[Mito Digital Professional College] Opening Ibaraki Prefecture's First Animation Human Resource Development Course in April 2027! Redesigning Learning from 'Classroom Lectures' to 'Project-Based'

Mito Digital Professional College will launch Ibaraki Prefecture's first Animation Human Resource Development Course in April 2027. Driven by project-based learning, it addresses the severe talent shortages in the growing anime industry.
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Mito Digital Professional College (Location: Mito City, Ibaraki Prefecture; Principal: Masafumi Inoue; formerly Mito Electronics Professional College), operated by Hachimonji Gakuen, will open an 'Animation Human Resource Development Course' in April 2027.
This course completely overhauls the traditional educational model in response to the severe shortage of human resources and educational challenges in the rapidly growing animation industry.

The course is spearheaded by active professionals. It reverses the conventional order of 'creating after acquiring knowledge' and introduces 'project-based learning' where students challenge themselves with production work immediately after enrollment, thereby fostering the practical talent truly demanded by the industry.

Background: Expanding Anime Industry and Severe 'Talent Gap'

While the Japanese animation industry expands its market globally, the production field continues to face chronic talent shortages. There is a significant mismatch between applicants and roles, not only for 'animators' who draw, but especially for roles like 'production advancement' that manage the entire production.
By creating an environment where students can experience a variety of roles early on, such as directing, background art, and production advancement, our school will support career choices that match their aptitudes and contribute to solving the industry's shortage of immediate-impact personnel.

Four Features of the New 'Animation Human Resource Development Course'

This course adopts the following innovative curriculum to cultivate 'authentic power' that works in the field.

- 'Project-based education' starting right after enrollment
Rather than accumulating knowledge in the classroom before producing, students start video production immediately upon entering the school. It offers 'output-driven' learning where questions and challenges arising in practice are acquired as skills in real-time.

- Experiencing up to 12 production projects
Students will conduct up to 12 video productions over 3 years (up to 8 in the 2-year program). By repeating the cycle of 'challenge -> failure -> improvement' in a short span, they accumulate overwhelming experience.

- 'Aptitude discovery' through role rotation
Roles such as planning, drawing, directing, production advancement, and editing are rotated for each project. Through practical experience, students can identify their own strengths and the role where they can shine the most.

- 'Creation' using diverse methods
In addition to traditional animation techniques, diverse expression methods such as live-action, photography, CG, and AI are integrated. Regardless of their drawing skills, students learn how to utilize their unique personalities in their creations.

Target Talent Profile: Professionals Who Can Think for Themselves and Lead a Team

What this course aims for are 'talents who can move in the field without waiting for instructions.' Through production projects, students tackle challenges without right answers as a team, cultivating 'the ability to judge and act independently,' 'the ability to produce results as a team,' and 'the ability to oversee the entire production.' These become the 'foundation of working power' applicable not only in the anime industry but in all creative fields.

Comment from the Principal

'The animation industry is currently facing a talent shortage challenge amidst massive growth. Especially on the production floor, talents with not just 'skills' but the 'ability to act independently' are in demand. In this course, through the new educational model of 'learning through production,' we will prepare an environment where students can find their path through experiences close to the actual field. We hope this initiative will be a new step in cultivating the next generation of creators.'

Course Overview

Students can choose from two courses according to their future vision and target career.

- Animation Design (3-year program)
Comprehensively learn the entire animation production process, from planning and directing to production advancement management.

- Animation Illustration (2-year program)
Intensively acquire specific specialized skills such as character design, drawing, and background art. Polish individuality as a creator to aim for an early industry debut.

- Start date: April 2027
- Target: High school students, graduates, working adults, etc.
- Main curriculum: Basic drawing, digital drawing, directing, video production, etc.
- Detailed URL: https://www.mito.ac.jp/technology/animation-design/

Mito Digital Professional College *Formerly: Mito Electronics Professional College

Location: 2-11-20 Hamada, Mito City, Ibaraki Prefecture

Official site: https://www.mito.ac.jp/technology/

Official X: https://x.com/MitoDigital

Business Description: Specialized education for training IT professionals, product managers, game developers, animators, etc. Planning to start the Animation Human Resource Development Course from 2027.

[Inquiries regarding this matter]

In charge: Hachimonji Gakuen