EMOOR Launches 'Sleep Early!' Educational Board Game Supervised by Toyama University Professor Emeritus
On May 18, 2026, EMOOR Corporation released 'Sleep Early! Brain and Sleep Are Friends,' an educational board game supervised by Yasuko Kamikawa, Professor Emeritus at Toyama University. Designed to teach the importance of sleep through parent-child crafting and play, the game is priced at 1,800 yen (tax included). Special bulk pricing is available for educational institutions.
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- 📰 Published: May 19, 2026 at 17:30
- 🔍 Collected: May 19, 2026 at 09:01
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EMOOR Corporation announced the launch of a new board game, 'Sleep Early! Brain and Sleep Are Friends,' aimed at developing healthy brains and sleep habits, starting May 18, 2026.
'Brain and Sleep Are Friends' is an innovative educational board game that begins with parents and children crafting the components together. The engaging playtime stimulates children's senses and gently supports brain development and emotional stability.
The experience of making the game together and playing it naturally fosters imagination, concentration, and communication skills, all while teaching the importance of sleep. As the brain grows through activities, it also accumulates fatigue. 'Sleep' is the most critical time to reset this fatigue. By getting proper rest, fatigue is cleared from the brain. The game allows children to naturally acquire these essential lifestyle habits.
Designed for 2 to 4 players, the recommended age is 5 years and up. The dice, player tokens, and sheets must be cut out with scissors. In the game, players roll the dice to advance on the board, trying to fill their 'Healthy Brain Sheet' with 9 'Healthy Brain Tokens' to win. 'Good lifestyle habits' earn healthy tokens, while 'bad habits' accumulate 'Tired Brain Tokens,' which must be removed. The rules can be customized, and a 'Sleep and Lifestyle Diary' is included as a special supplement to help visualize daily rhythms.
EMOOR is currently running a bulk discount campaign offering special pricing for educational institutions such as nurseries, kindergartens, elementary schools, local governments, and PTAs.
The game was produced by the EMOOR Sleep and Lifestyle Research Institute, led by Yasuko Kamikawa (Professor Emeritus, Toyama University), who has researched children's sleep for over 50 years. Professor Kamikawa stated, 'Sleep is deeply connected not only to the body but also to the brain, which supports our mind and behavior. I wanted children to have fun learning that good sleep habits energize the brain.' She also emphasized the value of analog play in an increasingly digital world to stimulate the senses and foster communication.
The game is priced at 1,800 yen (tax included, shipping separate). The box dimensions are approximately 30x42x2cm. It is available on EMOOR's official online shop, Rakuten, and Yahoo! Shopping.
Since 2006, EMOOR has been developing products and operating e-commerce sites based on sleep science and ergonomics, under the vision of 'Energizing the people of the world through sleep.'
'Brain and Sleep Are Friends' is an innovative educational board game that begins with parents and children crafting the components together. The engaging playtime stimulates children's senses and gently supports brain development and emotional stability.
The experience of making the game together and playing it naturally fosters imagination, concentration, and communication skills, all while teaching the importance of sleep. As the brain grows through activities, it also accumulates fatigue. 'Sleep' is the most critical time to reset this fatigue. By getting proper rest, fatigue is cleared from the brain. The game allows children to naturally acquire these essential lifestyle habits.
Designed for 2 to 4 players, the recommended age is 5 years and up. The dice, player tokens, and sheets must be cut out with scissors. In the game, players roll the dice to advance on the board, trying to fill their 'Healthy Brain Sheet' with 9 'Healthy Brain Tokens' to win. 'Good lifestyle habits' earn healthy tokens, while 'bad habits' accumulate 'Tired Brain Tokens,' which must be removed. The rules can be customized, and a 'Sleep and Lifestyle Diary' is included as a special supplement to help visualize daily rhythms.
EMOOR is currently running a bulk discount campaign offering special pricing for educational institutions such as nurseries, kindergartens, elementary schools, local governments, and PTAs.
The game was produced by the EMOOR Sleep and Lifestyle Research Institute, led by Yasuko Kamikawa (Professor Emeritus, Toyama University), who has researched children's sleep for over 50 years. Professor Kamikawa stated, 'Sleep is deeply connected not only to the body but also to the brain, which supports our mind and behavior. I wanted children to have fun learning that good sleep habits energize the brain.' She also emphasized the value of analog play in an increasingly digital world to stimulate the senses and foster communication.
The game is priced at 1,800 yen (tax included, shipping separate). The box dimensions are approximately 30x42x2cm. It is available on EMOOR's official online shop, Rakuten, and Yahoo! Shopping.
Since 2006, EMOOR has been developing products and operating e-commerce sites based on sleep science and ergonomics, under the vision of 'Energizing the people of the world through sleep.'
FAQ
Where can I purchase the 'Sleep Early!' board game?
It is available on EMOOR's official online shop, Rakuten, and Yahoo! Shopping stores.
What is the target age for this game?
The recommended age is 5 years and up, designed as an educational game where parents and children enjoy crafting it together.
Are there discounts for educational institutions?
Yes, EMOOR offers a bulk discount campaign with special pricing for nurseries, elementary schools, and local governments.