eSOL Launches Industrial Real-Time 3D Engine "eXRP™"
eSOL launches eXRP™, an industrial 3D engine based on Godot, to address the rapid growth of the digital twin market.
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- 📰 Published: April 2, 2026 at 00:30
eSOL Co., Ltd. (Headquarters: Nakano-ku, Tokyo; President & CEO, CTO: Masaki Gondo; hereinafter "eSOL") will officially launch its real-time 3D engine "eXRP™" (pronounced "Ex-R-P"; hereinafter "eXRP") on Wednesday, April 1, 2026. eXRP is an enhanced version of the open-source game engine "Godot" tailored for industrial use.
eXRP is a real-time 3D engine that strongly supports the development of 3D simulations (such as digital twins [*1]), HMI (Human Machine Interface [*2]), and other visualization systems [*3] in industrial fields including mobility, robotics, and manufacturing. While general Computer Aided Engineering (CAE) tools like simulation software are often said to have high barriers to adoption due to their high cost and complexity [*4], eXRP offers a significant reduction in development costs, time, and effort compared to CAE tools. This is achieved through its intuitive and efficient UI/UX based on the open-source game engine "Godot," and a development foundation that includes both runtime and editor, enabling consistent development.
The visualization system market is expected to experience high growth. In particular, the digital twin market is projected to grow at an extremely high CAGR of over 30% to 40% annually by 2030.
■ Visualization System Market Size Forecast by Sector
| Sector | 2024-2025 (Current) | 2030 (Forecast) | CAGR (Annual Growth Rate) | Growth Trend |
| :----------------------- | :------------------- | :--------------------- | :------------------------ | :----------------- |
| Digital Twin | Approx. $21-35 billion | Approx. $150-180 billion | 30% - 48% | Extremely High Growth |
| Industrial Simulation | Approx. $20 billion | Approx. $36-40 billion | 10% - 12% | Stable Growth |
| In-Vehicle HMI (Mobility)| Approx. $25-30 billion | Approx. $47-65 billion | 11% - 13% | High Growth |
| Industrial HMI (Mfg/Rob) | Approx. $5.5 billion | Approx. $8-11 billion | 8% - 10% | Stable Growth |
*Market size data sources: Gartner "Digital Twin Market Report 2025", IDC "Industrial Simulation Market Forecast", Forrester "3D Visualization Trends"
eSOL is already taking steps to address this market, including co-developing a 3D-LiDAR point cloud simulator using a pre-release version of eXRP with Tadano Infrastructure Solutions Ltd. [*5], thereby capturing these market opportunities.
In recent years, industrial system development has also required advanced expressive capabilities, similar to those offered by game engines. However, general game engines have had limitations in suitability for industrial applications requiring long-term maintenance and strict quality control. Therefore, eSOL has fused its long-cultivated expertise in embedded systems development and industrial control with the OSS game engine "Godot." This integration achieves a balance of lightweight, flexible usability with industrial-level quality, long-term support, and high extensibility.
Screenshot sample of an industrial application achieving advanced expressive power with eXRP
In deploying eXRP, eSOL has entered into a strategic partnership with W4 Games, which globally provides commercial services for Godot to enterprises [*6]. By combining the strengths of both companies, they will support the development of 2D/3D applications for various uses in the industrial domain and the realization of Industrial DX.
**Key Use Cases for eXRP in the Industrial Domain:**
* Cockpit HMI Development
* ADAS/Autonomous Driving Scenario Verification
* Digital Twins of Manufacturing Lines, such as parts assembly
* Virtual Space Utilization in Retail Stores and Showrooms
* Warehouse Layout Optimization through Simulation
* AMR/AGV Operation Simulation integrated with ROS
* Control Simulation for Transport Machinery
* Worker Training and Safety Education using VR
**Comment from Masaki Gondo, President & CEO, CTO of eSOL Co., Ltd.**
"eXRP is a real-time 3D engine that balances the ease of use of a game engine with industrial-level quality and support. With the advent of eXRP, significant reductions in development time for visualization systems in the industrial sector are expected, enabling companies to enhance their competitiveness in response to rapid market growth. eSOL is promoting a 'Full Stack Engineering' strategy that provides development technology across all domains required for building SDx platforms, and eXRP is a critical component within this strategy, responsible for visualization domains such as simulation and HMI."
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*[1] : Digital Twin: A mechanism to test real-world movements in a 3D space on a computer.
*[2] : HMI (Human Machine Interface): An operation screen (dashboard or control panel).
*[3] : Visualization System: A system that converts vast data, complex information, or invisible phenomena into visual formats like graphs, charts, maps, and 3D models for intuitive understanding.
*[4] : 28% of small and medium-sized businesses cite high license fees as a barrier to adoption. Source: Business Research Insights, CAE Market Forecast.
