Through this alliance, by combining user-friendly pathway design for web browser participation with the experiential value unique to highly immersive metaverses, we will begin offering a metaverse utilization package that integrates design from user acquisition to experience, continuous use, and community formation.
This package aims to create wider user touchpoints and promote continuous use by building a hybrid pathway that spans browser-based and highly immersive metaverse experiences.

- Expanding User Acquisition Pathways
By leveraging an environment that allows immediate participation from web browsers, we aim to create wider user touchpoints while reducing participation barriers. By combining the user touchpoints and knowledge of both companies, we will strengthen the entrance design, from pre-experience pathway design to continuous use.

- Balancing Large-Scale Connections and High Immersion
By combining our company's platform, which supports large-scale concurrent connections, with V's expertise in high-immersion metaverse experience design, we aim to achieve both ease of participation and experiential value. We strive to provide an experience that is easy for first-time metaverse users to join and satisfying for those seeking highly immersive experiences.

- Promoting Continuous Use and Asset Utilization
Utilizing the assets and community management knowledge of both companies, we will realize more sustainable operations. Through the reuse of constructed spaces and the continuous relationship building with users encountered through experiences, we aim to provide highly engaging experiences.

■ Yoshitaro Honjo, Representative Director and President, monoAI technology Inc.
Through this alliance, we believe that by combining our company's XR platform infrastructure with V Co., Ltd., a leading company in the VRChat domain with expertise in experience design and community management, we can realize metaverse utilization that integrates user acquisition, experience, and continuous use. By integrating the process from user acquisition to experience and retention, we will promote new developments in immersion and community utilization, such as enhancing sustainability through gamification in education and increasing monetization in entertainment utilization.

■ Kota Fujiwara, Representative Director and CEO, V Co., Ltd.
Through this alliance, by integrating monoAI technology's XR platform infrastructure with our company's experience design and community formation expertise cultivated in the VRChat domain, we will achieve consistent metaverse utilization where "acquisition, experience, and continuous use" are not fragmented. Metaverse is not a fleeting experience; it is a continuous stay for people.