We will hold a seminar for educators to consider STEAM, inquiry-based, and collaborative learning in schools.
NPO FIRST Japan, in cooperation with Robotto Kagaku Kyoiku Crefus Inc., will hold a seminar titled "STEAM, Inquiry-Based, and Collaborative Learning Starting in Schools" for school administrators, teachers, education committee officials, local government officials, and university/research institution representatives on July 17, 2026 (Fri) at the National Olympics Memorial Youth Center.
In school education in the AI era, learning where children think for themselves, experiment, and tackle challenges collaboratively is becoming increasingly important, not just memorizing knowledge.
This seminar will concretely consider how STEAM education, inquiry-based learning, and collaborative learning can be implemented in schools through a demo lesson utilizing LEGO® Education "Computer Science & AI" and an introduction to "FIRST LEGO League (FLL)". FLL is an international STEAM education program where children engage in inquiry activities, presentations, and robot games as a team.
This is not just a product introduction; it is designed to help participants consider implementation and utilization in schools while envisioning connections to regular classes, integrated studies, club activities, and participation in FLL.
Using LEGO® materials and tablets, we will concretely consider how they can be utilized in classes and inquiry activities.
How to implement learning required in the AI era in schools
In schools, there are practical challenges such as how to incorporate STEAM education and inquiry-based learning into classes, how to handle learning related to AI and computer science, and how to connect them to regular classes, integrated studies, and club activities.
This seminar will introduce, in a demo lesson format, how children deepen their learning by posing questions, experimenting, and discussing with peers through activities using LEGO® materials.
School administrators, education committee officials, and local government officials can participate to gain insights into the educational significance and decision-making for implementation. Teachers can participate to gain concrete ideas for practical implementation in their classes and activities.
What you will learn in this seminar
This seminar will convey how to implement STEAM, inquiry-based, and collaborative learning in schools and how to connect it to regular classes, integrated studies, and club activities through LEGO® materials and FLL.
Specifically, you will gain concrete ideas for implementation and utilization in schools from the following three perspectives:
1. How to proceed with inquiry-based and collaborative learning using LEGO® materials
We will introduce the learning flow where children pose questions, experiment, discuss, and improve, along with ideas for material utilization.
2. How "Computer Science & AI" can be utilized in schools
We will explain not only the features of the materials but also how they can be positioned within classes and inquiry activities, and considerations for introduction.
3. How FLL can be utilized as a presentation of learning outcomes and an endpoint for inquiry
In addition to an overview of FLL, we will present perspectives on how to connect it with unique school learning and inquiry-based learning.
What is FLL (FIRST LEGO League)?
FLL (FIRST LEGO League) is an international STEAM education program where children engage in inquiry activities, presentations, and robot games as a team.
Using the official FLL field, participants will experience trial and error through robot games and team strategy development.
It includes learning such as researching, thinking, presenting, and collaborating on themes related to society and science/technology, not just robot competitions. It is implemented in over 110 countries worldwide, and its use in schools is expanding in Japan.
Furthermore, since curricula and lesson plans are provided, it is easy to incorporate into regular classes, integrated studies, and club activities. It also provides opportunities to connect to domestic tournaments, national competitions, and even world/international competitions as a venue for presenting learning outcomes. Participation in tournaments is optional.
This seminar will introduce how FLL can be utilized as a venue for presenting unique school learning and as an endpoint for inquiry-based learning.
Date and Time
This seminar will be held twice on July 17, 2026: the first session from 15:00 to 16:30, and the second session from 18:30 to 20:00. Both the first and second sessions are planned to cover the same content. We have set time slots that are easy to attend after classes and work, to make it easier for school staff and education administration officials to participate.
Recommended for:
School administrators and teachers who want to promote STEAM education and inquiry-based learning in schools.
Those in charge of ICT education, inquiry-based learning, AI education, and programming education at education committees.
Those involved in children, education, community collaboration, and next-generation human resource development in local governments.
Those interested in teacher training, STEAM education, and community collaboration at universities and research institutions.
