Classroom Adventure Wins Grand Prix at NIKKEI THE PITCH SOCIAL Hosted by Nikkei Inc.
Classroom Adventure has won the Grand Prix at "NIKKEI THE PITCH SOCIAL 2025," a social business contest organized by Nikkei Inc. Their educational approach, which transforms social issues into experiential learning, was highly praised.
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- 📰 Published: April 1, 2026 at 19:20
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Classroom Adventure Co., Ltd. (Representative Director: Zentarou Imai) has won the Grand Prix at "NIKKEI THE PITCH SOCIAL 2025," a social business contest organized by Nikkei Inc.
NIKKEI THE PITCH SOCIAL is a pitch contest held for businesses and concepts that tackle social issues, with a focus on social businesses that are mindful of the 17 development goals set forth in the SDGs. Finalists who pass the initial screening proceed to the final judging after refinement, where they are evaluated based on social impact, business viability, and innovation. This award recognizes Classroom Adventure's consistent approach to education, which transforms social issues from merely being known into learning experiences where individuals can personally experience, think, and judge them.
Classroom Adventure has developed experiential programs that utilize gamification to allow participants to actively learn about increasingly important themes in modern society, such as information literacy and crime prevention education. A representative program, "Ray's Blog," is an information literacy education program focused on fake and misinformation, currently utilized in over 14 countries worldwide.
While social issues are important, they tend to be perceived as difficult and sometimes distant by learners. Classroom Adventure has transformed such themes into a game format, allowing learners to naturally participate, immerse themselves, and learn through dialogue. This award is seen as a result of their challenge to balance "fun" and "social significance," which has been evaluated from both business and social perspectives.
NIKKEI THE PITCH SOCIAL is a pitch contest held for businesses and concepts that tackle social issues, with a focus on social businesses that are mindful of the 17 development goals set forth in the SDGs. Finalists who pass the initial screening proceed to the final judging after refinement, where they are evaluated based on social impact, business viability, and innovation. This award recognizes Classroom Adventure's consistent approach to education, which transforms social issues from merely being known into learning experiences where individuals can personally experience, think, and judge them.
Classroom Adventure has developed experiential programs that utilize gamification to allow participants to actively learn about increasingly important themes in modern society, such as information literacy and crime prevention education. A representative program, "Ray's Blog," is an information literacy education program focused on fake and misinformation, currently utilized in over 14 countries worldwide.
While social issues are important, they tend to be perceived as difficult and sometimes distant by learners. Classroom Adventure has transformed such themes into a game format, allowing learners to naturally participate, immerse themselves, and learn through dialogue. This award is seen as a result of their challenge to balance "fun" and "social significance," which has been evaluated from both business and social perspectives.