Australia Demands Solutions from Multiple Gaming Platforms to Prevent Child Sexual Exploitation and Radicalization

The Australian eSafety Commissioner has demanded that major online gaming platforms, including Roblox and Minecraft, provide details on their systems and strategies to prevent child sexual grooming and radicalization, warning of fines for non-compliance.
規制・政策NQ 0/100出典:PR Times

📋 Article Processing Timeline

  • 📰 Published: April 22, 2026 at 13:35
  • 🔍 Collected: April 22, 2026 at 14:01 (26 min after Published)
  • 🤖 AI Analyzed: April 22, 2026 at 14:34 (33 min after Collected)
(CNA Reporter Chang Ming-hsuan, Sydney, 22nd, Composite Foreign Wire) In response to frequent incidents of online child sexual exploitation, the Australian eSafety Commissioner's office today requested online gaming platforms such as Roblox and Minecraft to explain how they plan to improve prevention of child sexual grooming and shield children from extremist radicalization.

According to Reuters and AFP, Australia is a global pioneer in protecting children from online harms, having legislated last year to ban teenagers under 16 from using social media.

The Australian eSafety Commissioner's office (eSafety) stated that it has issued legally binding transparency notices to several computer game platforms. These notices require operators to provide operational details, including system design, staffing, and safety mechanisms compliant with internet safety regulations. Violators will face fines and potential civil litigation.

Prominent gaming platforms such as Roblox, Microsoft's Minecraft, Epic Games' Fortnite, and Valve Corporation's Steam are all on the list.

Julie Inman Grant, Australia's eSafety Commissioner, stated that peripheral services like in-game communication features are often the primary channels for child sex offenders to contact children in cases of grooming, sextortion, and radicalization, before guiding them to more covert, private messaging applications.

Grant pointed out that gaming platforms function as social spaces, with 90% of Australian youth aged 8 to 17 having played online games. "Child sex offenders understand this and target children by embedding grooming or terrorist and violent extremist narratives within games, thereby increasing the risk of offline criminal contact, radicalization, and other off-platform harms."

Neither Roblox nor Microsoft immediately responded to requests for comment.

Recently, there has been heightened global attention on how gaming platforms detect threats to children and implement stricter moderation. Compared to traditional social media, the real-time chat features with strangers on some platforms are much harder to regulate using automated tools.

Roblox has been accused of allowing child sexual exploitation to occur on its platform and is currently facing over 140 lawsuits in US federal courts. The company recently promised to improve how children use its chat and gaming features.