AI Data Inc. Holds 'AI Agent x AX Forum ~Content~' to Discuss IP Strategy in Japan's World-Class Content Industry - Event Report
AI Data Inc. hosted the "AI Agent x AX Forum," discussing IP strategy and DX promotion in the content industry. Strategies were presented to leverage AI to transform Japanese IP into national assets.
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- 📰 Published: April 11, 2026 at 02:40
- 🔍 Collected: April 11, 2026 at 00:20
- 🤖 AI Analyzed: April 20, 2026 at 05:55 (221h 34m after Collected)
AI Data Inc. (Headquarters: Minato-ku, Tokyo; President & CEO: Takajin Sasaki), a company specializing in the utilization of corporate data and AI, held the "AI Agent x AX Forum ~Content~" on March 11th. The forum focused on AI utilization and DX promotion in the "content industry," one of the 17 key fields strategically promoted by the government.
Click here for the event report details
(https://webinarabc.jp/new-webinar/new-webinar_mar/)
Session 1: "AI Komei on IDX × Tokkyo.Ai 2-Layer Strategy to Turn Japanese IP into 'Foreign-Exchange-Earning National Assets'" - Takajin Sasaki, Representative of AOS Group
Mr. Sasaki pointed out that while Japan's content industry possesses world-leading IP creation capabilities, it lacks mechanisms for revenue maximization. He analyzed that despite producing hit works, the value is not fully recovered due to the separation of production and revenue, and data and intellectual property. As a solution, he presented a "2-layer strategy" combining AI Komei on IDX and Tokkyo.Ai. He presented a concept for fully leveraging IP as a "national asset" through an upper layer that selects winning IPs and a lower layer that maximizes IP value, emphasizing the need to transform Japan's content industry from "intuition and experience" to an "intelligent industry that wins with data and intellectual property."
Session 2: "Introduction to Location-Based VR Case Studies"
Naoki Ogawa, President and CEO of Dynamo Amusement Co., Ltd.
Mr. Ogawa introduced achievements and specific use cases of the location-based VR business. He explained that VR as facility-based entertainment requires not just technology adoption, but also success keys like experience design, flow design, and operational know-how. The importance of content design to maximize visitor immersion and the creation of new value through the fusion of real and digital spaces was highlighted. He also touched upon the potential of entertainment as a revenue model, sharing directions for business development that combine content and experience.
Session 3: "Implementing an IP Revenue Maximization OS - Site Reform with 'AI ContentsPro' to 'Manage Fully'"
Keywords: AI, Generative AI, AX, AI Komei, IDX, Content, Entertainment, IP, Intellectual Property, Intellectual Property
Click here for the event report details
(https://webinarabc.jp/new-webinar/new-webinar_mar/)
Session 1: "AI Komei on IDX × Tokkyo.Ai 2-Layer Strategy to Turn Japanese IP into 'Foreign-Exchange-Earning National Assets'" - Takajin Sasaki, Representative of AOS Group
Mr. Sasaki pointed out that while Japan's content industry possesses world-leading IP creation capabilities, it lacks mechanisms for revenue maximization. He analyzed that despite producing hit works, the value is not fully recovered due to the separation of production and revenue, and data and intellectual property. As a solution, he presented a "2-layer strategy" combining AI Komei on IDX and Tokkyo.Ai. He presented a concept for fully leveraging IP as a "national asset" through an upper layer that selects winning IPs and a lower layer that maximizes IP value, emphasizing the need to transform Japan's content industry from "intuition and experience" to an "intelligent industry that wins with data and intellectual property."
Session 2: "Introduction to Location-Based VR Case Studies"
Naoki Ogawa, President and CEO of Dynamo Amusement Co., Ltd.
Mr. Ogawa introduced achievements and specific use cases of the location-based VR business. He explained that VR as facility-based entertainment requires not just technology adoption, but also success keys like experience design, flow design, and operational know-how. The importance of content design to maximize visitor immersion and the creation of new value through the fusion of real and digital spaces was highlighted. He also touched upon the potential of entertainment as a revenue model, sharing directions for business development that combine content and experience.
Session 3: "Implementing an IP Revenue Maximization OS - Site Reform with 'AI ContentsPro' to 'Manage Fully'"
Keywords: AI, Generative AI, AX, AI Komei, IDX, Content, Entertainment, IP, Intellectual Property, Intellectual Property