Kimura Information Technology Co., Ltd. (Headquarters: Saga City, Saga Prefecture; Representative Director: Takao Kimura) will conduct a game creation experience class for students and the general public at Digital Hollywood School, operated by Digital Hollywood Co., Ltd. (Headquarters: Chiyoda-ku, Tokyo; President & CEO: Masanori Fujii), as part of its next-generation IT creator education program "CreaNavi."
In this class, "UEFN (Unreal Editor for Fortnite)," a game creation engine on the globally popular game platform "Fortnite," will be used as teaching material. The aim is to shift thinking from "playing games" to "creating games" (creators, engineers) and provide learning that enhances interest in programming, 3DCG, and metaverse development.
Inquiries from educational institutions and companies interested in educational programs utilizing games and digital human resource development support are also welcome.
**Implementation Outline** Date and Time: May 30, 2026 (Saturday) 14:00-16:00 Location: Digital Hollywood School Surugadai Campus Format: Offline Duration: 2 hours Target Audience: Digital Hollywood School students and the general public Expected Number of Participants: 15-30 people Content: Game creation experience class (lecture) using Fortnite (UEFN) Teaching Material: Fortnite (UEFN: Unreal Editor for Fortnite) Instructor: Arata Nakamura / Innovation Department, Tokyo Branch, Kimura Information Technology Co., Ltd.
Arata Nakamura is the operator and main instructor of "CreaNavi," an IT and metaverse education YouTube channel for young people (13,200 subscribers). He is dedicated to developing and disseminating educational content utilizing cutting-edge game engines (Roblox Studio/UEFN: Unreal Editor for Fortnite) with the goal of fostering next-generation IT creators.
Click here to apply for participation *Target: Digital Hollywood School students and the general public
**Background of Implementation** In recent years, while basic programming education using Scratch and Minecraft as entry points has been spreading in educational settings, there is still a lack of more advanced and practical text coding, specialized curricula that teach AI and metaverse development, and qualified instructors to teach them.
Furthermore, today's youth are constantly exposed to digital environments such as smartphones and games, and while their digital literacy is high, much of their enthusiasm tends to be directed towards consumption activities such as "playing and watching." Kimura Information Technology believes that there is a need for educational opportunities that can transform this energy into creative power and elevate it into practical skills that lead to future education and employment, and thus is developing this program.
**Practical IT Education that only Kimura Information Technology can provide** Kimura Information Technology is an IT company that develops AI utilization research and development, operates and distributes web seminars, and engages in metaverse-related businesses. The company positions it as one of its social missions to contribute to the development of IT human resources who will lead the next generation of Japan by returning the knowledge and know-how cultivated through practical experience in these cutting-edge IT fields to the education sector.
While general programming teaching materials tend to remain at basic block programming, our company is engaged in more practical text coding areas, utilizing "Roblox Studio" and "UEFN (Unreal Editor for Fortnite)," as well as generative AI. In addition, our strength lies in our hybrid delivery system, which combines self-study where students learn autonomously by watching videos with "on-site classes and online classes/support by professional instructors," enabling us to support the introduction of advanced digital education while reducing the burden on educational institutions.
**About "CreaNavi"** "CreaNavi" is a self-study package service for AI x 3DCG (metaverse) development that supports children in growing from "consumers" to "creators" of games, using globally popular game platforms such as Roblox and Fortnite (UEFN) as teaching materials.
The feature of this service is its design, which is based on self-study where students learn autonomously by watching videos, while also allowing for the combination of on-site classes and online support by professional instructors as needed. This makes it easier for educational institutions to introduce practical IT education without having to secure personnel who can teach cutting-edge technologies from scratch.
▼Click here for details (CreaNavi Official YouTube Channel) https://www.youtube.com/@creanavi
For inquiries regarding the next-generation IT creator education program "CreaNavi," please contact below.
FACT BOX
- Source: PR TIMES
- Category: Event
- Products / services: Roblox Studio