[Mito Digital Professional College] Undergoes Major Renovation for its 70th Anniversary! Transforming from a "Place of Learning" to a "Hub of Creation and Co-creation", a Next-Generation Talent Development Space Completed
Mito Digital Professional College has undergone a major renovation for its 70th anniversary, transforming into a next-generation educational space. This new hub integrates learning, creation, and interaction to support students' active learning.
📋 Article Processing Timeline
- 📰 Published: April 9, 2026 at 19:00
- 🔍 Collected: April 9, 2026 at 10:30
- 🤖 AI Analyzed: April 20, 2026 at 11:46 (265h 15m after Collected)
Mito Digital Professional College, operated by Hachimon Gakuen School Corporation (Location: Mito City, Ibaraki Prefecture, formerly Mito Electronic Professional School, Principal: Masashi Inoue), has implemented a large-scale renovation of its campus facilities to celebrate its 70th anniversary. This project goes beyond mere facility upgrades. In conjunction with curriculum reforms such as the transition to a credit system and enhancement of active learning, it redefines the very concept of "education," transforming into a next-generation educational space where learning, creation, and interaction are integrated.
### ■ "Redesigning Learning" Linked to Curriculum Reform
This renovation aims to shift from "transfer of knowledge education" to "education where students actively learn, conceive, and collaborate." To achieve an "output-centric learning" essential for IT and creative education, the entire campus has been designed according to specific purposes.
### ■ 1st Floor: "Cross Lounge" to Inspire Creativity
The "Cross Lounge," designed and constructed by Office Busters Inc., serves as a hub for "Cross" interactions beyond fields and positions.
* **3,000 volumes of "Manga" as Creative Learning Material:** Manga is positioned as a "comprehensive educational material integrating story composition, direction, character design, and visual expression." Approximately 3,000 volumes are shelved, creating an environment where students can regularly engage with excellent storytelling and design thinking.
* **Hub for Interaction:** This space is intended not only for self-study and discussions but also for future events and exchanges with companies and the local community.
### ■ 2nd Floor: Future Classroom — Spatial Design for Active Learning
The second floor, produced by Uchida Yoko Co., Ltd., embodies the concept of a "future classroom" and supports diverse learning styles.
* **Multi-faceted Information Sharing with 3 Projectors**
* **Installation of Large Monitors Pursuing Visibility**
* **Movable Desks and Chairs Allowing Flexible Layout Changes**
These features provide an environment that smoothly supports not only lecture-style instruction but also project-based learning (PBL) and presentations.
### ■ 3rd Floor: Design Space to Stimulate Senses
The staircase and design rooms on the third floor, handled by local designer Mr. Kizawa, are themed "Exciting Space × IT." To foster students' rich imagination, a design space with high experiential value, rather than just a workspace, has been created.
### ■ "Redesigning Learning" Linked to Curriculum Reform
This renovation aims to shift from "transfer of knowledge education" to "education where students actively learn, conceive, and collaborate." To achieve an "output-centric learning" essential for IT and creative education, the entire campus has been designed according to specific purposes.
### ■ 1st Floor: "Cross Lounge" to Inspire Creativity
The "Cross Lounge," designed and constructed by Office Busters Inc., serves as a hub for "Cross" interactions beyond fields and positions.
* **3,000 volumes of "Manga" as Creative Learning Material:** Manga is positioned as a "comprehensive educational material integrating story composition, direction, character design, and visual expression." Approximately 3,000 volumes are shelved, creating an environment where students can regularly engage with excellent storytelling and design thinking.
* **Hub for Interaction:** This space is intended not only for self-study and discussions but also for future events and exchanges with companies and the local community.
### ■ 2nd Floor: Future Classroom — Spatial Design for Active Learning
The second floor, produced by Uchida Yoko Co., Ltd., embodies the concept of a "future classroom" and supports diverse learning styles.
* **Multi-faceted Information Sharing with 3 Projectors**
* **Installation of Large Monitors Pursuing Visibility**
* **Movable Desks and Chairs Allowing Flexible Layout Changes**
These features provide an environment that smoothly supports not only lecture-style instruction but also project-based learning (PBL) and presentations.
### ■ 3rd Floor: Design Space to Stimulate Senses
The staircase and design rooms on the third floor, handled by local designer Mr. Kizawa, are themed "Exciting Space × IT." To foster students' rich imagination, a design space with high experiential value, rather than just a workspace, has been created.