Does Organization Change with Games? Nagoya Shinzai Kogyo's Experiential Team Building Case Study

Experiential team building conducted at Nagoya Shinzai Kogyo.

📋 Article Processing Timeline

  • 📰 Published: March 28, 2026 at 00:11
  • 🔍 Collected: March 28, 2026 at 21:59 (21h 48m after Published)
  • 🤖 AI Analyzed: April 15, 2026 at 01:51 (411h 51m after Collected)

asobiim (asobiim LLC) conducted an experiential team building program for employees of Nagoya Shinzai Kogyo Co., Ltd. on February 28, 2026, at the Lapio 5th floor training room.

This initiative aimed to promote dialogue and role understanding within teams by utilizing cooperative games, with the objective of "to facilitate communication".

Participants receiving explanations and overall sharing before the program

Program Overview and Design

On the day, participants were divided into multiple teams and participated in a program using the cooperative game "PICO PARK".
In addition to game experience, the program was designed to emphasize the process of thinking and acting as a team, not just recreation, by combining "spectating" and "reflection".

Participants working on the game cooperatively
Participants tackling challenges while sharing roles within the team

Role Experience and Learning Within and Outside the Team

Each team was assigned a leader to experience roles in decision-making and facilitation.
Members participated in a supporting role, providing a practical learning opportunity for "both leader and member perspectives".

Furthermore, the structure promotes learning both within and outside the team by having them strategize while observing other teams play.

Participants thinking about strategies while observing other teams' play