For Creators: Learn How to Build Visual Rules to Maintain Consistent World-building from Global Experts. Archival Free Streaming of "Motif Utilization in Game Design" Seminar on June 29 (Mon)

Key facts

  • For Creators: Learn How to Build Visual Rules to Maintain Consistent World-building from Global Experts. Archival Free Streaming of "Motif Utilization in Game Design" Seminar on June 29 (Mon)
  • C&R, Inc. will stream a free archive of its previous seminar "Motif Utilization in Game Design: Connecting Characters, Backgrounds, and UI" for game creators on June 29.
  • Source: PR Times
  • Date: June 11, 2026

Direct answer

C&R, Inc. will stream a free archive of its previous seminar "Motif Utilization in Game Design: Connecting Characters, Backgrounds, and UI" for game creators on June 29.

Citation
For Creators: Learn How to Build Visual Rules to Maintain Consistent World-building from Global Experts. Archival Free Streaming of "Motif Utilization in Game Design" Seminar on June 29 (Mon) (June 11, 2026), PR Times
Source
PR Times
Date
June 11, 2026
C&R, Inc. will stream a free archive of its previous seminar "Motif Utilization in Game Design: Connecting Characters, Backgrounds, and UI" for game creators on June 29.
イベントNQ 40/100出典:PR Times

📋 Article Processing Timeline

  • 📰 Published: June 11, 2026 at 05:30
  • 🔍 Collected: June 10, 2026 at 20:51
  • 🤖 AI Analyzed: June 11, 2026 at 01:25 (4h 34m after Collected)
C&R, Inc. will offer a free streaming archive of its online seminar held last January, titled "Motif Utilization in Game Design: Creating Visual Rules to Maintain Consistent World-building," for creators in the gaming industry on June 29 (Mon). Although the original seminar was conducted entirely in English, the archival footage will include a Japanese interpretation. Game production involves a variety of elements, including characters, backgrounds, art, UI, and items. By establishing a few visual rules as "motifs" (such as shape, color, texture, pattern, and movement), a sense of unity can be created across the entire world of the work. C&R hosts seminars that explain practical methods in detail, ranging from initial motif setting in the project to incorporating them into multiple elements like characters, backgrounds, and UI, and sharing them with the entire team. The seminar is led by Matthew Moss, a creative director with over 18 years of experience in Tokyo and the United States. By acquiring design thinking centered on motifs, participants can gain benefits specific to development sites, such as (1) faster decision-making, (2) smoother repetitive work, and (3) maintaining style consistency even as projects scale. - What are motifs? — Thinking about unifying visuals with a few rules - How to connect characters, backgrounds, and UI — Concrete examples of applying motifs - "Motif Design" to streamline decision-making - Practical approaches for sharing within a team - Techniques for maintaining consistency throughout the project ■ Date: June 29, 2026 (Mon), 19:00–20:00 ■ Fee: Free (Limited to 60 participants)

FAQ

このオンラインセミナーは何を学べますか?

ゲーム制作において、キャラ・背景・UIの視覚ルールを統一し、世界観をブレさせない「モチーフ活用術」を学べます。意思決定の効率化やチーム共有のアプローチも含まれます。

誰が講師を務めますか?

東京とアメリカで18年以上の経験を持つクリエイティブディレクター、マシュー・モス氏が講師を務めます。

アーカイブ配信はいつ行われますか?

2026年6月29日(月)19:00~20:00に配信されます。

セミナーの参加費はいくらですか?

参加費は無料です。

セミナーに申し込むにはどうすればよいですか?

クリーク・アンド・リバー社のイベントサイト(https://www.creativevillage.ne.jp/category/crv_event/174423/)から申し込みが可能です。締切は2026年6月29日20時です。