【Public Seminar】AI Bricolage Session - Season 2, 4th session "The Boundary Between Generation and Drawing"

Digital Hollywood University Graduate School will hold the 4th session of its public seminar series "AI Bricolage Session – Season 2" on May 25, 2026. With Kenichi Ogino and Luna Tsukigami as guests, the seminar will discuss "The Boundary Between Generation and Drawing," exploring the impact and possibilities of AI in creative activities.
イベントNQ 80/100出典:PR Times

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  • 📰 Published: May 11, 2026 at 19:00
  • 🔍 Collected: May 11, 2026 at 10:31
  • 🤖 AI Analyzed: May 12, 2026 at 07:31 (20h 59m after Collected)
Digital Hollywood University Graduate School (Location: Ochanomizu, Tokyo; President: Tomoyuki Sugiyama), Japan's first professional graduate school established by a corporation, which aims to cultivate leaders who create new industries and cultures in society by leveraging digital communication, based on the concept of integrating the four elements of SEAD (Science/Engineering/Art/Design), has been holding a public seminar series titled "AI Bricolage Session – Season 2" since November 2025.

This seminar series is scheduled to hold a total of five sessions, with Professor Toshihiro Fukuoka of our university serving as moderator. To date, we have held the 1st session "Co-creation from Scenario to Video," the 2nd session "Redefining Creation and AI," and the 3rd session "Resonance of the Future of Music," with many participants.

The 4th session on Monday, May 25, 2026, will feature Kenichi Ogino, an emeritus professor of our university and a professor at Kyoto University of the Arts, and Luna Tsukigami, an illustrator/character designer, as guests, under the theme of "The Boundary Between Generation and Drawing."

【Purpose of the Event】

Artificial intelligence technologies such as generative AI are evolving dramatically, impacting all fields. However, the meaning of these technological innovations for human creative activities and the creative endeavor itself, as well as their significance and limitations, involve complex issues that cannot always be captured by positive evaluations alone. In this session, we will deepen discussions from the perspectives of creators in various fields, such as film directors, illustrators, musicians, and researchers, on the question of "Does AI truly have meaning for human creation and creative acts, and if so, under what conditions and limitations can its value be demonstrated?"

【4th session Outline】

"The Boundary Between Generation and Drawing - Is Transgression Possible, and What Does the Future Hold?"

The rapid evolution of image generation AI poses unprecedented questions to expressive domains centered on "drawing," such as illustration, manga, and anime. Is the physical and sensory process of hands touching paper or tablets, lines being born, and characters emerging, the same act of "drawing" as the "generation" spun by text prompts and noise reduction algorithms? Can the boundary between the two be crossed? Or what awaits beyond that transgression?

In the first half, Kenichi Ogino, an emeritus professor of our university and a professor in the Character Design Department at Kyoto University of the Arts, who has researched and practiced the social implementation of manga, anime, and games and led cultural projects such as Tokiwaso University, will speak. From the perspective of media theory and cultural theory, he will discuss the essential differences between AI generation and creative acts, and their impact on industry and education.

In the second half, Luna Tsukigami, an illustrator who is active on the front lines from commercial works to doujin and live painting, with delicate girl expressions that traverse digital and analog, and transparent color design as her strengths, will speak. Based on her deep knowledge of production tools, including experience in development cooperation with Wacom and Adobe, she will discuss what generative AI brings to the artist's sensibility, technique, and individuality, from the forefront of creation.

This is a must-attend session that stands at the critical point of technology and drawing, questioning the possibilities and costs of "transgression."

■Guest Profiles

Kenichi Ogino

Professor, Character Design Department, Kyoto University of the Arts / Emeritus Professor, Digital Hollywood University Graduate School

In the 1990s, he was involved in next-generation network research and development at Nomura Research Institute, conducting social demonstration experiments of next-generation technologies with domestic and international carriers and IT companies. From 1998, he was responsible for producer duties (promotion of terrestrial digital broadcasting) at NTV Art. At NTV AX-ON, he produced program production, anime production, commercials, and events. At Digital Hollywood University Graduate School, he promotes social demonstrations of media communication utilizing the latest technology with companies and local governments. From 2016, he has operated the "Sacred Site Creation Project" aimed at discovering cultural knowledge and developing content, implementing inbound measures. From 2018, he has been involved in the operation of "Tokiwaso University" in collaboration with the Tokiwaso Collaborative Project Council. At Kyoto University of the Arts, he researches and practices the social implementation of manga, anime, and games using the latest technology.

Luna Tsukigami

Illustrator / Character Designer

Also active under the circle name "lunatic joker." Born in Nagasaki Prefecture, resides in Tokyo. Her strengths include delicate girl expressions that traverse both digital and analog, and transparent color design, and she is active in a wide range of fields from commercial works to doujin, exhibitions, and live painting. Representative works include the world's first feature-length VR animation / VR novel game.