HADO, the Next-Generation e-Sports, Spreading as School Trip and Field Study Activity; Inquiries Increase by Approximately 2.7 Times Year-on-Year

AR sport "HADO" is gaining popularity as an experiential activity for school trips and field studies, with educational inquiries increasing by approximately 2.7 times compared to the same period last year. Its convenient location for Tokyo sightseeing and indoor facilities unaffected by weather are highly valued, accommodating groups from small numbers to large organizations.
その他NQ 40/100出典:PR Times

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  • 📰 Published: May 8, 2026 at 01:48
  • 🔍 Collected: May 7, 2026 at 17:32
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meleap Inc. (Location: Minato-ku, Tokyo; Representative Director CEO: Hiroshi Fukuda) has developed and operates the AR sport "HADO," which has seen increasing use by school groups in recent years as an experiential activity for school trips, field studies, and school events.

Educational inquiries have increased by approximately 2.7 times compared to the same period last year, and HADO can accommodate groups ranging from 4-person team activities to school groups of 300 people. As an experiential activity that can be easily combined with Tokyo sightseeing, information provision to both travel agencies and schools is being expanded.

Combining the intuitive fun of games and e-sports with the physicality and teamwork of real sports, HADO is increasingly chosen as part of "experiential learning" for school trips and field studies.

*Aggregation period: Inquiries from January to April each year.

Background of increasing HADO usage for school trips and field studies:

1. Demand for activities where everyone can have a role

For school trips and field studies, there is growing interest not only in visiting tourist attractions but also in programs where students can experience things themselves and learn by cooperating with peers.

HADO is an activity where students participate as players, rather than just watching. During matches, attacking, defending, calling out, role-sharing, and strategy-making naturally occur.

Therefore, it is incorporated into school trip and field study itineraries as an opportunity to experience teamwork and communication, going beyond mere recreation.

2. Digital experience as next-generation e-sports

E-sports generally involve competing by operating games on a screen. HADO, on the other hand, utilizes AR technology, allowing players to move their bodies in a real court.

While offering the fun of a game—such as launching energy balls, deploying shields, and adjusting skills—it also provides the exhilaration of physical movement. This makes it accepted by school groups as a "next-generation e-sports experience" that differs from traditional e-sports.

3. Convenient location for program integration

It is easy to incorporate into Tokyo sightseeing, such as Odaiba and Skytree, and schedules including travel are easy to arrange, making it an attractive option for travel agencies to propose.

4. Indoor facility, less affected by weather

For school trips and field studies, itinerary changes due to weather are a major challenge.

HADO can be experienced in an indoor facility, making it an activity that can be easily implemented without major itinerary changes even in rainy weather.

It is utilized as an experience where students can move their bodies and enjoy themselves, while reducing weather risks and being easy to incorporate into Tokyo sightseeing and field study itineraries.

5. Accommodates groups from 4-person teams to 300-person scale

HADO can accommodate small group experiences, as well as class-unit and grade-unit group uses.

HADO ARENA Odaiba store can accommodate group uses of up to 300 people.
It can also be experienced at facilities that are easy to incorporate into Tokyo sightseeing itineraries, such as HADO ARENA Tokyo Solamachi store.

Since experience time and content can be adjusted according to the number of students and itinerary, it is used as a program for school trips and field studies.

Examples of implementation combining technical explanations and career talks

HADO is used by various school groups as an activity for school trips and field studies.

For example, there is a case where a school group of approximately 160 people experienced HADO ARENA Odaiba store for 2 hours, and another case where a group of approximately 20 people experienced HADO ARENA Tokyo Solamachi store for 1.5 hours.

In addition, there are cases where HADO experience is combined with career talks introducing AR technology and the background of HADO development. This allows it to be utilized not only as mere recreation but also as a program including elements of inquiry-based learning and career education.

Equipment

School group page released and guidance for team activities improved

To strengthen acceptance this time, meleap has newly prepared a dedicated page for school groups, assuming use for school trips and field studies. The page clearly organizes facility features and ease of group use, making it easy for travel agencies and school officials to propose and consider.

Page for school trip groups

In addition, to meet the needs of small group use, guidance for team activities has also been improved. Special plans for students are being promoted, assuming use by small groups for excursions and field studies, not just school trips.

Page for team activities

Where to experience

HADO can be experienced at the following facilities:

HADO ARENA Odaiba store

Location: Aqua City Odaiba East Area 5F, 1-7-1 Daiba, Minato-ku, Tokyo
Features: Accommodates small groups to large organizations
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