*[5] : News Release "Joint Development of 3D-LiDAR Point Cloud Simulator using Game Engine "Godot" with Tadano Infrastructure Solutions Ltd." (February 6, 2026)
*[6] : Press Release "eSOL Forms Strategic Partnership with W4 Games for Industrial Application of OSS Game Engine "Godot"" (December 25, 2025)
-------
**Supplementary Materials**
**eXRP Product Information**
Solution configuration, features, use cases, demonstration video, etc.
https://www.esol.co.jp/embedded/product/exrp.html
**Godot Explanation Article (Blog Post):**
What is the Game Engine "Godot"? Explaining its features, comparison with Unity/Unreal Engine, and future outlook.
https://blog.esol.co.jp/embedded/godot_explanation
**White Paper:**
Why are Game Engines Being Chosen in the Industrial Sector Today?
~Leveraging use cases and adoption in automotive and manufacturing to explore applications in advanced graphics/visualization system development~
https://lp.esol.co.jp/dl/game-engine_white_paper
**Related Information:**
Graphics & Visualization
Leveraging extensive technical expertise from DX tools to embedded GUI and mobile apps, we provide optimal graphics and visualization solutions for industrial sectors such as automotive, manufacturing, and robotics.
https://www.esol.co.jp/embedded/services/graphics_visualization.html
**Product Inquiries and Consultations**
Please apply from the following for details on eXRP, demonstrations, and technical information.
https://lp.esol.co.jp/inp-emb/inquily
**About eSOL**
eSOL is a world-class full-stack engineering company that realizes a cyber-physical society for people worldwide through innovative computer technology. Centered around the eMCOS® real-time operating system (RTOS) developed with eSOL's proprietary multi-kernel technology (patented), we support customer software development with "Full Stack Engineering," providing a total offering from platforms, OS, and applications to toolchains and processes. eSOL's technology, high-performance and scalable software platform products, and excellent professional services are adopted worldwide in all embedded application fields, including automotive systems, FA, satellites, medical devices, and digital consumer electronics, where strict quality, safety, and security standards are required. In addition to research and development of cutting-edge proprietary products and joint research with major manufacturers and universities, we actively promote standardization activities for AUTOSAR, Autoware, and multi/many-core technologies. We celebrated our 50th anniversary in May 2025 and are listed on the Tokyo Stock Exchange Standard Market (Securities Code: 4420).
▽ eSOL Company Information: https://www.esol.co.jp/
*Autoware is open-source software built on ROS/ROS 2 for autonomous driving.
*イーソル, イーソル株式会社, eSOL, eMCOS, and eXRP are registered trademarks or trademarks of eSOL Co., Ltd. in Japan and other countries.
eXRP is a real-time 3D engine that strongly supports the development of 3D simulations (such as digital twins [*1]), HMI (Human Machine Interface [*2]), and other visualization systems [*3] in industrial fields including mobility, robotics, and manufacturing. While general Computer Aided Engineering (CAE) tools like simulation software are often said to have high barriers to adoption due to their high cost and complexity [*4], eXRP offers a significant reduction in development costs, time, and effort compared to CAE tools. This is achieved through its intuitive and efficient UI/UX based on the open-source game engine "Godot," and a development foundation that includes both runtime and editor, enabling consistent development.
The visualization system market is expected to experience high growth. In particular, the digital twin market is projected to grow at an extremely high CAGR of over 30% to 40% annually by 2030.
■ Visualization System Market Size Forecast by Sector
| Sector | 2024-2025 (Current) | 2030 (Forecast) | CAGR (Annual Growth Rate) | Growth Trend |
| :----------------------- | :------------------- | :--------------------- | :------------------------ | :----------------- |
| Digital Twin | Approx. $21-35 billion | Approx. $150-180 billion | 30% - 48% | Extremely High Growth |
| Industrial Simulation | Approx. $20 billion | Approx. $36-40 billion | 10% - 12% | Stable Growth |
| In-Vehicle HMI (Mobility)| Approx. $25-30 billion | Approx. $47-65 billion | 11% - 13% | High Growth |
| Industrial HMI (Mfg/Rob) | Approx. $5.5 billion | Approx. $8-11 billion | 8% - 10% | Stable Growth |
*Market size data sources: Gartner "Digital Twin Market Report 2025", IDC "Industrial Simulation Market Forecast", Forrester "3D Visualization Trends"
eSOL is already taking steps to address this market, including co-developing a 3D-LiDAR point cloud simulator using a pre-release version of eXRP with Tadano Infrastructure Solutions Ltd. [*5], thereby capturing these market opportunities.
In recent years, industrial system development has also required advanced expressive capabilities, similar to those offered by game engines. However, general game engines have had limitations in suitability for industrial applications requiring long-term maintenance and strict quality control. Therefore, eSOL has fused its long-cultivated expertise in embedded systems development and industrial control with the OSS game engine "Godot." This integration achieves a balance of lightweight, flexible usability with industrial-level quality, long-term support, and high extensibility.
