Meta Heroes Expands EdTech Achievements: Promoting Next-Generation Digital Talent Development through Metaverse, AI, and Game Creation
Meta Heroes Inc. is strengthening its EdTech initiatives by offering practical education linking Metaverse and AI to social issues. Utilizing their free DX education facility 'Hero Egg' in Osaka, they promote next-generation digital talent development across various age groups.
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- 📰 Published: April 14, 2026 at 19:00
- 🔍 Collected: April 14, 2026 at 10:31
- 🤖 AI Analyzed: April 19, 2026 at 18:41 (128h 9m after Collected)
Meta Heroes Inc. (Headquarters: Osaka City, Osaka Prefecture; CEO: Kazutoshi Matsuishi; hereinafter "the Company") will further strengthen its practical initiatives in the education sector and promote the establishment of its brand as a leading EdTech company. Through educational programs utilizing Metaverse (XR), AI, and game creation, the Company has thus far practiced next-generation education aimed at a wide range of learners, from junior high schools, vocational schools, and universities to international students, elementary school students, and high school students.
■ "Creative Experiences Connected to the Real World" Demanded in Educational Settings
Against the backdrop of the rapid spread of generative AI and XR technology, the acceleration of educational DX, and growing interest in inquiry-based learning and STEAM education, "how to connect advanced technology to learning" and "how to provide creative experiences connected to the real world" have become important themes in current educational settings.
■ Meta Heroes' Vision and Practical Educational Approach
As a company advocating "Society 5.0 × SDGs × HERO," we are engaged in creating educational opportunities where learners move their own hands, create, and face social issues, rather than just providing knowledge. The feature of our educational programs is that they provide AI and XR not simply by introducing them as "the latest technologies," but by tying them to specific themes such as disaster prevention education, solving regional issues, international communication, and creator development. Through this, participants can learn while directly connecting advanced technology to familiar social issues and their own future careers.
■ Educational Achievements to Date: Learn, Create, Communicate, Utilize in Society
To date, the Company has promoted the creation of an environment where anyone, regardless of age or background, can touch and challenge advanced technology.
| Practical Classes Utilizing Metaverse and AI
The Company provides opportunities for practical learning utilizing Metaverse and AI, including "Metaverse x AI Literacy" classes at Kobe Municipal Iwaoka Junior High School. By multiplying advanced technology with the theme of disaster prevention, which is directly linked to daily life, we emphasize a structure where learners can experience the social implementation of technology.
| Creator Development through UEFN Education and Game Creation Experiences
Through UEFN education at Tokyo Design Technology Center Vocational School (TECH.C.) and game creator production experiences in Miyama, the Company also deploys learning that connects entertainment and education. We aim to enhance creativity and implementation skills through the process in which learners touch the production process, plan on their own, and give shape to it.
| Giving Back Practical Knowledge Starting from the DX Education Facility "Hero Egg"
The Company's initiatives are spreading to diverse learners, such as disaster prevention education utilizing the Metaverse for international students at Hyogo University and others, and creator experience programs for elementary to high school students. We are promoting the creation of an environment where anyone, regardless of age or background, can touch, learn, and challenge advanced technology.
■ Future Outlook
Moving forward, the Company will further strengthen its dissemination and implementation in the EdTech domain through collaborative classes with educational institutions, collaboration with local governments, and the expansion of experiential programs starting from Hero Egg. We will broadly accept collaborations and consultations regarding class design for schools, workshop planning, inquiry-based learning programs, and support for introducing educational DX.
[About Hero Egg]
Hero Egg is a DX education facility established in August 2024 where you can learn about Metaverse (XR) and AI. Located within the "e-Stadium Namba Main Store" on the 1st floor of the commercial facility "Namba Parks" in Namba, Osaka, it deploys experiential programs for games and AI, seminars, and practical workshops under the concept of children and adults "learning together". We provide educational opportunities free of charge to the children who will lead the future, aiming to be a place where anyone can touch, learn, and challenge cutting-edge technology without being bound by economic constraints. Hero Egg, which nurtures the "power to create" while having fun touching future technology, is a place where anyone can become a "hero" who opens up the next era.
