Entacare Lab and One More, an Employment Transition Support Facility, Hold an Inter-facility Puyo Puyo eSports Competition
Entacare Lab, which develops welfare entertainment businesses, partnered with One More, an employment transition support facility, to host an inter-facility "Puyo Puyo eSports" competition. The initiative aims to foster interaction and a sense of accomplishment among users through eSports, exploring its potential as a new recreational and communication method in disability welfare.
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- 📰 Published: March 31, 2026 at 22:00
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Entacare Lab Inc. (Nakano-ku, Tokyo; Representative Director Kei Takamaru; hereinafter "Entacare Lab"), which develops nursing care and welfare entertainment businesses, jointly held an inter-facility competition event utilizing "Puyo Puyo eSports" at an employment transition support facility operated by NPO Japan Manabi Association One More (Osaka; Representative Daisuke Haga; hereinafter "One More").
One More operates employment transition support services that assist individuals facing challenges in employment or returning to work due to mental illness or disabilities, providing support for job preparation and social participation.
The aim of this initiative was to create opportunities for interaction and a sense of accomplishment among users through eSports, and to verify its potential as a new method of recreation and communication in the field of disability welfare.
**Implementation Outline:**
In this event, users from multiple facilities operated by One More participated in an inter-facility competition using the popular puzzle game "Puyo Puyo eSports" at three facilities within Osaka Prefecture.
Participants competed as representatives of their respective facilities, and the venue was greatly enlivened with cheers and shouts of encouragement. Natural communication emerged through the game, leading to enhanced interaction and shared feelings of accomplishment among participants.
Furthermore, by making it a competitive event, it went beyond mere recreation, offering the unique experience of "participating as a team" and "challenging as a competition."
Entacare Lab has been selected as a supported project for PoC Ground Tokyo, an incubation program organized by the Tokyo Metropolitan Government, and this initiative was conducted as part of its research and verification efforts.
(Image: Scene from the game tournament, provided by One More Morinomiya)
**Comment from Daisuke Haga, Representative of One More (Certified Public Psychologist and Occupational Therapist):**
"This initiative was extremely meaningful, and we evaluate it as containing many elements that can be utilized in employment and work. Specifically, the series of processes involving awareness of deadlines, preparations and discussions to reach consensus, and the selection of representatives, provided practical learning opportunities for all residents.
While the tournament operation was very exciting, various emotions were observed, such as those who wished to participate but held back, those who felt nervous, and those who felt burdened by the responsibility of representing a team. However, these experiences are also effective as training to develop adaptability to stress in employment situations, and we believe they will lead to future growth.
Moreover, it not only improved attention and proficiency but also fostered a sense of unity, including enhanced skills among all participants, a supportive attitude towards each other, and research into game strategies through the preparation process for the tournament, contributing to the revitalization of communication. Furthermore, social behaviors such as manners during observation and ways of cheering were appropriately practiced, confirming positive results.
In addition, it is noteworthy that individuals who usually participate from home visited the venue for this event, and interest in other facilities increased. The gacha project prepared by Entacare Lab also served as a catalyst for extrinsic motivation, and participants were observed enjoying themselves proactively. Based on the above, we express our deep gratitude for this initiative."
Entacare Lab operates with the philosophy of "making nursing care and welfare sites more enjoyable and dignified through the power of games and entertainment."
Going forward, with "Puyo Puyo eSports" as its flagship, Entacare Lab will promote the dissemination and awareness of eSports for individuals receiving nursing care and welfare, and continue...
One More operates employment transition support services that assist individuals facing challenges in employment or returning to work due to mental illness or disabilities, providing support for job preparation and social participation.
The aim of this initiative was to create opportunities for interaction and a sense of accomplishment among users through eSports, and to verify its potential as a new method of recreation and communication in the field of disability welfare.
**Implementation Outline:**
In this event, users from multiple facilities operated by One More participated in an inter-facility competition using the popular puzzle game "Puyo Puyo eSports" at three facilities within Osaka Prefecture.
Participants competed as representatives of their respective facilities, and the venue was greatly enlivened with cheers and shouts of encouragement. Natural communication emerged through the game, leading to enhanced interaction and shared feelings of accomplishment among participants.
Furthermore, by making it a competitive event, it went beyond mere recreation, offering the unique experience of "participating as a team" and "challenging as a competition."
Entacare Lab has been selected as a supported project for PoC Ground Tokyo, an incubation program organized by the Tokyo Metropolitan Government, and this initiative was conducted as part of its research and verification efforts.
(Image: Scene from the game tournament, provided by One More Morinomiya)
**Comment from Daisuke Haga, Representative of One More (Certified Public Psychologist and Occupational Therapist):**
"This initiative was extremely meaningful, and we evaluate it as containing many elements that can be utilized in employment and work. Specifically, the series of processes involving awareness of deadlines, preparations and discussions to reach consensus, and the selection of representatives, provided practical learning opportunities for all residents.
While the tournament operation was very exciting, various emotions were observed, such as those who wished to participate but held back, those who felt nervous, and those who felt burdened by the responsibility of representing a team. However, these experiences are also effective as training to develop adaptability to stress in employment situations, and we believe they will lead to future growth.
Moreover, it not only improved attention and proficiency but also fostered a sense of unity, including enhanced skills among all participants, a supportive attitude towards each other, and research into game strategies through the preparation process for the tournament, contributing to the revitalization of communication. Furthermore, social behaviors such as manners during observation and ways of cheering were appropriately practiced, confirming positive results.
In addition, it is noteworthy that individuals who usually participate from home visited the venue for this event, and interest in other facilities increased. The gacha project prepared by Entacare Lab also served as a catalyst for extrinsic motivation, and participants were observed enjoying themselves proactively. Based on the above, we express our deep gratitude for this initiative."
Entacare Lab operates with the philosophy of "making nursing care and welfare sites more enjoyable and dignified through the power of games and entertainment."
Going forward, with "Puyo Puyo eSports" as its flagship, Entacare Lab will promote the dissemination and awareness of eSports for individuals receiving nursing care and welfare, and continue...