B Inc. Manufactures and Sells the 'Programming Book', a Programming Textbook for Sony Interactive Entertainment's Latest 'toio™' Release, 'Toio Playground Command'

B Inc. will produce the 'Programming Book' for SIE's 'Toio Playground Command'. Supervised by Fukui University, it allows elementary students to learn screen-free programming intuitively using command cards.
新製品NQ 82/100出典:PR Times

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Our consolidated subsidiary, B Inc., will manufacture and sell the "Programming Book", a programming textbook for the latest dedicated content "Toio Playground Command" for the robot toy "toio™" to be released by Sony Interactive Entertainment Inc. on May 14 (Thursday).

■ What is "Toio Playground Command"?

Toio Playground Command is the 3rd installment of dedicated content in the "Toio Playground" series, which allows you to move robots without using a PC or tablet.

Aiming for the goal of a maze, you input actions by arranging command cards that specify the robot's behavior and running the robot over them. By playing and running the robot with inputted actions on an actual maze, you can foster the basic elements of programming and logical thinking while having fun.

For details on Toio Playground Command, please visit the official website.

■ What is the "Programming Book"?

The Programming Book is a workbook exclusively for Toio Playground Command that complies with the Ministry of Education, Culture, Sports, Science and Technology's guidelines "Guide for Elementary School Programming Education (Third Edition)".

Under the supervision of the National University Corporation Fukui University (hereinafter referred to as Fukui University), this book consists of 5 volumes and 6 books that can be started from the lower grades of elementary school, and is a teaching material that allows students to learn programming concepts step by step from the basics to advanced levels.
Also, each book comes with one programming mat where you can create and play original courses, supporting advanced learning that utilizes the acquired knowledge.

Book No. / Content
Book 1 / Basics (Sequence 1)
Book 2 / Various floors and loops (Sequence 2 / Repetition 1)
Book 3 / Solving creatively and loops (Repetition 2)
Book 4 / Conditions (Branching)
Book 5-1 / Cooperation with 2 units (Multi-threading)
Book 5-2 / Communication with 2 units (Two-way communication)

■ Trial Introduction at the Compulsory Education School Attached to the Faculty of Education, Fukui University

We introduced the product in its development stage on a trial basis in classes at the Compulsory Education School Attached to the Faculty of Education, Fukui University, and conducted demonstration classes. The following evaluations were obtained from teachers who observed the classes.

- It is a card-type programming material that children can engage in while maintaining high concentration without getting bored until the end.
- Natural dialogue emerged through pair learning, promoting communication skills and collaborative learning.
- The problem settings in the Programming Book are devised so that even if there is a difference in learning progress, students who finish early can freely engage in advanced activities, allowing many students to continue learning proactively.
- It was a teaching material that allowed many students to participate proactively and realize learning where no one is left behind, even in classes with different ability levels.
- Because it is a card format that does not use a tablet, students could repeat trial and error intuitively, and could foster programming thinking without difficulty at the elementary school stage.
- The "do not give the answer" design enabled learning where children themselves think, try, and realize.

Furthermore, based on the insights gained from the demonstration classes, we improved the product version of the programming book and reflected responses to the issues. This teaching material enables teachers to shift their roles from those who teach to companions, deepening learning together with children. And by utilizing this teaching material, it becomes possible to realize exploratory and interactive learning, realizing the programming education required in the coming era that corresponds to the philosophy of the new Curriculum Guidelines.

Comments from the Class Practitioner
Senior Researcher, Uchida Yoko Co., Ltd. Educational Research Institute
Specially Appointed Lecturer, Teacher Training Area, Education, Humanities and Social Sciences Division, National University Corporation Fukui University
Doctor of Engineering, Mr. Masatoshi Ashikaga

I felt it was an excellent teaching material that allows children to naturally and enjoyably understand the basic programming concepts of "Sequence", "Repetition", and "Branching" shown in the Ministry of Education, Culture, Sports, Science and Technology's "Guide for Elementary School Programming Education (Third Edition)" through card operations. Furthermore, the Programming Book has... Junior High School Technology and...