Those who want to incorporate inquiry, robotics, and programming into club activities and extracurricular activities.
Those who want to know how FLL can be utilized in school education.
Day's Program
This seminar will guide you step-by-step from an introduction to learning with LEGO® materials, to an overview of FLL, and ideas for implementation in schools.
Both the first and second sessions are planned to cover the same content.
Opening and Purpose Explanation
Introduction to inquiry-based and collaborative learning using LEGO® materials
Overview of "Computer Science & AI"
Overview of FLL and ideas for school utilization
Demo Lesson Introduction and Material Experience
Introduction and partial experience of FLL robot games
Q&A regarding school implementation and utilization
Closing
On the day, we will introduce how to utilize the materials in school classes and inquiry activities while referring to material operation and programming screens.
Event Overview
Event Name STEAM, Inquiry-Based, and Collaborative Learning Starting in Schools
Date July 17, 2026 (Fri)
Time Session 1: 15:00 - 16:30 Session 2: 18:30 - 20:00 *The seminar content will be the same for both Session 1 and Session 2.
Venue National Olympics Memorial Youth Center, Center Building Room 514 3-1 Yoyogikamizonocho, Shibuya-ku, Tokyo 151-0052 Access
Target Audience School administrators, teachers, education committee officials, local government officials, university/research institution representatives, club/extracurricular activity instructors, and other school education personnel.
*Applications from private educational institutions and individuals are not eligible for this event.
Participation Fee Free
Capacity Approximately 20 people per session (first-come, first-served) *Registration will close once capacity is reached.
Materials Used - LEGO® Education "Computer Science & AI" (8+) - FLL Official Field
What to Bring
No specific items are required. *Participants who bring a PC or tablet will be able to view and operate the teacher portal site and programming screens.
Speakers
Takhiro Kondo Vice Chairman, NPO FIRST Japan LEGO® SERIOUS PLAY® Certified Facilitator
Yasuhiro Miyashita Robotto Kagaku Kyoiku Crefus Inc. LEGO® Education Certified Trainer
How to Apply
If you wish to participate, please apply through the application form below. Registration is on a first-come, first-served basis with a capacity limit for each session. Please apply as soon as possible. https://forms.gle/QeyAwKWkKA6WT4SA8
*Multiple participants from the same school or institution are welcome. *Please register each participant individually.
Organizers and Co-organizers
Organizer NPO FIRST Japan
FIRST Japan works to foster children's interest in science and technology, and to cultivate their inquiry skills, creativity, and collaborative abilities.
As the official partner in Japan for the international STEAM education program "FIRST LEGO League (FLL)", we organize domestic tournaments, select teams for world and international competitions, and provide operational support to schools and teams.
Furthermore, leveraging our international network with FLL partners worldwide, we support the development of future scientists and global talent in Japan through outreach classes and teacher training. URL:https://firstjapan.jp/
Co-organizer Robotto Kagaku Kyoiku Inc. (LEGO Education Authorized Reseller)
Robotto Kagaku Kyoiku Crefus Inc. is an authorized reseller of LEGO® and has been using and selling LEGO® Education products in its own classrooms for over 20 years.
We have developed our original curriculum and operate 80 programming classrooms nationwide to nurture children who will lead the future of Japan as a science and technology nation. Approximately 10,000 children from preschoolers to high school students are enrolled, practicing hands-on learning.
URL:https://crefus.com/ (For Educators: https://crefus.com/case/)
Related Links
- About LEGO® Education "Computer Science & AI" https://education.lego.com/ja-jp/lego-education-computer-science-and-ai/
- FIRST LEGO League "Future Edition" Introduction Video https://www.youtube.com/watch?v=WE62x6MdJTQ
- FIRST LEGO League "Tournament Theme" Introduction Video https://www.youtube.com/watch?v=AQ3GxYJ-LZg
Contact
NPO FIRST Japan FIRST Japan Secretariat info@firstjapan.jp
FACT BOX
- Source: PR TIMES
- Category: Event
- Organizations: FIRST Japan / FIRST LEGO League