SKM Park Targets 4.5 Billion TWD Revenue with Tech Sector Support

SKM Park Outlets in Kaohsiung is leveraging partnerships with tech giants like TSMC to boost revenue, aiming for 4.5 billion TWD in 2025.
businessNQ 48/100出典:PR Times

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  • 📰 Published: May 29, 2026 at 18:41
  • 🔍 Collected: June 1, 2026 at 00:00 (53h 19m after Published)
  • 🤖 AI Analyzed: June 2, 2026 at 00:30 (24h 29m after Collected)
As the semiconductor industry cluster in Kaohsiung takes shape, General Manager Gu Ju-ping of SKM Park Outlets, under Shin Kong Mitsukoshi, stated that they have been collaborating with major tech firms like TSMC and ASE on family day programs. The Suzuka Circuit Park has become a popular destination for tech workers to relieve stress. Last year, SKM Park Outlets generated nearly 4 billion TWD, and this year's target is 4.5 billion TWD.

In 2016, the Kaohsiung Taroko Park and Suzuka Circuit Park opened, with Shin Kong Mitsukoshi taking over management in 2017 and transitioning to an outlet model in 2022. The park held its 10th-anniversary press conference today.

Gu noted that since the takeover, the park and mall combination has seen double-digit growth annually. While growth slowed to 8% last year due to the outbound travel boom, corporate partnerships have helped recover operations. As of May this year, revenue is up 12% year-on-year, returning to double-digit growth, with a full-year target of 4.5 billion TWD.

She pointed out that with TSMC's arrival in the Nanzih Technology Industrial Park and other tech giants nearby, the park has integrated employee welfare programs. TSMC employees can exchange welfare points for park tickets, with over 18,000 tickets redeemed. Corporate clients are becoming a vital revenue source.

Suzuka Circuit Park in Kaohsiung is the only overseas licensed location of Japan's Suzuka Circuit. Over the past 10 years, it has welcomed over 22.9 million visitors, with over 12 million ride experiences and 450,000 go-kart participants. It expects to reach its 500,000th go-kart participant by the end of this year.

Gu mentioned that while the amusement park accounts for about 2% of total revenue, when combined with gyms, cinemas, and other entertainment facilities, the entertainment sector makes up about 30% of total revenue, with dining accounting for 20%. The mall is shifting from traditional retail to an experiential model.

She added that they are introducing trendy Korean and youth-oriented brands, with the core customer base around 30 years old. Foreign tourists account for about 5% of visitors, often preferring sports brands before departure.

Future plans include strengthening dining and leisure spaces and integrating more family-friendly brands to create a one-stop experience.

FAQ

Why are Kaohsiung malls performing well?

Increased spending from the semiconductor workforce.