135 Junior High School Students Experience Smoke, Earthquakes, and Fire Extinguishing, Considering "Disaster Decision-Making"
135 junior high school students learn disaster decision-making through disaster prevention experience and the Crossroads Game.
📋 Article Processing Timeline
- 📰 Published: March 31, 2026 at 02:02
- 🔍 Collected: March 30, 2026 at 21:46
- 🤖 AI Analyzed: April 15, 2026 at 10:44 (372h 58m after Collected)
Implementation Overview
Target: Students of Tachikawa Municipal Tachikawa Dai-ichi Junior High School (1st Year Junior High: 135 students)
Content: Crossroads Game (Disaster Prevention Experience + Crossroads Game)
Structure: Disaster Prevention Experience → Crossroads Game
Number of Groups: 25 groups
Venue: Tachikawa Dai-ichi Junior High School / Tachikawa Disaster Prevention Center

Disaster Prevention Learning for First-Year Junior High Students Conducted
Kizuna Kai General Incorporated Association cooperated with this initiative organized by the Tokyo Fire Department, and implemented a disaster prevention learning program using the disaster prevention educational material "Crossroads Game" for 135 first-year junior high school students at Tachikawa Municipal Tachikawa Dai-ichi Junior High School in Tachikawa City, Tokyo.
This program combined experiential learning and discussion-based learning at the Tachikawa Disaster Prevention Center, with the aim of having students consider disasters as a "personal matter.".
Five Disaster Prevention Experiences at Tachikawa Disaster Prevention Center
On the day, students first divided into groups at the Tachikawa Disaster Prevention Center and participated in the following experiential learning activities:
・Earthquake Experience
・Smoke Experience
・Fire Extinguishing Training
・Rescue Experience
・VR Disaster Prevention Experience
Students commented:
"I thought it would be scary if this situation actually happened." "I realized the fear of disasters through the experience."
In addition to these remarks, there were also comments that the experience served as an opportunity to think about disaster prevention.
The Crossroads Game: Considering "Decisions Without Right Answers"
After the experiential learning, the "Crossroads Game" disaster prevention educational material was implemented.
The Crossroads Game is an educational material developed based on the experience of the Great Hanshin-Awaji Earthquake. It is a participatory learning activity where participants choose "YES" or "NO" for situations that may occur during a disaster and discuss the reasons in groups.
Students divided into groups of 5-6 people and exchanged opinions while sharing their thoughts on the question, "What would you do if you were in that situation?"

FAQ
What is the "Crossroads Game"?
The Crossroads Game is a participatory learning activity developed based on the experience of the Great Hanshin-Awaji Earthquake. It presents disaster-related scenarios, and participants choose "YES" or "NO" based on their judgment, then discuss the reasons within their groups.
What was the purpose of this disaster prevention program?
The program aimed to help junior high school students consider disasters as a "personal matter" by combining hands-on experiences like earthquake and smoke simulations with discussion-based learning using the Crossroads Game.
Which school participated in this program?
Tachikawa Municipal Tachikawa Dai-ichi Junior High School in Tachikawa City, Tokyo, participated, with 135 first-year junior high school students involved.
What kind of disaster prevention experiences were offered?
The students experienced earthquakes, smoke, fire extinguishing training, rescue simulations, and VR disaster prevention scenarios at the Tachikawa Disaster Prevention Center.