[BIGC] 'All-in-one Digital Venue' Specialized for Global Live Streaming... Records 1028% Growth in 3 Years
Entertech company BIGC achieved a 1028% revenue growth over 3 years with its digital venue platform, securing 1.4M users across 231 countries and planning a 18B won funding round in 2025.
📋 Article Processing Timeline
- 📰 Published: April 10, 2026 at 21:00
- 🔍 Collected: April 11, 2026 at 00:24 (3h 24m after Published)
- 🤖 AI Analyzed: April 20, 2026 at 04:17 (219h 53m after Collected)
**■ 1028% Revenue Growth in 3 Years... Accelerating the Capture of the 300 Trillion Won Global Market**
Global entertech company BIGC is experiencing rapid growth based on its "All-in-one Digital Venue," which goes beyond a simple fandom service to bring live performances and fan experiences from around the world online. The global live performance market BIGC is targeting is estimated at 300 trillion won, aiming at a global performance consumption market of approximately 500 million people.
Among these, the concert market is recording a 25% annual growth rate and is expected to expand to about 75 trillion won by 2030. Additionally, the K-POP global concert market is showing strong growth with an average annual rate of 65%. BIGC has used this high-growth market as a testbed to validate its business model, securing Product-Market Fit (PMF) to solidify its foundation for growth.
Amidst this trend, since the platform launch at the end of 2022, BIGC has recorded a cumulative revenue growth of 1028% over 3 years. In 2025, it achieved a 154% year-over-year growth, with annual revenue reaching the triple-digit billions, successfully validating its profitability. Furthermore, it has maintained a growth rate of more than doubling its revenue for three consecutive years, proving its business competitiveness based on an all-in-one platform.
**■ 1.4 Million Memberships Across 231 Countries... 76% Overseas Ratio, Expanding Rapidly in the Global Market**
The driving force behind BIGC's growth is its global fandom. Currently, BIGC has secured over 1.4 million memberships in 231 countries worldwide, and the number of global users via the platform has reached approximately 3.7 million. In particular, the number of membership users has seen explosive growth, recording an average annual growth rate of 346% over the 3 years since launch. About 76% of incoming users are from overseas, accelerating expansion mainly in key regions such as Japan, Southeast Asia, Greater China, and the United States.
Notably, without extensive marketing activities, the vast majority of users are "organic traffic" from 231 countries, highlighting the establishment of a structure that naturally spreads into the global market. This demonstrates that BIGC has strong competitiveness as a platform designed from the ground up to target the global market.
This global scalability and user growth trend also led to successful fundraising. Building its business foundation on a 15 billion won initial investment (Seed & Pre-A) secured from NAVER, LGUplus, and prominent VC institutions, BIGC is preparing for an 18 billion won Series funding in 2025.
Global entertech company BIGC is experiencing rapid growth based on its "All-in-one Digital Venue," which goes beyond a simple fandom service to bring live performances and fan experiences from around the world online. The global live performance market BIGC is targeting is estimated at 300 trillion won, aiming at a global performance consumption market of approximately 500 million people.
Among these, the concert market is recording a 25% annual growth rate and is expected to expand to about 75 trillion won by 2030. Additionally, the K-POP global concert market is showing strong growth with an average annual rate of 65%. BIGC has used this high-growth market as a testbed to validate its business model, securing Product-Market Fit (PMF) to solidify its foundation for growth.
Amidst this trend, since the platform launch at the end of 2022, BIGC has recorded a cumulative revenue growth of 1028% over 3 years. In 2025, it achieved a 154% year-over-year growth, with annual revenue reaching the triple-digit billions, successfully validating its profitability. Furthermore, it has maintained a growth rate of more than doubling its revenue for three consecutive years, proving its business competitiveness based on an all-in-one platform.
**■ 1.4 Million Memberships Across 231 Countries... 76% Overseas Ratio, Expanding Rapidly in the Global Market**
The driving force behind BIGC's growth is its global fandom. Currently, BIGC has secured over 1.4 million memberships in 231 countries worldwide, and the number of global users via the platform has reached approximately 3.7 million. In particular, the number of membership users has seen explosive growth, recording an average annual growth rate of 346% over the 3 years since launch. About 76% of incoming users are from overseas, accelerating expansion mainly in key regions such as Japan, Southeast Asia, Greater China, and the United States.
Notably, without extensive marketing activities, the vast majority of users are "organic traffic" from 231 countries, highlighting the establishment of a structure that naturally spreads into the global market. This demonstrates that BIGC has strong competitiveness as a platform designed from the ground up to target the global market.
This global scalability and user growth trend also led to successful fundraising. Building its business foundation on a 15 billion won initial investment (Seed & Pre-A) secured from NAVER, LGUplus, and prominent VC institutions, BIGC is preparing for an 18 billion won Series funding in 2025.