Toward a Society Where 'Play' Nurtures Thinking Skills: Creating a Future Where Children Think Passionately with the Indie TCG 'Legend of Stars'

A new type of TCG where 'movement' changes strategy, aiming to foster the ability to think ahead and build structures through play.

📋 Article Processing Timeline

  • 📰 Published: April 1, 2026 at 20:00
  • 🔍 Collected: April 1, 2026 at 16:47
  • 🤖 AI Analyzed: April 17, 2026 at 04:44 (371h 57m after Collected)
This game development project supports 'April Dream,' which aims to make April 1st a day to share dreams. This press release is the dream of the 'Legend of Stars' management team.

'Legend of Stars' is an indie-developed trading card game released in January 2025. It combines the board-based tactics of board games with the depth of deck building unique to TCGs, and features a unique element of 'moving' cards to fight, designed to allow for more multifaceted strategies than traditional card games.

Our dream is to create a society where children and adults alike realize that 'thinking is fun' through this game, and naturally cultivate the ability to think ahead, build structures, and imagine the opponent's perspective during play.

■ Background of the Dream
In an era of internet, smartphones, and AI, we can quickly reach knowledge and answers. However, opportunities to independently form hypotheses, organize situations, and make judgments while imagining work or others' thoughts are hard to come by without conscious effort in daily life. This ability is the foundation for all situations, including learning, work, and communication.

We want to spread this ability not as something acquired through 'study,' but as something acquired through 'play' because it is 'engrossing.'

Games are experiences that turn serious thinking into 'fun.' Trading card games are games where you search for the best move within limited information, read the opponent's actions, and build future developments.

'Legend of Stars' creates the fun of thinking about the board, turn order, and positioning by including the element of 'movement.' We want to deliver an experience where people naturally want to think, 'Why this move?'

■ Efforts to Date
Since its release in January 2025, we have sold four types of starter decks, receiving a great response and selling out the initial production run. The number of physical stores handling the game has expanded to nine, from Sendai to Kyoto. We held 28 real-life events by December 2025, allowing many people to experience the fun and strategy of face-to-face play. Furthermore, in August 2025, we conducted a crowdfunding campaign for the production of the first booster pack, achieving 132% of our goal with over 2.6 million yen in support. We take this as a result of the support gathered not only for the 'new card game experience' but also for the challenge of indie development itself.

■ Future Efforts
In April 2026, we plan to sell the second starter deck, which will include nearly 100 new cards. We will continue to deliver new strategies, new deck building, and the fun of new thinking to more players. At the same time, joint projects with illustrators are underway. We will expand the potential as an IP that can be grown together with creators, as well as its appeal as a game.

In addition, we are producing a simple card game kit that even small children can easily cut out and play with. By distributing these for free and making them usable in children's centers, after-school programs, educational settings, and local events, we will deliver the experience of thinking while playing to more children.

We believe this dream has high affinity with educational support, regional contribution, next-generation development, and creator support, not just the growth of the card game business. Therefore, we are looking forward to collaborating with various companies and organizations. With 'play' as the gateway, we want to increase the number of 'people who love to think.' We look forward to creating new forms of learning and entertainment together with companies and organizations that resonate with this challenge.

FAQ

What are the features of 'Legend of Stars'?

It is a highly strategic TCG that combines board game-like board tactics with a unique element of 'moving' cards.

Are there plans for educational use?

Yes, we are developing easy-to-use card kits to be distributed for free in community centers and educational settings to foster thinking skills.

What are the future plans?

We plan to release the second starter deck in April 2026 and strengthen collaborations with illustrators and IP development.