Celsys ARR for CLIP STUDIO PAINT Subscription Business Exceeds 6 Billion Yen

Celsys, Inc. announced CLIP STUDIO PAINT's subscription ARR reached 6.18 billion yen as of May 2026, representing 1.3x year-on-year growth. Android subscription users grew 174% YoY, while the churn rate remained low at 4.5%.
businessNQ 84/100出典:PR Times

📋 Article Processing Timeline

  • 📰 Published: June 5, 2026 at 22:00
  • 🔍 Collected: June 5, 2026 at 13:20
  • 🤖 AI Analyzed: June 6, 2026 at 17:28 (28h 7m after Collected)
Celsys's subscription ARR for CLIP STUDIO PAINT grew 1.3 times year-on-year to 6.18 billion yen as of May 2026, driven by multi-platform expansions (iPad, iPhone, Android, Galaxy), global device manufacturer partnerships, and major version upgrades. Android subscription contracts grew by 174% compared to the previous year. The churn rate remained low and stable at 4.5%. Celsys has achieved 80% of its mid-term management plan target of 7.7 billion yen ARR for the fiscal period 2025-2027. Moving forward, the company aims to enhance global expansion, increase appeal to younger and light users, and activate user communities to further grow its recurring revenue business. CLIP STUDIO PAINT is used by over 60 million creators worldwide, with over 80% located outside Japan, supporting 11 languages globally.

FAQ

What is the subscription ARR of CLIP STUDIO PAINT as of May 2026?

It has exceeded 6 billion JPY, reaching 6.18 billion JPY, which is a 1.3x growth compared to the same month last year.

What is the churn rate of the CLIP STUDIO PAINT subscription service?

It remains low and stable at 4.5%.

How is the user growth of CLIP STUDIO PAINT on the Android platform?

The number of subscribers on the Android platform has grown significantly, reaching 174% compared to the previous year.

What is the progress towards the mid-term business plan target?

Celsys has achieved an 80% progress rate towards its target ARR of 7.7 billion JPY set in the Mid-term Business Plan 2025-2027.

How many users does CLIP STUDIO PAINT have worldwide, and what percentage are outside Japan?

It is used by over 60 million creators worldwide, and more than 80% of them are overseas users.