Classroom Adventure Joins UNESCO's 'Media and Information Literacy Alliance'
Classroom Adventure Inc. has joined the UNESCO Media and Information Literacy Alliance to further promote global, game-based media literacy education.
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- 📰 Published: April 4, 2026 at 01:15
- 🔍 Collected: April 3, 2026 at 17:09
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Classroom Adventure Inc. has recently joined the 'UNESCO Media and Information Literacy Alliance (MIL Alliance)', an international network promoted by UNESCO (United Nations Educational, Scientific and Cultural Organization).
The MIL Alliance is a network where diverse stakeholders—including educational institutions, research organizations, media, libraries, civil society organizations, governments, and experts—collaborate internationally for the purpose of spreading and developing media and information literacy (MIL). The alliance includes over 300 organizations and more than 200 experts from over 100 countries and regions. It supports the global advancement of MIL through the sharing of knowledge and practices, contributing to policy formulation, and promoting international cooperation.
The MIL Alliance has evolved based on an international cooperation framework launched in 2013. In 2020, it was reorganized from the previous 'Global Alliance for Partnerships on Media and Information Literacy (GAPMIL)' to its current form, the 'UNESCO Media and Information Literacy Alliance'. In recent years, its function as a global collaboration platform has been further strengthened through the development of digital hubs, the establishment of a global board, and the formulation of strategic action plans.
Classroom Adventure has been working on the development and deployment of game-based educational materials that enable learners to acquire the skills to proactively research, verify, and judge information through puzzle-solving and story-based experiences. Their flagship program, 'Ray's Blog', is a media literacy program that addresses topics ranging from fake and misleading information on social media to the information environment of the generative AI era. It allows students to practically learn the importance of consulting primary sources, verifying the origins of information, and making judgments by comparing multiple sources, all within a narrative experience. Currently, it is provided to educational institutions in 14 countries around the world.
The MIL Alliance is a network where diverse stakeholders—including educational institutions, research organizations, media, libraries, civil society organizations, governments, and experts—collaborate internationally for the purpose of spreading and developing media and information literacy (MIL). The alliance includes over 300 organizations and more than 200 experts from over 100 countries and regions. It supports the global advancement of MIL through the sharing of knowledge and practices, contributing to policy formulation, and promoting international cooperation.
The MIL Alliance has evolved based on an international cooperation framework launched in 2013. In 2020, it was reorganized from the previous 'Global Alliance for Partnerships on Media and Information Literacy (GAPMIL)' to its current form, the 'UNESCO Media and Information Literacy Alliance'. In recent years, its function as a global collaboration platform has been further strengthened through the development of digital hubs, the establishment of a global board, and the formulation of strategic action plans.
Classroom Adventure has been working on the development and deployment of game-based educational materials that enable learners to acquire the skills to proactively research, verify, and judge information through puzzle-solving and story-based experiences. Their flagship program, 'Ray's Blog', is a media literacy program that addresses topics ranging from fake and misleading information on social media to the information environment of the generative AI era. It allows students to practically learn the importance of consulting primary sources, verifying the origins of information, and making judgments by comparing multiple sources, all within a narrative experience. Currently, it is provided to educational institutions in 14 countries around the world.