Impress Inc., a company under the Impress Group that operates IT-related media businesses (Headquarters: Chiyoda-ku, Tokyo; President and CEO: Takashi Takahashi), announces the publication of 'Ultra Introduction to Game Creation with Generative AI – How I Changed My Life by Making Games with AI Despite Zero Programming Knowledge' by author Shosuke Arata, released through Impress NextPublishing.
'Ultra Introduction to Game Creation with Generative AI'
https://nextpublishing.jp/isbn/9784295605430
Author: Shosuke Arata
Suggested Retail Price: Digital Edition 2,400 JPY (excl. tax) / Print Edition 3,000 JPY (excl. tax)
Digital Edition Format: EPUB3
Print Edition Specifications: B5 / Full Color / 250 pages
ISBN: 978-4-295-60543-0
Publisher: Impress NextPublishing
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[Special Purchase Benefit: 1-Month Free Coupon Code for DreamCore Light Plan, Limited to 3 Months After Release]
The era has arrived where anyone can become a game creator by leveraging AI. This book is a practical guide that gently explains the entire process—from zero programming experience to creating and publishing a browser game with AI.
Based on the author’s own journey of trial and error in creating the 'Tissue Moji Kentei Game' from scratch, the book concretely walks readers through the process from ideation to code generation, refinement, and publication.
It includes hands-on sample projects such as number-guessing games, whack-a-mole, slide puzzles, and falling block puzzles, allowing readers to learn by doing while enjoying themselves.
The book also explains how to use AI for creating assets like images and music, enabling even beginners to produce professional-quality games. It covers free methods for publishing games, ensuring support not just until creation, but also until others can play them.
As long as you have the desire to create something fun, you're ready. Why not start by completing one playable game with AI? Your idea might become a work that touches someone’s heart.
(Impress NextPublishing inherits the digital-first publishing model developed by Impress R&D, enabling a wide range of publishing projects to be realized quickly and sustainably through e-books and on-demand printing.)
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Introduction
Prologue: How My First Published Browser Game, the 'Tissue Moji Kentei Game,' Came to Be!
Chapter 1 [Preparation Part 1]: Welcome to the World of AI and Game Creation!
Chapter 2 [Preparation Part 2]: Games Are Completed with the 'Three Sacred Treasures'
Chapter 3 [Production Part 1]: Let’s Experience Creating Your First AI-Powered Game!
Chapter 4 [Production Part 2]: Create a One-of-a-Kind Game Just for You!
Chapter 5 [Advanced Part]: Step Into a New World—Expanding the Possibilities of Game Creation
Conclusion
Reader Benefits
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Shosuke Arata
AI Game Creator
Born in 1986 in Wakayama Prefecture. After graduating from university in 2009, he struggled with job hunting and spent about two years unemployed or working as a freelancer. He later moved from Wakayama to Osaka, took vocational training, worked part-time, and joined a web consulting company. After several career changes, he now lives in Toyama, having left long-time residence in Osaka. He is currently sharing the joy of creation from a regional perspective.
His first encounter with AI was through 'AI Illustration-kun,' operated by Picon Inc. He became deeply interested in AI and illustration creation, eventually winning an award in the 3rd AI Illustration-kun Contest.
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E-books:
Amazon Kindle Store, Rakuten Kobo eBook Store, Apple Books, Kinokuniya Bookstore Kinoppy, Google Play Store, honto eBook Store, Sony Reader Store, BookLive!, BOOK☆WALKER
Print Books:
Amazon.co.jp
※ Sales at each store will begin as preparations are completed.
※ Available for order through general bookstores nationwide.
[About the Purchase Benefit – 1-Month Free Coupon for DreamCore Light Plan]
This book includes a coupon code that allows purchasers to use the AI game platform 'DreamCore (DreamCore)' Light Plan for one month free of charge, valid for three months after release.
DreamCore is an AI game platform that automatically generates browser-playable games simply by entering text instructions. Even without programming experience, users can generate game code, characters, images, and sound through conversations with AI. Completed games can be shared with friends or people worldwide via a single URL. With everything done on a smartphone or browser, readers can immediately start hands-on experiences—creating, playing, and publishing their own games—while reading the book.
Operator: NEIGHBOR Co., Ltd.
Web Version: dreamcore.gg/
iOS App: apps.apple.com/us/app/id6752317521
[Impress Corporation] https://www.impress.co.jp/
A comprehensive business operator of IT-related publishing and media, managing popular series like 'Can Do' (over 80 million copies sold cumulatively), magazines such as 'Digital Camera Magazine,' consumer digital news services like 'Impress Watch Series' (one of Japan’s largest IT media), and enterprise IT media like 'IT Leaders.' The company broadly operates IT publishing, digital media, and service businesses.
[Impress Group] https://www.impressholdings.com/
A media group with Impress Holdings, Inc. (Headquarters: Chiyoda-ku, Tokyo; President: Yuko Tsukamoto) as the holding company. It operates specialized media, services, and solutions centered on themes such as 'IT,' 'music,' 'design,' 'mountaineering and nature,' 'aviation and railways,' 'mobile services,' and 'academic and engineering sciences.' It also develops and operates content business platforms.
[NextPublishing]
NextPublishing is the name of the digital publishing platform (or method) developed by Impress R&D. It solves traditional publishing challenges such as simultaneous production of e-books and print books and eliminating stockouts via print-on-demand (POD). This enables economically difficult small-volume, multi-title publishing under traditional models, aiming to circulate diverse knowledge from talented individuals and organizations.
[Inquiries Regarding This Announcement]
Impress Corporation: PubX Department
E-mail: np-info@impress.co.jp
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FAQ
Can complete beginners really use this book?
Yes, it thoroughly explains how to create games with AI, designed for absolute beginners.
How long can I use the free DreamCore plan?
You can use it free for one month if registered within 3 months of purchase.
Where can I buy this book?
Available on Amazon, Rakuten Kobo, Apple Books, and other major e-book stores.
What types of games are covered?
Classic browser games like number guessing, whack-a-mole, slide puzzles, and falling block games.
What is the author's background?
A former freelancer who discovered AI, started game creation, and now lives in Toyama as an AI game creator.
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