Lighthouse Studio Conducts Survey on Time Performance (Taipa) Awareness; Approximately 57% of Game Players are "Conscious of Taipa"
A survey on time performance (Taipa) awareness among game players conducted by Lighthouse Studio revealed that approximately 57% responded they are "always conscious" or "sometimes conscious." "Boredom" was the most common reason for skipping stories, and needs for voice acting and archive functions were also identified.
📋 Article Processing Timeline
- 📰 Published: June 12, 2026 at 11:00
- 🔍 Collected: June 12, 2026 at 11:30 (30 min after Published)
- 🤖 AI Analyzed: June 12, 2026 at 16:52 (5h 21m after Collected)
As a result, users who answered "always conscious" or "sometimes conscious" of Taipa accounted for a combined 56.7%. The most common reason for skipping stories was "felt it was boring" at 30.7%, followed closely by "want to prioritize efficiency." It was also found that when character voices are present, 45.7% of users answered "will read without skipping if it's full voice," indicating that voices influence skip behavior. Furthermore, 43.3% of users requested an "archive function" that allows checking content even after skipping, revealing a high demand for designs that allow review later.
■ Survey Overview
Survey Date: March 13, 2026 - March 19, 2026
Target Audience: Smartphone game users nationwide
Survey Method: Online questionnaire
Number of Respondents: 300
■ Survey Results Summary
- A total of 56.7% of players are "always conscious" or "sometimes conscious" of Taipa.
- The most common basic stance towards stories is "generally read, but skip when bored" at 46.3%.
- Top reasons for skipping are "felt it was boring" and "want to prioritize efficiency," each around 30%.
- The timing for thoroughly reading stories is overwhelmingly "plot twist/core scenes" at 62.0%.
- "Will read without skipping if it's full voice" is 45.7%.
- 56.7% feel "guilty/wasteful" about skipping.
- 44.6% have experienced regret after skipping stories on social media.
- The top requested feature is an "archive function to review anytime later" at 43.3%.
- The ideal story completion time is "around 3-5 minutes" for 39.3%.
- In terms of ultimate values, "game system focus" accounts for over half at 52.7%.
■ Survey Results
Approximately 57% of Users Play Games Conscious of Taipa
The survey on whether players are conscious of "Time Performance (Taipa)" during gameplay revealed that 56.7% are conscious of Taipa, combining "always conscious" (14.7%) and "sometimes conscious" (42.0%). On the other hand, only 19.0% answered "not conscious at all," indicating that many players are playing with time efficiency in mind.
"Generally Read, But Skip When Bored" is the Most Common Stance Towards Stories (46.3%)
The most common basic stance towards stories was "generally read, but skip when bored" at 46.3%. Additionally, 34.7% answered "read thoroughly without skipping," showing that a certain number of users try to read carefully, while only 8.7% responded "skip everything from the first viewing," indicating that complete skip-advocates are a minority.
Top Reasons for Skipping are "Boredom" and "Efficiency Priority"
The primary reasons for skipping stories were "felt the story content was boring" (30.7%), with "want to prioritize efficiency above all else" (30.0%) following closely.
"Plot Twist/Core Scenes" Most Frequently Read Thoroughly (62%)
The timing for "reading stories thoroughly without skipping" was overwhelmingly "core scenes of the story or plot twist/resolution scenes" at 62.0%. This was followed by "scenes where favorite characters are active" (46.3%) and "when visual presentation is elaborate" (31.0%), indicating that story progression and affection for characters are major factors in preventing skips.
"Will Read Without Skipping if Full Voice" is 45.7%
Regarding the influence of character voice presence on skipping behavior, "will read without skipping if it's full voice" was the most common answer at 45.7%. "Skip after finishing reading text" was 37.3%, and "skip regardless of voice presence" was only 17.0%.
Approximately 57% Feel "Guilty/Wasteful" About Skipping
Regarding feelings of "guilt" or "wastefulness" about skipping stories, 56.7% of respondents, combining "sometimes feel" (45.0%) and "often feel" (11.7%), admitted to feeling some sort of remorse.
About 45% Have Experienced Regret After Skipping on Social Media
Regarding the experience of regretting skipping stories after seeing positive reactions on social media (like X), 44.6% of respondents, combining "have many times" (11.3%) and "have 1-2 times" (33.3%), have experienced regret after skipping.
About 40% Do Not Use External Services
Regarding the utilization of external services to understand game stories, "do not use external services" was the most common answer at 39.0%. Services used included "check strategy sites before playing" at 38.3% and "watch story summary or analysis videos" at 27.3%.
Top Element Worsening Taipa is "Walking Only to a Designated Location" Movement Parts
The elements that worsen Taipa in game story development and UI were most frequently "movement parts that only involve walking to a designated location" at 34.3%. This was followed by "specifications that do not allow progression until character motion ends" (30.0%) and "scenes where skipping or fast-forwarding is not possible" (27.0%), indicating that UI designs that restrict player actions are perceived as the main cause of Taipa reduction.
"Archive Function" is the Most Requested Feature
The most requested feature for enjoying stories more comfortably was "archive function to review anytime later" at 43.3%. This was followed by "ultra-fast text display/double-speed auto-play function" (28.3%) and "no particular feature requested" (27.7%).
"Window at the Bottom of the Screen" is the Preferred Text Display Method
The preferred and easy-to-read format for story text display was "reading in a window at the bottom of the screen" at 40.6%. This was followed by "short dialogue appearing next to the character" (29.7%) and "using the entire screen to depict scenes" (19.0%).
Ideal Story Length is "3-5 Minutes" for the Majority
For the ideal story completion time per episode (quest), "around 3-5 minutes" was the most common answer at 39.3%. Combined with "around 1-3 minutes" (28.7%), 68.0% idealize completion within 5 minutes, indicating a high demand for story designs that allow for quick progression.
57% Will Continue Playing if the Story is Interesting
In a question assuming player behavior without a skip function, "will continue playing without concern if the story is interesting" was the most common answer at 57.0%. "Will initially play
FAQ
What percentage of game players are conscious of Taipa?
According to the survey, approximately 56.7% of game players responded that they "always" or "sometimes" are conscious of Taipa, indicating that many players are playing with time efficiency in mind.
What are the main reasons for skipping stories?
The primary reasons for skipping stories were "felt it was boring" (30.7%), followed closely by "want to prioritize efficiency" (30.0%).
Does character voice affect skipping behavior?
Yes, the presence or absence of character voice influences skipping behavior. 45.7% of users answered that they "will read without skipping if it's full voice."
What story-related features do players desire?
The most requested feature was an "archive function to review anytime later" (43.3%), followed by "ultra-fast text display/double-speed auto-play function" (28.3%).
What is the ideal story completion time?
The ideal story completion time was "around 3-5 minutes" for 39.3% of respondents. Combined with "around 1-3 minutes," 68.0% idealize completion within 5 minutes, showing a high demand for story designs that progress quickly.