Official Website: https://heroegg.com/
Address: Inside e-Stadium Namba Main Store, Namba Parks 1F, 2-10-70 Nanbanaka, Naniwa-ku, Osaka City, Osaka Prefecture
Inquiries regarding Hero Egg: info@heroegg.com
[Meta Heroes Inc.]
Meta Heroes Inc. is "Society 5.0 × SDGs
■ "Creative Experiences Connected to the Real World" Demanded in Educational Settings
Against the backdrop of the rapid spread of generative AI and XR technology, the acceleration of educational DX, and growing interest in inquiry-based learning and STEAM education, "how to connect advanced technology to learning" and "how to provide creative experiences connected to the real world" have become important themes in current educational settings.
■ Meta Heroes' Vision and Practical Educational Approach
As a company advocating "Society 5.0 × SDGs × HERO," we are engaged in creating educational opportunities where learners move their own hands, create, and face social issues, rather than just providing knowledge. The feature of our educational programs is that they provide AI and XR not simply by introducing them as "the latest technologies," but by tying them to specific themes such as disaster prevention education, solving regional issues, international communication, and creator development. Through this, participants can learn while directly connecting advanced technology to familiar social issues and their own future careers.
■ Educational Achievements to Date: Learn, Create, Communicate, Utilize in Society
To date, the Company has promoted the creation of an environment where anyone, regardless of age or background, can touch and challenge advanced technology.
| Practical Classes Utilizing Metaverse and AI
The Company provides opportunities for practical learning utilizing Metaverse and AI, including "Metaverse x AI Literacy" classes at Kobe Municipal Iwaoka Junior High School. By multiplying advanced technology with the theme of disaster prevention, which is directly linked to daily life, we emphasize a structure where learners can experience the social implementation of technology.
| Creator Development through UEFN Education and Game Creation Experiences
Through UEFN education at Tokyo Design Technology Center Vocational School (TECH.C.) and game creator production experiences in Miyama, the Company also deploys learning that connects entertainment and education. We aim to enhance creativity and implementation skills through the process in which learners touch the production process, plan on their own, and give shape to it.
| Giving Back Practical Knowledge Starting from the DX Education Facility "Hero Egg"
The Company's initiatives are spreading to diverse learners, such as disaster prevention education utilizing the Metaverse for international students at Hyogo University and others, and creator experience programs for elementary to high school students. We are promoting the creation of an environment where anyone, regardless of age or background, can touch, learn, and challenge advanced technology.
■ Future Outlook
Moving forward, the Company will further strengthen its dissemination and implementation in the EdTech domain through collaborative classes with educational institutions, collaboration with local governments, and the expansion of experiential programs starting from Hero Egg. We will broadly accept collaborations and consultations regarding class design for schools, workshop planning, inquiry-based learning programs, and support for introducing educational DX.
[About Hero Egg]
Hero Egg is a DX education facility established in August 2024 where you can learn about Metaverse (XR) and AI. Located within the "e-Stadium Namba Main Store" on the 1st floor of the commercial facility "Namba Parks" in Namba, Osaka, it deploys experiential programs for games and AI, seminars, and practical workshops under the concept of children and adults "learning together". We provide educational opportunities free of charge to the children who will lead the future, aiming to be a place where anyone can touch, learn, and challenge cutting-edge technology without being bound by economic constraints. Hero Egg, which nurtures the "power to create" while having fun touching future technology, is a place where anyone can become a "hero" who opens up the next era.
Official Website: https://heroegg.com/
Address: Inside e-Stadium Namba Main Store, Namba Parks 1F, 2-10-70 Nanbanaka, Naniwa-ku, Osaka City, Osaka Prefecture
Inquiries regarding Hero Egg: info@heroegg.com
[Meta Heroes Inc.]
Meta Heroes Inc. is "Society 5.0 × SDGs