Screenshot sample of an industrial application achieving advanced expressive power with eXRP
In deploying eXRP, eSOL has entered into a strategic partnership with W4 Games, which globally provides commercial services for Godot to enterprises [*6]. By combining the strengths of both companies, they will support the development of 2D/3D applications for various uses in the industrial domain and the realization of Industrial DX.
**Key Use Cases for eXRP in the Industrial Domain:**
* Cockpit HMI Development
* ADAS/Autonomous Driving Scenario Verification
* Digital Twins of Manufacturing Lines, such as parts assembly
* Virtual Space Utilization in Retail Stores and Showrooms
* Warehouse Layout Optimization through Simulation
* AMR/AGV Operation Simulation integrated with ROS
* Control Simulation for Transport Machinery
* Worker Training and Safety Education using VR
**Comment from Masaki Gondo, President & CEO, CTO of eSOL Co., Ltd.**
"eXRP is a real-time 3D engine that balances the ease of use of a game engine with industrial-level quality and support. With the advent of eXRP, significant reductions in development time for visualization systems in the industrial sector are expected, enabling companies to enhance their competitiveness in response to rapid market growth. eSOL is promoting a 'Full Stack Engineering' strategy that provides development technology across all domains required for building SDx platforms, and eXRP is a critical component within this strategy, responsible for visualization domains such as simulation and HMI."
-------
*[1] : Digital Twin: A mechanism to test real-world movements in a 3D space on a computer.
*[2] : HMI (Human Machine Interface): An operation screen (dashboard or control panel).
*[3] : Visualization System: A system that converts vast data, complex information, or invisible phenomena into visual formats like graphs, charts, maps, and 3D models for intuitive understanding.
*[4] : 28% of small and medium-sized businesses cite high license fees as a barrier to adoption. Source: Business Research Insights, CAE Market Forecast.
*[5] : News Release "Joint Development of 3D-LiDAR Point Cloud Simulator using Game Engine "Godot" with Tadano Infrastructure Solutions Ltd." (February 6, 2026)
*[6] : Press Release "eSOL Forms Strategic Partnership with W4 Games for Industrial Application of OSS Game Engine "Godot"" (December 25, 2025)
-------
**Supplementary Materials**
**eXRP Product Information**
Solution configuration, features, use cases, demonstration video, etc.
https://www.esol.co.jp/embedded/product/exrp.html
**Godot Explanation Article (Blog Post):**
What is the Game Engine "Godot"? Explaining its features, comparison with Unity/Unreal Engine, and future outlook.
https://blog.esol.co.jp/embedded/godot_explanation
**White Paper:**
Why are Game Engines Being Chosen in the Industrial Sector Today?
~Leveraging use cases and adoption in automotive and manufacturing to explore applications in advanced graphics/visualization system development~
https://lp.esol.co.jp/dl/game-engine_white_paper
**Related Information:**
Graphics & Visualization
Leveraging extensive technical expertise from DX tools to embedded GUI and mobile apps, we provide optimal graphics and visualization solutions for industrial sectors such as automotive, manufacturing, and robotics.
https://www.esol.co.jp/embedded/services/graphics_visualization.html
**Product Inquiries and Consultations**
Please apply from the following for details on eXRP, demonstrations, and technical information.
https://lp.esol.co.jp/inp-emb/inquily
**About eSOL**
eSOL is a world-class full-stack engineering company that realizes a cyber-physical society for people worldwide through innovative computer technology. Centered around the eMCOS® real-time operating system (RTOS) developed with eSOL's proprietary multi-kernel technology (patented), we support customer software development with "Full Stack Engineering," providing a total offering from platforms, OS, and applications to toolchains and processes. eSOL's technology, high-performance and scalable software platform products, and excellent professional services are adopted worldwide in all embedded application fields, including automotive systems, FA, satellites, medical devices, and digital consumer electronics, where strict quality, safety, and security standards are required. In addition to research and development of cutting-edge proprietary products and joint research with major manufacturers and universities, we actively promote standardization activities for AUTOSAR, Autoware, and multi/many-core technologies. We celebrated our 50th anniversary in May 2025 and are listed on the Tokyo Stock Exchange Standard Market (Securities Code: 4420).
▽ eSOL Company Information: https://www.esol.co.jp/
*Autoware is open-source software built on ROS/ROS 2 for autonomous driving.
*イーソル, イーソル株式会社, eSOL, eMCOS, and eXRP are registered trademarks or trademarks of eSOL Co., Ltd. in Japan and other countries.
FAQ
What is eXRP™?
eXRP™ is a real-time 3D engine enhanced for industrial use, based on the open-source game engine "Godot." It supports the development of digital twins, HMIs, and more.
What are the main benefits of eXRP™?
Compared to expensive and complex CAE tools, it offers an intuitive and efficient UI/UX, industrial-level quality, and long-term support, significantly reducing development costs, time, and effort.
In which industries is eXRP™ utilized?
It is utilized across a wide range of industrial fields including mobility, robotics, manufacturing, and the automotive industry, wherever 3D simulation, HMI, and visualization system development is required.