[65% of Otaku Experience This] Is the Communication Environment a Bottleneck for Event Experiences? Survey on the Reality of 'Oshikatsu x Smartphone Communication'
A survey reveals that 65% of young 'Oshikatsu' fans experience dissatisfaction with communication environments at event venues. Modern event experiences, relying heavily on communication for e-tickets and SNS, are being hampered by unstable connectivity, which has become a bottleneck for overall experience value.
📋 Article Processing Timeline
- 📰 Published: April 10, 2026 at 20:48
- 🔍 Collected: April 11, 2026 at 00:25 (3h 36m after Published)
- 🤖 AI Analyzed: April 20, 2026 at 03:56 (219h 30m after Collected)
## ■ Purpose of the Survey
Electronic tickets, cashless payments, SNS posts, smartphone-linked performances—modern event experiences are designed with communication as a prerequisite in every aspect. However, at large venues, communication often becomes congested and unstable due to the concentration of attendees, frequently disrupting fundamental experiences such as admission, payment, and contact.
This time, we investigated and analyzed how much the quality of the communication environment at event venues affects the experience value for 'Oshikatsu' fans.
## ■ Survey Overview
■ Aggregation Period: December 23, 2025 (Tuesday) to January 6, 2026 (Tuesday)
■ Valid Responses: Maximum 712 SNS questionnaires, 117 WEB questionnaires
■ Survey Medium and Target Audience: 'Oshikatsu' fans (primarily women in their teens and twenties) following Instagram's 'Oshikatsu Support Media Oshicoco'
■ Main Genres: 3D idols, 2D characters, Utaite (singers), etc.
★ This survey was conducted in collaboration with the XGMF (XG Mobile Promotion Forum) 'Oshikatsu x 5G' project and utilized Oshicoco Inc.'s survey service 'Oshipedia'.
## ■ This Survey Report is Now Available
The report summarizing the results of this survey, 'Oshikatsu x Smartphone Usage Report 2026 (Event Edition)', is now being offered.
This report was supervised and organized by ONBOARD Inc., leveraging its expertise in the communication domain, based on the survey results by Oshicoco Inc.
Electronic tickets, cashless payments, SNS posts, smartphone-linked performances—modern event experiences are designed with communication as a prerequisite in every aspect. However, at large venues, communication often becomes congested and unstable due to the concentration of attendees, frequently disrupting fundamental experiences such as admission, payment, and contact.
This time, we investigated and analyzed how much the quality of the communication environment at event venues affects the experience value for 'Oshikatsu' fans.
## ■ Survey Overview
■ Aggregation Period: December 23, 2025 (Tuesday) to January 6, 2026 (Tuesday)
■ Valid Responses: Maximum 712 SNS questionnaires, 117 WEB questionnaires
■ Survey Medium and Target Audience: 'Oshikatsu' fans (primarily women in their teens and twenties) following Instagram's 'Oshikatsu Support Media Oshicoco'
■ Main Genres: 3D idols, 2D characters, Utaite (singers), etc.
★ This survey was conducted in collaboration with the XGMF (XG Mobile Promotion Forum) 'Oshikatsu x 5G' project and utilized Oshicoco Inc.'s survey service 'Oshipedia'.
## ■ This Survey Report is Now Available
The report summarizing the results of this survey, 'Oshikatsu x Smartphone Usage Report 2026 (Event Edition)', is now being offered.
This report was supervised and organized by ONBOARD Inc., leveraging its expertise in the communication domain, based on the survey results by Oshicoco Inc.