Learn from the Community Manager of a Global Hit Game: 'The Textbook for Game Community Management to Turn Players into Fans' to be Released Early July 2026

Key facts

  • Learn from the Community Manager of a Global Hit Game: 'The Textbook for Game Community Management to Turn Players into Fans' to be Released Early July 2026
  • Born Digital Co., Ltd. will release 'The Textbook for Game Community Management to Turn Players into Fans' (Author: Victoria Tran, Supervisor Translator: Takahisa Ichijo) in early July 2026. This book is authored by Victoria Tran, Communications Director at Innersloth, the developer of the globally phenomenon game 'Among Us'. It explains the theory and practice of community management along the game development lifecycle, offering concrete methods for fostering fans. It covers topics such as Discord utilization, individual community management techniques, and strategies to overcome common community pitfalls, with practical examples, making it applicable to a wide range of projects from indie games to large-scale productions.
  • Source: PR Times
  • Date: June 9, 2026

Direct answer

Born Digital Co., Ltd. will release 'The Textbook for Game Community Management to Turn Players into Fans' (Author: Victoria Tran, Supervisor Translator: Takahisa Ichijo) in early July 2026. This book is authored by Victoria Tran, Communications Director at Innersloth, the developer of the globally phenomenon game 'Among Us'. It explains the theory and practice of community management along the game development lifecycle, offering concrete methods for fostering fans. It covers topics such as Discord utilization, individual community management techniques, and strategies to overcome common community pitfalls, with practical examples, making it applicable to a wide range of projects from indie games to large-scale productions.

Citation
Learn from the Community Manager of a Global Hit Game: 'The Textbook for Game Community Management to Turn Players into Fans' to be Released Early July 2026 (June 9, 2026), PR Times
Source
PR Times
Date
June 9, 2026
Born Digital Co., Ltd. will release 'The Textbook for Game Community Management to Turn Players into Fans' (Author: Victoria Tran, Supervisor Translator: Takahisa Ichijo) in early July 2026. This book is authored by Victoria Tran, Communications Director at Innersloth, the developer of the globally phenomenon game 'Among Us'. It explains the theory and practice of community management along the game development lifecycle, offering concrete methods for fostering fans. It covers topics such as Discord utilization, individual community management techniques, and strategies to overcome common community pitfalls, with practical examples, making it applicable to a wide range of projects from indie games to large-scale productions.

📋 Article Processing Timeline

  • 📰 Published: June 9, 2026 at 11:00
  • 🔍 Collected: June 9, 2026 at 11:27 (27 min after Published)
  • 🤖 AI Analyzed: June 12, 2026 at 16:51 (77h 24m after Collected)
Born Digital Co., Ltd. (Headquarters: Chiyoda-ku, Tokyo, CEO: Kazuya Shin, URL: https://www.borndigital.co.jp) will release 'The Textbook for Game Community Management to Turn Players into Fans' (Author: Victoria Tran, Supervisor Translator: Takahisa Ichijo) in early July 2026.

This book systematically explains methods to break through common community challenges and lead game community management to success.

In recent game projects, 'community management,' which involves actively communicating with game players, has become crucial. Utilizing online spaces like Discord and X, it fosters a fan base, promotes interaction, increases attention to the game, and invites players into the world the game offers.

So, what specific preparations and steps are involved in the job of community management? The author of this book, Victoria Tran, served as the Communications Director at Innersloth, the developer of the globally phenomenon game 'Among Us'.

This book is the culmination of her expertise, explaining not just the theory of community management but also concrete practical methods for achieving success.

The book is divided into two parts.

The first part covers fundamental theories such as 'Sociology of Online Communities,' 'The Role of a Community Manager,' and 'Basic Strategies and Philosophy.' The second part details practical methods, elaborating on specific strategies and activities across four phases aligned with the game development lifecycle: 'Game Announcement,' 'During Game Development,' 'Game Launch,' and 'Post-Game Launch.'

Specifically, it includes the following content:

- Guidance on the latest information for game community management, centered on Discord utilization.

- Introduction of numerous community management techniques and actions that individuals can implement.

- Explanation, with real-world examples, of how to overcome situations that communities tend to fall into.

While packed with insights from the front lines of indie game development, the book is applicable to a wide range of game projects, not just indie ones. It is particularly ideal for those working in the marketing departments of game development companies who are appointed to community management roles.

As the first book published in Japan specifically dedicated to game community management, it is a valuable resource for learning how to respond to critical community crises and transition towards intentional, sustainable community design.

⬛︎ Recommended for:

- Individuals involved in mid-scale game development and operations.

- Production teams for large-scale mobile games and indie game developers.

About the Author:

Victoria Tran

A multi-award-winning community expert, speaker, and writer in the video game industry.

She serves as the Communications Director at Innersloth, the developer of the hit game 'Among Us,' and co-manages the company's indie game fund, 'Outersloth.'

Her other game involvements include 'Venba,' 'Unpacking,' 'Boyfriend Dungeon,' and 'Dwarf Fortress.' She also publishes a monthly newsletter, 'Community Dev,' through her website, offering game marketing tips and resources.

Website: https://www.victoriatran.com/

■Book Overview

Book Title:

The Textbook for Game Community Management to Turn Players into Fans

Price:

4,950 JPY (4,500 JPY + 10% tax)

Published & Distributed by:

Born Digital Co., Ltd.

ISBN:

978-4-86246-667-9

Total Pages:

336 pages

Size:

A5 standard size, full color

Release Date:

Early July 2026

Author:

Victoria Tran

Supervisor Translator:

Takahisa Ichijo

Reserve on Amazon here

FAQ

What kind of game community management challenges does this book address?

It provides practical know-how for success by explaining specific strategies to turn players into fans and methods to overcome common community pitfalls.

What are the achievements of the author, Victoria Tran?

She is a community management expert who has won numerous awards and served as Communications Director at Innersloth, the developer of the global hit game 'Among Us'.

Who is the target audience for this book?

It targets a wide range of individuals involved in game community management, including developers of mid-to-large scale games, indie game developers, and marketing professionals.

When and where can this book be purchased?

Scheduled for release in early July 2026, it will be available for pre-order and purchase on major online bookstores like Amazon and at bookstores nationwide.

What is the background behind the increasing importance of game community management?

It is because fostering a fan base through active communication with players and increasing interest in the game has become key to the success of modern game projects.