"Where should I put this?" "Don't touch that!" Cooperative Unpacking Game 'The Spaces We Share' Now Available for Wishlist on Steam!
ENDROLL has launched the Steam Wishlist for their cooperative unpacking game, 'The Spaces We Share'.
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- 📰 Published: March 29, 2026 at 01:14
ENDROLL Inc. (CEO: Takeshi Maemoto, Headquarters: Chiyoda-ku, Tokyo, hereinafter "ENDROLL") announced today its new Steam title, 'The Spaces We Share,' and has officially opened its Wishlist.
'The Spaces We Share' Steam Page: https://store.steampowered.com/app/4539340/The_Spaces_We_Share
▪️ An Experience Woven Through Dialogue with Your Partner
Players take on the role of world-traveling movers, pairing up with a partner to unpack and organize rooms for clients and their roommates as they reach various milestones in their lives.
You will never meet the clients directly.
All you have are the belongings packed in cardboard boxes: books, hobby items, photo frames, tableware, work tools, and important notes from the clients. Using these as clues, you and your partner must imagine the lives of people you have never met and decide together how their rooms should be arranged.
■ Three Key Features of the Game
The Joy of "Disagreements" and "Everything Falling into Place"
As you proceed with the unpacking, you and your partner will inevitably have disagreements.
"Wait, why are you putting it there?"
"No, this is definitely better!"
By overcoming these small differences of opinion—sometimes arguing, sometimes compromising—you will search for the "correct" arrangement for the two of you. And then...
"Hey, doesn't this look pretty good?"
"Yeah, exactly!"
As you unpack and organize the room together, the space gradually takes shape. Work together to create an ideal state where everything fits perfectly, looking neat, efficient, and harmonious.
Reliving Someone's "Authentic" Life, Sometimes Across Borders
In this game, players travel the world as movers, organizing and arranging belongings in rooms at various stages of the characters' lives.
These are not tourist destinations, but actual living spaces—someone's real home. The room layouts, sizes, and the objects placed within them reflect both the local culture and the personal circumstances of the characters at that moment.