Notice Regarding Results of STU48 Real Event Support and Game-Linked Promotion
CRAVIA Inc. successfully implemented a real event in Sapporo linked to the 8th anniversary of the smartphone game 'STU48 no 7-narabe,' achieving high attendance and profitability through integrated promotion.
📋 Article Processing Timeline
- 📰 Published: April 28, 2026 at 00:30
- 🔍 Collected: April 27, 2026 at 16:01
- 🤖 AI Analyzed: April 28, 2026 at 00:03 (8h 2m after Collected)
CRAVIA Inc. (Headquarters: Minato-ku, Tokyo; President: Hiroki Fujiwara; hereinafter "the Company") is pleased to announce that in a real event linked to an in-game event commemorating the 8th anniversary of the smartphone game "STU48 no 7-narabe," our group provided operational support and achieved high attendance and profitability as follows.
1. Positioning of This Initiative
This measure was implemented as a demonstration project for an integrated promotion model merging "Games x Idol IP x Real Events." The objective is to convert online users to real events, elevate billing behavior into experiential value, and establish a monetization model in regional cities.
2. Implementation Overview
In this case, our group provided the following in an integrated manner:
- Planning and operational support for the real event
- Designing incentives linked to in-game rankings
- Planning and operation of Hokkaido travel packages
- Integrated promotion design across games, SNS, and real-world channels
3. Event Results
Event Summary:
- Name: Mini Live & 13th Single "Sukisugite Naku" Release Event in BiVi Shin Sapporo (Hokkaido)
- Date: April 25, 2026
- Venue: BiVi Shin Sapporo (Sapporo, Hokkaido)
- Content: Mini-live by selected STU48 members and special benefit sessions (handshake/photo sessions)
Attendance and Participation Records:
- Visitors: Approx. 350
- Special session participants: Approx. 200
4. Results of This Measure
Through the implementation of this measure, we have confirmed the following results:
- Creation of synergistic effects through linking games and real events: By linking in-game rankings with real event benefits, we contributed to improving user retention and billing rates.
- Improvement of average revenue per user (ARPU) by providing high-value-added experiences: By providing experiential value combining travel planning and direct interaction with members, we achieved an increase in ARPU compared to conventional events.
- Confirmation of the effectiveness of the revenue model in regional locations: Even in Sapporo, we secured high attendance and profitability, confirming the effectiveness of the IP event business model in regional cities.
- Establishment of an integrated promotion model: By integrating games, SNS, and real events, we confirmed the effectiveness of building a model for continuous revenue generation beyond one-off measures.
5. Future Developments
Our group will promote the following measures based on the "integrated promotion model merging games, idols, and real events" established through this initiative:
- Horizontal expansion to other idol groups, character IPs, and influencers
- Expansion of revenue opportunities through linkage with pop-up stores, merchandise sales, and events
- Expansion of event areas and making them regular through cooperation with local commercial facilities and distribution companies
- Providing high-value-added services and improving profitability by accumulating event operation know-how
The Company positions the integrated promotion business centered on IP content and real events as one of its growth strategies and aims for medium- to long-term revenue expansion through horizontal development and continuous implementation of this model.